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If you grab any Interactable object (including Instantaneous) and move it quickly the Ray Interactor disconnects (moves faster than) the object and the hover event is triggered multiple times. This causes obvious issues like haptics to vibrate on the controller constantly as your moving smaller objects because the Ray Interactor constantly becomes disconnected from them.
Another side effect of this bug is seen in this video, when the Ray Interactor disconnects from the Interactable the Ray Interactor is no longer blocked by it so the ray shoots off into the distance flashing on and off.
The text was updated successfully, but these errors were encountered:
If you grab any Interactable object (including Instantaneous) and move it quickly the Ray Interactor disconnects (moves faster than) the object and the hover event is triggered multiple times. This causes obvious issues like haptics to vibrate on the controller constantly as your moving smaller objects because the Ray Interactor constantly becomes disconnected from them.
Another side effect of this bug is seen in this video, when the Ray Interactor disconnects from the Interactable the Ray Interactor is no longer blocked by it so the ray shoots off into the distance flashing on and off.
The text was updated successfully, but these errors were encountered: