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ArgumentNullException: Value cannot be null.
Parameter name: shader
at Unity.MaterialSwitch.MaterialPropertyBlockManager.BlendTextureProperties (System.Single weight, Unity.MaterialSwitch.MaterialProperties globalMap, Unity.MaterialSwitch.MaterialProperties map) [0x00000] in <00000000000000000000000000000000>:0
at Unity.MaterialSwitch.MaterialPropertyBlockManager.BlendPalettePropertyMap (System.Single weight, Unity.MaterialSwitch.MaterialProperties globalMap, Unity.MaterialSwitch.MaterialProperties map) [0x00000] in <00000000000000000000000000000000>:0
at Unity.MaterialSwitch.MaterialSwitchMixerPlayableBehaviour.UpdateMaterialPropertyBlockManagers (UnityEngine.Playables.Playable playable) [0x00000] in <00000000000000000000000000000000>:0
at Unity.MaterialSwitch.MaterialSwitchMixerPlayableBehaviour.ProcessFrame (UnityEngine.Playables.Playable playable, UnityEngine.Playables.FrameData info, System.Object playerData) [0x00000] in <00000000000000000000000000000000>:0
Registering "Hidden/TextureLerp" to Always Included Shaders in ProjectSettings made the error disappear.
The text was updated successfully, but these errors were encountered:
tsujihaneta
changed the title
Shader.Find("Hidden/TextureLerp") failure when building the application.
Shader.Find("Hidden/TextureLerp") failure when playing a pre-built application.
Oct 24, 2023
Unity 2022.3.1f1
The following errors occur.
Registering "Hidden/TextureLerp" to Always Included Shaders in ProjectSettings made the error disappear.
The text was updated successfully, but these errors were encountered: