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ArrayBasedQueue.cs
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ArrayBasedQueue.cs
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using System;
namespace DataStructures.Queue;
/// <summary>
/// Implementation of an array based queue. FIFO style.
/// </summary>
/// <typeparam name="T">Generic Type.</typeparam>
public class ArrayBasedQueue<T>
{
private readonly T[] queue;
private int endIndex;
private bool isEmpty;
private bool isFull;
private int startIndex;
/// <summary>
/// Initializes a new instance of the <see cref="ArrayBasedQueue{T}" /> class.
/// </summary>
public ArrayBasedQueue(int capacity)
{
queue = new T[capacity];
Clear();
}
/// <summary>
/// Clears the queue.
/// </summary>
public void Clear()
{
startIndex = 0;
endIndex = 0;
isEmpty = true;
isFull = false;
}
/// <summary>
/// Returns the first item in the queue and removes it from the queue.
/// </summary>
/// <exception cref="InvalidOperationException">Thrown if the queue is empty.</exception>
public T Dequeue()
{
if (IsEmpty())
{
throw new InvalidOperationException("There are no items in the queue.");
}
var dequeueIndex = endIndex;
endIndex++;
if (endIndex >= queue.Length)
{
endIndex = 0;
}
isFull = false;
isEmpty = startIndex == endIndex;
return queue[dequeueIndex];
}
/// <summary>
/// Returns a boolean indicating whether the queue is empty.
/// </summary>
public bool IsEmpty() => isEmpty;
/// <summary>
/// Returns a boolean indicating whether the queue is full.
/// </summary>
public bool IsFull() => isFull;
/// <summary>
/// Returns the first item in the queue and keeps it in the queue.
/// </summary>
/// <exception cref="InvalidOperationException">Thrown if the queue is empty.</exception>
public T Peek()
{
if (IsEmpty())
{
throw new InvalidOperationException("There are no items in the queue.");
}
return queue[endIndex];
}
/// <summary>
/// Adds an item at the last position in the queue.
/// </summary>
/// <exception cref="InvalidOperationException">Thrown if the queue is full.</exception>
public void Enqueue(T item)
{
if (IsFull())
{
throw new InvalidOperationException("The queue has reached its capacity.");
}
queue[startIndex] = item;
startIndex++;
if (startIndex >= queue.Length)
{
startIndex = 0;
}
isEmpty = false;
isFull = startIndex == endIndex;
}
}