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We're working on an application where we can afford a performance hit in return for increased visual quality, so skin attachment is useful for hair, clothing and more. It also simplifies our asset production pipeline. However, we're having issues when attaching meshes such as these. What would you recommend for situations like this? Is it possible to control the threshold for vertex attachment?
The text was updated successfully, but these errors were encountered:
We're working on an application where we can afford a performance hit in return for increased visual quality, so skin attachment is useful for hair, clothing and more. It also simplifies our asset production pipeline. However, we're having issues when attaching meshes such as these. What would you recommend for situations like this? Is it possible to control the threshold for vertex attachment?
The text was updated successfully, but these errors were encountered: