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IndexOutOfRangeException: renderPassIndex UnityEngine.XR.XRDisplaySubsystem.GetRenderPass (System.Int32 renderPassIndex, UnityEngine.XR.XRDisplaySubsystem+XRRenderPass& renderPass) (at :0) UnityEngine.Rendering.Universal.XRSystem.CreateLayoutFromXrSdk (UnityEngine.Camera camera, System.Boolean singlePassAllowed) (at Library/PackageCache/[email protected]/Runtime/XR/XRSystem.cs:354) UnityEngine.Rendering.Universal.XRSystem.SetupFrame (UnityEngine.Rendering.Universal.CameraData cameraData) (at Library/PackageCache/[email protected]/Runtime/XR/XRSystem.cs:199) UnityEngine.Rendering.Universal.UniversalRenderPipeline.RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Camera baseCamera) (at Library/PackageCache/[email protected]/Runtime/UniversalRenderPipeline.cs:494) UnityEngine.Rendering.Universal.UniversalRenderPipeline.Render (UnityEngine.Rendering.ScriptableRenderContext renderContext, UnityEngine.Camera[] cameras) (at Library/PackageCache/[email protected]/Runtime/UniversalRenderPipeline.cs:241) UnityEngine.Rendering.RenderPipeline.InternalRender (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Camera[] cameras) (at :0) UnityEngine.Rendering.RenderPipelineManager.DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset pipe, System.IntPtr loopPtr, System.Collections.Generic.List`1[T] renderRequests, Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle safety) (at :0) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
The text was updated successfully, but these errors were encountered:
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IndexOutOfRangeException: renderPassIndex
UnityEngine.XR.XRDisplaySubsystem.GetRenderPass (System.Int32 renderPassIndex, UnityEngine.XR.XRDisplaySubsystem+XRRenderPass& renderPass) (at :0)
UnityEngine.Rendering.Universal.XRSystem.CreateLayoutFromXrSdk (UnityEngine.Camera camera, System.Boolean singlePassAllowed) (at Library/PackageCache/[email protected]/Runtime/XR/XRSystem.cs:354)
UnityEngine.Rendering.Universal.XRSystem.SetupFrame (UnityEngine.Rendering.Universal.CameraData cameraData) (at Library/PackageCache/[email protected]/Runtime/XR/XRSystem.cs:199)
UnityEngine.Rendering.Universal.UniversalRenderPipeline.RenderCameraStack (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Camera baseCamera) (at Library/PackageCache/[email protected]/Runtime/UniversalRenderPipeline.cs:494)
UnityEngine.Rendering.Universal.UniversalRenderPipeline.Render (UnityEngine.Rendering.ScriptableRenderContext renderContext, UnityEngine.Camera[] cameras) (at Library/PackageCache/[email protected]/Runtime/UniversalRenderPipeline.cs:241)
UnityEngine.Rendering.RenderPipeline.InternalRender (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Camera[] cameras) (at :0)
UnityEngine.Rendering.RenderPipelineManager.DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset pipe, System.IntPtr loopPtr, System.Collections.Generic.List`1[T] renderRequests, Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle safety) (at :0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
The text was updated successfully, but these errors were encountered: