You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
No rotation of the grabbed object with handtracking / OpenXR plugin / XR Interaction Toolkit
It only works with two handed rotations.
It works well with Oculus in Link mode in editor but not in build.
I have added a cube as child of the direct interactor, I see it rotate in editor but not in build, it always kepts the same orientation .
No rotation of the grabbed object with handtracking / OpenXR plugin / XR Interaction Toolkit
It only works with two handed rotations.
It works well with Oculus in Link mode in editor but not in build.
I have added a cube as child of the direct interactor, I see it rotate in editor but not in build, it always kepts the same orientation .
To reproduce :
The text was updated successfully, but these errors were encountered: