Thank you for your interest in contributing to BetterYTM!
This guide will help you get started with contributing to the project.
If you have any questions or need help, feel free to contact me, see my homepage for contact info.
Or you can also join my Discord server to get in touch or get help.
- Submitting translations
- Setting up the project for local development
- Developing a plugin that interfaces with BetterYTM
Thank you so much for your interest in translating BetterYTM!
Before submitting a translation, please check on this document if the language you want to translate to has already been translated and how many strings are still missing.
Important
Please make sure you always select the develop
branch when translating, as the main
branch is only used for releases.
To submit a translation, please follow these steps:
- Copy the contents of the default translation file
assets/translations/en-US.json
- Replace the
en-US
part of the file name with the language code and locale code of the language you want to translate to
You can find a list of these BCP 47 codes here.
The final locale code should always be in the formatlanguage-COUNTRY
(e.g.en-US
,en-GB
, ...) - Translate the strings inside the file, while making sure not to change the keys on the left side of the colon and to preserve the placeholders with the format %n (where n is any number starting at 1).
If you don't want to finish it in one go, please remove the extra keys before submitting the file. They can always be added back by running the commandpnpm run tr-format -p -o=language-COUNTRY
(see this section for more info). - If you like, you may also create a translation for the
README-summary.md
file for display on the userscript distribution sites
Please duplicate the fileREADME-summary.md
and call itREADME-summary-xx-YY.md
and place it in theassets/translations/
folder. - If you want to submit a pull request with the translated file:
- Duplicate the
en-US.json
file in the folderassets/translations/
by keeping the formatlanguageCode_localeCode.json
- Edit it to your translated version and keep the left side of the colon unchanged
- Create the mapping in
assets/locales.json
by copying the English one and editing it (please make sure it's alphabetically ordered) - Add your name to the respective
authors
property inassets/locales.json
- Test your changes by following this section, then submit your pull request
- Duplicate the
- Alternatively send it to me directly, see my homepage for contact info
Make sure you also add your language to the contents ofassets/locales.json
Important
Please make sure you always select the develop
branch when translating, as the main
branch is only used for releases.
To edit an existing translation, please follow these steps:
- Set up the project for local development by following this section
Make sure you have forked the repository and cloned your fork instead of cloning the original repository. - Find the file for the language you want to edit in the folder
assets/translations/
- Run the command
pnpm run tr-format -p -o=language-COUNTRY, where
language-COUNTRYis the part of the file name before the
.jsonextension This will prepare the file for translation by providing the missing keys once in English and once without any value and also formatting the file to have the same structure as the base file
en-US.json` - Edit the strings inside the file, while making sure not to change the keys on the left side of the colon and to preserve the placeholders with the format %n (where n is any number starting at 1).
- Make sure there are no duplicate keys in the file
- Run the command
pnpm run tr-format -o=language-COUNTRY
to make sure the file is formatted correctly - Test for syntax errors and update translation progress with the command
pnpm run tr-progress
- Open the file
assets/translations/README.md
to see if you're still missing any untranslated keys (you don't have to translate them all, but it would of course be nice) - I highly encourage you to test your changes to see if the wording fits into the respective context by following this section
- Submit your pull request by clicking here and setting the
compare:
dropdown to your fork - Check that the CI checks just above the comment box pass and then wait for the pull request to be reviewed and merged
- Have current versions of Node.js, npm and Git installed
- Install pnpm by running
npm i -g pnpm
- Clone this repository
If you plan on contributing to the project, please click here to fork it and clone your fork instead.
Make sure to clone or fork from thedevelop
branch since themain
branch is only used for releases! - Switch to the
develop
branch by runninggit checkout -b develop
in the project root.
Skip this step if you are using your own forked repository. - Open a terminal in the project root and run
pnpm i
- Copy the file
.env.template
to.env
and modify the variables inside to your needs. - Now you can run
pnpm run dev
to build the userscript and host it on a development server or check out the other commands below
-
pnpm i
Run once to install dependencies -
pnpm run dev
This is the command you want to use to locally develop and test BetterYTM.
It watches for any changes, then rebuilds and serves the userscript on port 8710, so it can be updated live if set up correctly in the userscript manager (see extras).
Once it has finished building, a link will be printed to the console. Open it to install the userscript.
You can also configure request logging and more in.env
andsrc/tools/serve.ts
, just make sure to restart the dev server after changing anything. -
pnpm run build-prod
Builds the userscript for production for all hosts with their respective options already set.
Outputs the files using a suffix predefined in thepackage.json
file.
Use this to build the userscript for distribution on all host/CDN platforms. -
pnpm run build <arguments>
Builds the userscript with custom options
Arguments:--config-mode=<value>
- The mode to build in. Can be eitherproduction
ordevelopment
(default)--config-branch=<value>
- The GitHub branch to target. Can be any branch name, but should bemain
for production anddevelop
for development (default)--config-host=<value>
- The host to build for. Can be eithergithub
(default),greasyfork
oropenuserjs
--config-assetSource=<value>
- Where to get the resource files from. Can be eitherlocal
orgithub
(default)--config-suffix=<value>
- Suffix to add just before the.user.js
extension. Defaults to an empty string
Shorthand commands:
pnpm run build-prod-base
- Used for building for production, targets the main branch and the public asset source.
Sets--config-mode=production
and--config-branch=main
and--config-assetSource=github
pnpm run build-dev
- Builds a preview version, targeting the develop branch and the public asset source so no local dev environment is needed.
Sets--config-mode=development
,--config-branch=develop
and--config-assetSource=github
pnpm run preview
- Same aspnpm run build-prod
, but sets--config-host=github
and--config-assetSource=local
, then starts the dev server for a few seconds so the extension that's waiting for file changes can update the script and assets
-
pnpm run lint
Builds the userscript with the TypeScript compiler and lints it with ESLint. Doesn't verify the functionality of the script, only checks for syntax and TypeScript errors! -
pnpm run storybook
Starts Storybook for developing and testing components. After launching, it will automatically open in your default browser. -
pnpm run gen-readme
Updates the README files by inserting different parts of generated sections into them. -
pnpm run tr-changed <keys>
Removes the provided keys (comma-separated) from all translation files buten-US.json
This is useful when the translation for one or more keys has changed and needs to be regenerated for all locales withpnpm run tr-format -p
-
pnpm run tr-progress
Checks all translation files for missing strings and updates the progress table inassets/translations/README.md
Will also be run automatically after every script build. -
pnpm run tr-format <arguments>
Reformats all translation files so they match that of the base fileen-US.json
This includes sorting keys and adding the same empty lines and indentation. Arguments:--prep
or-p
- Prepares the files for translation via GitHub Copilot by providing the missing key once in English and once without any value--only="<value>"
or-o="<value>"
- Only applies formatting to the files of the specified locales. Has to be a quoted, case-sensitive, comma separated list! (e.g.-o="fr-FR,de-DE"
or-o="pt-BR"
)--include-based
or-b
- Also includes files which have a base locale specified
-
pnpm run tr-prep
Shorthand forpnpm run tr-format --prep
(see above) -
pnpm run --silent invisible "<command>"
Runs the passed command as a child process without giving any console output. (--
and double quotes are required!)
Remove--silent
to see pnpm's info and error messages. -
pnpm run node-ts <path>
Runs the TypeScript file at the given path using the regular node binary and the ts-node ESM loader.
Also enables source map support and disables experimental warnings. -
pnpm run dep-cruise
Runs dependency-cruiser to show problems with the dependency tree like circular, missing or orphaned dependencies. -
pnpm run dep-graph
Generates a dependency graph of the project, visually showing the dependencies between files and problems with the dependency tree.
Requires the Graphviz binarydot
to be in the system PATH.
Note
When you are using npm (as opposed to pnpm
), read the following carefully:
You will need to use a lone --
between the command name and the arguments, for example: pnpm run tr-format -- -p -o="de-DE"
This is so npm can tell the difference between arguments passed to it versus arguments passed to the script it is running.
- When using ViolentMonkey, after letting the command
pnpm run dev
run in the background, openhttp://localhost:8710/BetterYTM.user.js
and select theTrack local file
option.
This makes it so the userscript automatically updates when the code changes.
Note: the tab needs to stay open on Firefox or the script will not update itself. - To link any local JS file (like a work-in-progress library) in the userscript, add a
"link": "/path/to/script.umd.js"
property to the respective library inassets/require.json
(relative or absolute path)
As this file will just be injected as-is at build time, make sure you are targeting a UMD or IIFE bundle that exports a variable with the name set by"global"
.
In order to make TypeScript shut up, you will still need to link the library manually withpnpm link -g /path/to/library_root
After setting the project up for local development (see above), you can start working on the project.
The main files you will be working with are:
src/index.ts
- The main entry point for the userscript and where all features are initializedsrc/interface.ts
- The file that contains all events and functions that are exposed to pluginssrc/types.ts
- The file that contains all types and interfaces that are used throughout the projectsrc/observers.ts
- The file that contains all mutation observers that are used to detect changes on the pagesrc/siteEvents.ts
- The file that contains all site- and script-specific events that are dispatched by BetterYTMsrc/tools
- The folder that contains all CLI tools and utilities that are used throughout the projectsrc/components
- The folder that contains all HTML component functions for reusable UI elements
- Adding a new feature:
- Add your feature to the
FeatureConfig
type insrc/types.ts
(after choosing a fitting category for it) - Add your feature and its properties to the
featInfo
object insrc/features/index.ts
, under the correct category - Create an async initialization function for your feature in the respective category's file inside the
src/features
folder - Add the init function to the
onDomLoad
function insrc/index.ts
, under the correct "domain guard condition" and category by following the format of the other features
- Add your feature to the
- Adding an asset (image, icon, stylesheet, translation file and misc. other files):
- Add the asset to the
assets
folder in the root of the project, under the correct subfolder - Add the asset to the
assets/resources.json
file by following the format of the other entries.
If the path begins with a slash, it will start at the project root (where package.json is), otherwise it will start at theassets
folder. - The asset will be immediately available in the userscript after the next build and the
@resource
directive will automatically point at the locally served asset or the GitHub CDN, depending on the build mode. - When committing, make sure to commit the assets first, then rebuild the userscript and make a second commit.
This needs to be done because the build script atsrc/tools/post-build.ts
will use the previous commit hash to create version-independent URLs for the assets. These will continue to work in the future, instead of pointing to an ever-changing branch where files could be moved, renamed or deleted at any time.
- Add the asset to the
- Adding a new site event:
- Add your event to the
SiteEventsMap
type insrc/siteEvents.ts
- Dispatch the event inside
initSiteEvents
insrc/siteEvents.ts
or at another point where it is run independent of the feature configuration (the only exception being domain-specific events).
Always use the functionemitSiteEvent
to dispatch the event, so it will automatically be logged and emitted to the plugin interface as well.
- Add your event to the
- Adding something to the plugin interface:
- If you want to make a function globally available, simply add it to the
globalFuncs
variable insrc/interface.ts
under the correct category.
If the function should require a token, create a proxy function at the bottom of the file that checks for the token and then calls the actual function (also see the bottom of the file for examples). - If you want to add something else like a class, constant or entire library (as long as its license allows it), add it to the
props
variable inside the functioninitInterface
insrc/interface.ts
- If you want to make a function globally available, simply add it to the
- Creating a new reusable UI component:
- Create a new file in the
src/components
folder with a descriptive name - Add a function that takes a single object of properties as an argument (kind of like a React component), and returns an element that extends the
HTMLElement
interface (like what the return value ofdocument.createElement()
is) - Add a re-export inside the file
src/components/index.ts
- If you want to expose the component to plugins, add it to the
globalFuncs
variable insrc/interface.ts
under the categoryComponents
- Write some documentation for the component inside this file (
contributing.md
), under the global functions and classes section by following the format of the other documented components.
- Create a new file in the
- Adding a locale (language & regional dialect):
- Add the locale code and info about the locale to the file
assets/locales.json
by following the format of the other entries.
Please make sure the alphabetical order is kept.
You can find a list of BCP 47 codes here.
The final locale code should be in the formatlanguage-COUNTRY
(e.g.en-US
,en-GB
, ...) - Add a translation file for the locale by following the instructions in the translations section
- Your locale will be immediately available in the userscript after the next build.
- Add the locale code and info about the locale to the file
- Creating a release:
- Make sure the version in
package.json
is bumped according to semantic versioning - Run
pnpm i
so the version is updated in the lockfile - Update the
changelog.md
with the new version and an exhaustive list of changes that were made - Make sure all files are committed before the built userscript is, so the next build will have the correct build number
- Run
pnpm run build-prod
to build the userscript for all hosts - Commit and push the built files
- Create a new release on GitHub with a tag that follows the format of the previous releases, a copy of the relevant section in the changelog and an install button that points to the built userscript on GitHub (make sure it uses the version tag in its URL to ensure the correct version is installed)
- Update the userscript on GreasyFork and OpenUserJS from the built files
GreasyFork also needs the relevant section of the changelog, but the internal and plugin changes should be trimmed out - Send an announcement in the Discord server linking to the install pages and the changelog, with a summary of the most important changes
- Make sure the version in
BetterYTM has a built-in interface based on events and exposed global constants and functions that allows other "plugin" userscripts to benefit from its features.
If you want your plugin to be displayed in the readme and possibly inside the userscript itself, please submit an issue using the plugin submission template
Tip
Want to quickly get started with a plugin? Check out the official plugin template.
It is based on Vite and TypeScript and has all the necessary setup for you to start developing a plugin right away.
It also contains some small examples to show you how to interact with the BYTM API.
Required knowledge:
- Intermediate JavaScript knowledge (DOM API, events, Promise API, etc.)
- Understanding JS types and reading TypeScript type declarations
- Semantic versioning (for versioning your plugin in the correct format)
- At least basic knowledge of userscripts (start on the GreaseSpot wiki)
- Reading the file
license-for-plugins.txt
to understand the licensing conditions for plugins
Recommended knowledge:
- TypeScript (for type safety and better autocomplete)
- The source code of BetterYTM
This is especially regarding the filessrc/interface.ts
,src/types.ts
,src/siteEvents.ts
andsrc/observers.ts
- Being on the lookout for pull requests, since they will list new features and changes to the interface that you probably want to prepare for
- This document, as it contains most of the information you need to know about the BetterYTM interface, or at least points you to the places where you can find the actual information
- The official plugin template for a quick start with a plugin
- The fact you can join my Discord server to ask questions or get help with writing your plugin
These are the ways to interact with BetterYTM; through constants, events and global functions:
-
Static interaction is done through constants that are exposed through the global
BYTM
object, which is available on theunsafeWindow
object.
These read-only properties tell you more about how BetterYTM is currently being run.
You can find all properties that are available and their types in thedeclare global
block ofsrc/types.ts
-
Dynamic interaction is done through events that are dispatched on the
unsafeWindow
object.
They all have the prefixbytm:eventName
and are all dispatched with theCustomEvent
interface, meaning their data can be read using thedetail
property.
You can find all events that are available and their types insrc/interface.ts
Additionally BetterYTM has an internal system called SiteEvents. They are dispatched using the format
bytm:siteEvent:eventName
You may find all SiteEvents that are available and their types insrc/siteEvents.ts
Note that thedetail
property will be an array of the arguments that can be found in the event handler at the top ofsrc/siteEvents.ts
-
Another way of dynamically interacting is through global functions, which are also exposed by BetterYTM through the global
BYTM
object.
You can find all functions that are available in theInterfaceFunctions
type insrc/types.ts
Find a summary with examples below. -
Additionally, the following namespaces expose entire libraries for you that BetterYTM has already loaded in:
unsafeWindow.BYTM.UserUtils
contains all exported members from the UserUtils library.
This library can register listeners for when CSS selectors exist, intercept events, manage persistent user configurations, allow you to modify the DOM more easily and more.unsafeWindow.BYTM.compareVersions
has all functions from the compare-versions library.
Use it to compare semver-compliant version strings.
All of these interactions require the use of unsafeWindow
, as the regular window object is pretty sandboxed in userscript managers.
If you need specific events to be added or modified, please submit an issue.
Static interaction Example (click to expand)
const BYTM = unsafeWindow.BYTM;
console.log(`BetterYTM was built in '${BYTM.mode}' mode`);
console.log(`BetterYTM's locale is set to '${BYTM.locale}'`);
console.log(`BetterYTM's version is '${BYTM.version} #${BYTM.buildNumber}'`);
Dynamic interaction examples (click to expand)
unsafeWindow.addEventListener("bytm:eventName", (event) => {
// can have any type, but usually it's an object or undefined
const { detail } = event as CustomEvent<{ foo: string }>;
console.log(detail.foo);
});
// for listening to SiteEvents:
unsafeWindow.addEventListener("bytm:siteEvent:eventName", (event) => {
// always typed as array / tuple
const { detail } = event as CustomEvent<[ foo: HTMLElement ]>;
console.log(detail[0]);
});
// listening to generic events:
unsafeWindow.addEventListener("bytm:ready", () => {
console.log("The DOM is loaded and all BetterYTM features have been initialized");
});
unsafeWindow.addEventListener("bytm:lyricsLoaded", (event) => {
const { detail } = event as CustomEvent<{ type: "current" | "queue", artists: string, title: string, url: string }>;
console.log(`Lyrics URL for "${detail.artists} - ${detail.title}" has been loaded: ${detail.url}`);
if(detail.type === "current")
console.log("This is from the currently playing song");
else
console.log("This is from a song in the queue");
});
// listening to a SiteEvent:
unsafeWindow.addEventListener("bytm:siteEvent:queueChanged", (event) => {
const { detail } = event as CustomEvent<[ queueItem: HTMLElement ]>;
console.log(`The queue has been changed. It now contains ${detail[0].childNodes.length} items`);
});
For global function examples see below.
In order for TypeScript to not throw errors while creating a plugin, you need to shim the types for BYTM.
To do this, create a .d.ts file (for example bytm.d.ts
) and add the following code:
declare global {
interface Window {
BYTM: {
// add types here
};
}
}
You may specify all types that you need in this file.
To find which types BetterYTM exposes, check out the declare global
block in src/types.ts
You may also just copy it entirely, as long as all the imports also exist in your project.
An easy way to do this might be to include BetterYTM as a Git submodule, as long as you stick to only using type imports
These are the global functions and classes that are exposed by BetterYTM through the unsafeWindow.BYTM
object.
The usage and example blocks on each are written in TypeScript but can be used in JavaScript as well, after removing all type annotations.
Important
Authenticated functions are marked with 🔒 and need to be passed a per-session and per-plugin authentication token. It can be acquired by calling registerPlugin()
- Meta:
- registerPlugin() - Registers a plugin with BetterYTM with the given plugin definition object
- getPluginInfo() 🔒 - Returns the plugin info object for the specified plugin - can be used to check if a certain plugin is registered
- BYTM-specific:
- getDomain() - Returns the current domain of the page as a constant string (either "yt" or "ytm")
- getResourceUrl() - Returns a
blob:
URL provided by the local userscript extension for the specified BYTM resource file - getSessionId() - Returns the unique session ID that is generated on every started session
- DOM:
- BytmDialog - A class for creating and managing modal, fully customizable dialogs
- ExImDialog - Subclass of BytmDialog for allowing users to export and import serializable data
- MarkdownDialog - Subclass of BytmDialog for displaying markdown content
- setInnerHtml() - Sets the innerHTML property of an element after sanitizing the string with DOMPurify and Trusted Types
- addSelectorListener() - Adds a listener that checks for changes in DOM elements matching a CSS selector
- onInteraction() - Adds accessible event listeners to the specified element for button or link-like keyboard and mouse interactions
- getVideoTime() - Returns the current video time (on both YT and YTM)
- getThumbnailUrl() - Returns the URL to the thumbnail of the currently playing video
- getBestThumbnailUrl() - Returns the URL to the best quality thumbnail of the currently playing video
- waitVideoElementReady() - Waits for the video element to be queryable in the DOM - has to be called after
bytm:observersReady
- getCurrentMediaType() - (On YTM only) returns the type of media that is currently playing (either "video" or "song")
- Components:
- createHotkeyInput() - Creates a hotkey input element
- createToggleInput() - Creates a toggle input element
- createCircularBtn() - Creates a generic, circular button element with just an icon
- createLongBtn() - Creates a generic, long and circular button element with an icon and text
- createRipple() - Creates a click ripple effect on the given element
- showToast() - Shows a toast notification and a message string or element
- showIconToast() - Shows a toast notification with an icon and a message string or element
- showPrompt() - Shows a styled prompt dialog of the type
confirm
,alert
orprompt
- Translations:
- setLocale() 🔒 - Sets the locale for BetterYTM
- getLocale() - Returns the currently set locale
- hasKey() - Checks if the specified translation key exists in the currently set locale
- hasKeyFor() - Checks if the specified translation key exists in the specified locale
- t() - Translates the specified translation key using the currently set locale
- tp() - Translates the specified translation key including pluralization using the currently set locale
- tl() - Returns the translation for the provided key and provided locale
- tlp() - Returns the translation for the provided locale and key, including pluralization identifier
- Feature config:
- getFeatures() 🔒 - Returns the current BYTM feature configuration object
- saveFeatures() 🔒 - Overwrites the current BYTM feature configuration object with the provided one
- Lyrics:
- fetchLyricsUrlTop() - Fetches the URL to the lyrics page for the specified song
- getLyricsCacheEntry() - Tries to find a URL entry in the in-memory cache for the specified song
- sanitizeArtists() - Sanitizes the specified artist string to be used in fetching a lyrics URL
- sanitizeSong() - Sanitizes the specified song title string to be used in fetching a lyrics URL
- Auto-Like:
- getAutoLikeData() 🔒 - Returns the current auto-like data object
- saveAutoLikeData() 🔒 - Overwrites the current auto-like data object with the provided one
- fetchVideoVotes() - Fetches the approximate like and dislike count for the video with the specified ID
- Other:
- NanoEmitter - Abstract class for creating lightweight, type safe event emitting classes
- formatNumber - Formats a number with the configured locale and passed or configured format
Usage:
unsafeWindow.BYTM.registerPlugin(pluginDef: PluginDef): PluginRegisterResultDescription:
Registers a plugin with BetterYTM with the given plugin definition object.Arguments:
pluginDef
- The properties of this plugin definition object can be found by searching fortype PluginDef
in the filesrc/types.ts
The function will either throw an error if the plugin object is invalid, or return a registration result object.
The error message will contain a list of problems with the passed definition.
Search fortype PluginRegisterResult
in the filesrc/types.ts
to see the properties of the returned object.The returned properties include:
token
- A private token that is used for authenticated function calls and that should not be persistently stored beyond the current sessionevents
- A NanoEmitter instance that allows you to listen for plugin-specific events that are dispatched by BetterYTM.
To find a list of all events, search forPluginEventMap
in the filesrc/types.ts
info
- The info object that contains all data other plugins will be able to see about your pluginComplete example (click to expand)
// Search for "type PluginDef" in "src/types.ts" to see the whole type const pluginDef = { plugin: { // required // The name and namespace should combine to be unique across all plugins // Also, you should never change them after releasing the plugin, so other plugins can rely on them as an identifier name: "My cool plugin", // required namespace: "https://www.github.com/MyUsername", // required version: "4.2.0", // required iconUrl: "https://picsum.photos/128/128", // required description: { // required "en-US": "This plugin does cool stuff", // required "de-DE": "Dieses Plugin macht coole Sachen", // (all other locales are optional) // (see all supported locale codes in "assets/locales.json") }, license: { // (optional) name: "MIT", // both required url: "https://opensource.org/licenses/MIT", // both required }, homepage: { // required source: "https://github.com/MyUsername/MyCoolBYTMPlugin", // required other: "https://example.org/MyCoolBYTMPlugin", // (optional) bug: "https://github.com/MyUsername/MyCoolBYTMPlugin/issues", // (optional) greasyfork: "...", // (optional) openuserjs: "...", // (optional) }, }, // The intents (permissions) the plugin needs to be granted to be able to use certain functions. // Search for "enum PluginIntent" in "src/types.ts" to see all available values, then sum all of them together to get the final intents number. // If you have BYTM as a dependency/submodule, you can import the enum and add the values like so: `PluginIntent.Foo | PluginIntent.Bar` intents: 18, // required contributors: [ // (optional) { // (optional) name: "MyUsername", // required homepage: "https://github.com/MyUsername", // (optional) email: "[email protected]", // (optional) }, { // (optional) name: "SomeOtherGuy", // required homepage: "https://github.com/SomeOtherGuy", // (optional) email: "[email protected]", // (optional) }, ], }; // private token for authenticated function calls (don't store this persistently, as your plugin gets a new one every page load!) let authToken: string | undefined; // since some function calls require the token, this function can be called to return it once the plugin is fully registered export function getToken() { return authToken; } unsafeWindow.addEventListener("bytm:registerPlugin", (registerPlugin) => { try { // register the plugin const { token, events } = registerPlugin(pluginDef); // listen for the pluginRegistered event events.on("pluginRegistered", (info) => { // store the private token for later use in authenticated function calls authToken = token; console.log(`${info.name} (version ${info.version}) is registered`); onRegistered(); }); // for other events search for "type PluginEventMap" in "src/types.ts" } catch(err) { console.error("Failed to register plugin:", err); } }); // put your plugin's logic that depends on authentication in here so it only runs after registration function onRegistered() { try { // example authenticated function call: const bytmFeatureConfig = unsafeWindow.BYTM.getFeatures(getToken()); if(!bytmFeatureConfig) console.error("Failed to get feature config object, the token is probably somehow invalid"); else console.log("Feature config object:", bytmFeatureConfig); } catch(err) { console.error("Failed to run authenticated function call due to an underlying error:", err); } }
Usages:
unsafeWindow.BYTM.getPluginInfo(token: string | undefined, name: string, namespace: string): PluginInfo | undefined unsafeWindow.BYTM.getPluginInfo(token: string | undefined, pluginDef: { plugin: { name: string, namespace: string } }): PluginInfo | undefinedDescription:
Returns the plugin info object for the specified plugin. It's basically a more restricted version of the plugin definition object.
This object contains all information that other plugins will be able to see about your plugin.Arguments:
token
- The private token that was returned when the plugin was registered (if not provided, the function will always returnundefined
)- either:
name
- The "name" property of the pluginnamespace
- The "namespace" property of the plugin- or:
pluginDef
- A plugin definition object containing at least theplugin.name
andplugin.namespace
propertiesThe function will return
undefined
if the plugin is not registered or the token is invalid.
The type of the returned object can be found by searching fortype PluginInfo
in the filesrc/types.ts
Example (click to expand)
unsafeWindow.addEventListener("bytm:pluginsRegistered", () => { const pluginInfo = unsafeWindow.BYTM.getPluginInfo(myToken, "My cool plugin", "https://github.com/MyUsername"); if(pluginInfo) console.log(`The plugin '${pluginInfo.name}' with version '${pluginInfo.version}' is loaded`); else console.error("The plugin 'My cool plugin' is not registered"); });
Usage:
unsafeWindow.BYTM.getDomain(): "yt" | "ytm"Description:
Returns the current domain of the page as a constant string.
It will return"yt"
for YouTube and"ytm"
for YouTube Music.
Throws an error if the domain is not supported by BetterYTM.Example (click to expand)
try { const domain = unsafeWindow.BYTM.getDomain(); if(domain === "yt") console.log("Running on YouTube"); else console.log("Running on YouTube Music");^ } catch(err) { console.error("Running on an unsupported domain:", err); }
Usage:
unsafeWindow.BYTM.getResourceUrl(): Promise<string>Description:
Returns ablob:
URL for the specified BYTM resource file.
You can find a list of them by looking at the@resource
directives in the userscript header or in the filesassets/resources.json
andsrc/tools/post-build.ts
The resource and its URL are provided by the userscript extension and it is locally cached for quicker fetching.Should a resource not be defined, the function will return the equivalent URL from the GitHub repository instead.
Should that also fail, it will try to return a base64-encodeddata:
URI version of the resource.Arguments:
resourceName
- The name of the resource to get the URL for.Example (click to expand)
const deleteButtonImg = document.createElement("img"); deleteButtonImg.src = await unsafeWindow.BYTM.getResourceUrl("delete"); myElement.appendChild(deleteButtonImg);
Usage:
unsafeWindow.BYTM.getSessionId(): string | nullDescription:
Returns the unique session ID that is generated on every page load.
It should persist between history navigations, but not between page reloads.
⚠️ On privacy-focused browsers or if cookies are disabled, this function will return null since sessionStorage is not available.Example (click to expand)
const sessionId = unsafeWindow.BYTM.getSessionId(); if(await GM.getValue("_myPlugin-sesId") !== sessionId) { console.log("New session started"); // do something that should only be done once per session // or store values persistently that should be unique per session: await GM.setValue("_myPlugin-sesId", sessionId); }
Usage:
unsafeWindow.BYTM.setInnerHtml(element: HTMLElement, html: string): voidDescription:
Sets the innerHTML property of the specified element to the provided string, after sanitizing it.
This is done for compatibility with the Trusted Types API and to prevent XSS attacks.
Uses the library DOMPurify on default settings to sanitize the HTML.Arguments:
element
- The element to set the innerHTML property ofhtml
- The HTML string to sanitize and set as the innerHTML propertyExample (click to expand)
const myElement = document.querySelector("#myElement"); const htmlString = "<img onload='alert(\"XSS attack!\")' src='https://picsum.photos/100/100'>"; unsafeWindow.BYTM.setInnerHtml(myElement, htmlString);
Usage:
unsafeWindow.BYTM.addSelectorListener<TElem extends Element>(observerName: ObserverName, selector: string, options: SelectorListenerOptions<TElem>): voidDescription:
Adds a listener to the specified SelectorObserver instance that gets called when the element/s behind the passed selector is/are found.
They are immediately checked for and then checked again whenever the part of the DOM tree changes (elements get added or removed) that is observed by that specific SelectorObserver.The instances are chained together in a way that the least specific observer is the parent of the more specific ones.
This is done to limit the amount of checks that need to be run, especially on pages with a lot of dynamic content and ifcontinuous
listeners are used.
See the UserUtils SelectorObserver documentation for more info and example code.
⚠️ Due to this chained architecture, the selector you pass can only start with an element that is a child of the observer's base element.
If you provide a selector that starts higher up or directly on the base element, the listener will never be called.
You can check which observer has which base element in the filesrc/observers.ts
Arguments:
observerName
- The name of the SelectorObserver instance to add the listener to. You can find all available instances and which base element they observe in the filesrc/observers.ts
selector
- The CSS selector to observe for changes.options
- The options for the listener. See the UserUtils SelectorObserver documentationExample (click to expand)
// wait for the observers to exist unsafeWindow.addEventListener("bytm:observersReady", () => { // use the "lowest" possible SelectorObserver (playerBar) to prevent unnecessary checks // and call the listener as soon as the passed selector is found in the DOM unsafeWindow.BYTM.addSelectorListener<HTMLAnchorElement>("playerBar", "#bytm-player-bar-lyrics-btn", { listener: (lyricsBtnElem) => { console.log("The player bar lyrics button was added or removed:", lyricsBtnElem); }, }); });
Usage:
unsafeWindow.BYTM.onInteraction( element: HTMLElement, callback: (event: MouseEvent | KeyboardEvent) => void, listenerOptions?: AddEventListenerOptions ): voidDescription:
Adds accessible event listeners to the specified element for button or link-like keyboard and mouse interactions.
All events passed to the callback function automatically have the default behavior prevented and stop propagation, meaning no other listener of the same type will be called.
For keyboard events this only happens as long as the captured key is a valid interaction key (Space, Enter).Arguments:
element
- The element to add the listeners tocallback
- The function to call when the element is interacted withlistenerOptions
- Optional event listener options (same as the third argument ofaddEventListener
, shared between the keyboard and mouse event listeners)Example (click to expand)
const myButton = document.querySelector("button#myButton"); unsafeWindow.BYTM.onInteraction(myButton, (event) => { if(event instanceof MouseEvent) console.log("The button was clicked"); else if(event instanceof KeyboardEvent) console.log("The button was activated with the keyboard (Space / Enter)"); }, { // if `once` is set, when either the mouse or keyboard event are triggered once, // the other listener is automatically removed as well to prevent double triggering once: true, // you can pass `capture` to listen in the capture phase (helpful for triggering before other listeners), // or an AbortController's `signal` to be able to abort the listener });
Usage:
unsafeWindow.BYTM.getVideoTime(precision?: number): Promise<number | null>Description:
Returns the current video time in seconds, with the givenprecision
(2 decimal digits by default).
Rounds down if the precision is set to 0. The maximum average available precision on YTM is 6.In case the time can't be determined on YT, mouse movement is simulated to bring up the video time element and read it.
In order for that edge case not to throw an error, the function would need to be called in response to a user interaction event (e.g. click) due to the strict automated interaction policy in browsers, otherwise an error can be thrown.
Resolves with a number of seconds ornull
if the time couldn't be determined.Example (click to expand)
try { // get the video time with 3 decimal digits const videoTime = await unsafeWindow.BYTM.getVideoTime(3); console.log(`The video time is ${videoTime}s`); } catch(err) { console.error("Couldn't get the video time, probably due to automated interaction restrictions"); }
Usage:
unsafeWindow.BYTM.getThumbnailUrl( watchID: string, qualityOrIndex: "maxresdefault" | "sddefault" | "hqdefault" | "mqdefault" | "default" | 0 | 1 | 2 | 3 ): stringDescription:
Returns the URL to the thumbnail of the video with the specified watch/video ID and quality (resolution).
If an index number is passed, 0 will return a very low resolution thumbnail and 1-3 will return a very low resolution frame from the video (if available).Arguments:
watchID
- The watch/video ID of the video to get the thumbnail forqualityOrIndex
- The quality or index of the thumbnail to get. Possible quality strings sorted by highest resolution first:maxresdefault
>sddefault
>hqdefault
>mqdefault
>default
. If no quality is specified,maxresdefault
(highest resolution) is used.Example (click to expand)
const thumbnailUrl = unsafeWindow.BYTM.getThumbnailUrl("dQw4w9WgXcQ", "maxresdefault"); console.log(thumbnailUrl); // "https://img.youtube.com/vi/dQw4w9WgXcQ/maxresdefault.jpg"
Usage:
unsafeWindow.BYTM.getBestThumbnailUrl(watchID: string): Promise<string | undefined>Description:
Returns the URL to the best resolution thumbnail of the video with the specified watch/video ID.
Will sequentially try to get the highest quality thumbnail available until one is found.
Resolution priority list:maxresdefault.jpg
>sddefault.jpg
>hqdefault.jpg
>0.jpg
If no thumbnail is found, the Promise will resolve with
undefined
May throw if an error occurs while fetching the thumbnails.Arguments:
watchID
- The watch/video ID of the video to get the thumbnail forExample (click to expand)
try { const thumbnailUrl = await unsafeWindow.BYTM.getBestThumbnailUrl("dQw4w9WgXcQ"); if(thumbnailUrl) console.log(thumbnailUrl); // "https://img.youtube.com/vi/dQw4w9WgXcQ/maxresdefault.jpg" } catch(err) { console.error("Failed to get the best thumbnail URL:", err); }
Usage:
unsafeWindow.BYTM.waitVideoElementReady(): Promise<HTMLVideoElement>Description:
Waits for the video element to be queryable in the DOM.
The Promise could potentially take a while, since it will only resolve if the/watch
page is loaded and the video element is queryable and has the media buffered and ready.
If the video element already exists, the Promise will resolve immediately.
This function has to be called after thebytm:observersReady
event has been dispatched.Example (click to expand)
unsafeWindow.addEventListener("bytm:observersReady", async () => { const videoElement = await unsafeWindow.BYTM.waitVideoElementReady(); console.log("The video element:", videoElement); });
Usage:
unsafeWindow.BYTM.getCurrentMediaType(): "video" | "song"Description:
Returns the type of media that is currently playing (works on YTM only).
It will return"video"
for videos (manually uploaded to YT - plays an actual video) and"song"
for songs (automatic YTM releases - only displays a static, square image).
Throws an error ifwaitVideoElementReady()
hasn't been awaited yet or the function is called on YT.Example (click to expand)
// only available on YTM: if(unsafeWindow.BYTM.getDomain() === "ytm") { const mediaType = unsafeWindow.BYTM.getCurrentMediaType(); console.log(`The current media type is: ${mediaType}`); // "video" or "song" }
Usage:
unsafeWindow.BYTM.setLocale(token: string | undefined, locale: string): voidDescription:
Sets the locale for BetterYTM's translations.
