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On the decision of eventually avoiding the bloating of a project by using socket.io I came across your YouTube channel. Surprisingly if you send some 20 messages in one room on the first browser the second browser with a different user in the same room crashes and only receives max up to twelve messages (tested with FF, Chrome, Chromium, Edge).
On the decision of eventually avoiding the bloating of a project by using socket.io I came across your YouTube channel. Surprisingly if you send some 20 messages in one room on the first browser the second browser with a different user in the same room crashes and only receives max up to twelve messages (tested with FF, Chrome, Chromium, Edge).
https://github.com/deniercounter/Realtime-Chat-Application/tree/18-08-2021/show-browser-crashing
I only changed client/containers/Messages.tsx -> handleSendMessage() in order to test it faster.
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