The new locale is used for all translations after this function is called.Arguments:
token
- The private token that was returned when the plugin was registered (if not provided, the function will do nothing).locale
- The locale to set. Refer to the fileassets/locales.json
for a list of available locales.Example (click to expand)
unsafeWindow.BYTM.setLocale(myToken, "en-GB");
Usage:
unsafeWindow.BYTM.getLocale(): stringDescription:
Returns the currently set locale.Example (click to expand)
unsafeWindow.BYTM.getLocale(); // "en-US" unsafeWindow.BYTM.setLocale("de-DE"); unsafeWindow.BYTM.getLocale(); // "de-DE"
Usage:
unsafeWindow.BYTM.hasKey(key: string): booleanDescription:
Returns true if the specified translation key exists in the currently set locale.Arguments:
key
- The key of the translation to check for.Example (click to expand)
unsafeWindow.BYTM.hasKey("lyrics_rate_limited"); // true unsafeWindow.BYTM.hasKey("some_key_that_doesnt_exist"); // false
Usage:
unsafeWindow.BYTM.hasKeyFor(locale: string, key: string): booleanDescription:
Returns true if the specified translation key exists in the specified locale.Arguments:
locale
- The locale to check for the translation key in.key
- The key of the translation to check for.Example (click to expand)
unsafeWindow.BYTM.hasKeyFor("en-GB", "lyrics_rate_limited"); // true unsafeWindow.BYTM.hasKeyFor("en-GB", "some_key_that_doesnt_exist"); // false
Usage:
unsafeWindow.BYTM.t(key: TFuncKey, ...values: Stringifiable[]): stringDescription:
Returns the translation for the provided translation key and currently set locale.
To see a list of translations, check the fileassets/translations/en-US.json
Arguments:
translationKey
- The key of the translation to get....values
- A spread parameter of values that can be converted to strings to replace the numbered placeholders in the translation with.Example (click to expand)
const customConfigMenuTitle = document.createElement("div"); customConfigMenuTitle.textContent = unsafeWindow.BYTM.t("config_menu_title", "My cool BYTM Plugin"); // translated text: "My cool BYTM Plugin - Configuration" (if locale is en-US or en-GB)
Usage:
unsafeWindow.BYTM.tp(key: TFuncKey, num: number | unknown[] | NodeList, ...values: Stringifiable[]): stringDescription:
Returns the translation for the provided translation key, including pluralization identifier and currently set locale.
To see a list of translations, check the fileassets/translations/en-US.json
The pluralization identifier is determined by the number of items in the second argument.
It can be either "1" or "n" and will be appended to the translation key separated by a hyphen.Arguments:
translationKey
- The key of the translation to get.num
- The number of items to determine the pluralization identifier from. Can also be an array or NodeList....values
- A spread parameter of values that can be converted to strings to replace the numbered placeholders in the translation with.Example (click to expand)
try { const lyrics = await unsafeWindow.BYTM.fetchLyricsUrl("Michael Jackson", "Thriller"); } catch(err) { if(err instanceof Error && err.status === 429) { // rate limited const retryAfter = err.response.headers["retry-after"]; const retryAfterSeconds = retryAfter ? parseInt(retryAfter) : 60; const errorText = unsafeWindow.BYTM.tp("lyrics_rate_limited", retryAfterSeconds); // translation key: "lyrics_rate_limited-n" // translated text: "You are being rate limited.\nPlease wait 23 seconds before requesting more lyrics." alert(errorText); } }
Usage:
unsafeWindow.BYTM.tl(locale: string, key: TFuncKey, ...values: Stringifiable[]): stringDescription:
Returns the translation for the provided translation key and locale.
Useful to get the translation for a specific locale without changing the currently set locale.
To see a list of possible translation values, check the fileassets/translations/en-US.json
Arguments:
locale
- The locale to get the translation for.translationKey
- The key of the translation to get....values
- A spread parameter of values that can be converted to strings to replace the numbered placeholders in the translation with.For an example, see
t()
which behaves in the same way, but uses the currently set locale instead of a specified one.
Usage:
unsafeWindow.BYTM.tlp(locale: string, key: TFuncKey, num: number | unknown[] | NodeList, ...values: Stringifiable[]): stringDescription:
Returns the translation for the provided translation key, including pluralization identifier and locale.
Useful to get the translation for a specific locale without changing the currently set locale.
To see a list of possible translation values, check the fileassets/translations/en-US.json
Arguments:
locale
- The locale to get the translation for.key
- The key of the translation to get.num
- The number of items to determine the pluralization identifier from. Can also be an array or NodeList....values
- A spread parameter of values that can be converted to strings to replace the numbered placeholders in the translation with.For an example, see
tp()
which behaves in the same way, but uses the currently set locale instead of a specified one.
Usage:
unsafeWindow.BYTM.getFeatures(token: string | undefined): FeatureConfigDescription:
Returns the current feature configuration object synchronously from memory.
To see the structure of the object, check out the typeFeatureConfig
in the filesrc/types.ts
If features are set to be hidden usingvalueHidden: true
, their value will always beundefined
in the returned object.
In the future, an intent could grant access to the hidden values, but for now, they are only accessible to BetterYTM itself.Example (click to expand)
const features = unsafeWindow.BYTM.getFeatures(myToken); console.log(`The volume slider step is currently set to ${features.volumeSliderStep}`);
Usage:
unsafeWindow.BYTM.saveFeatures(token: string | undefined, config: FeatureConfig): Promise<void>Description:
Overwrites the current feature configuration object with the provided one.
The object in memory is updated synchronously, while the one in GM storage is updated asynchronously once the Promise resolves.Arguments:
token
- The private token that was returned when the plugin was registered (if not provided, the function will do nothing).config
- The full config object to save. If properties are missing, BYTM will break!
To see the structure of the object, check out the typeFeatureConfig
in the filesrc/types.ts
Example (click to expand)
async function updateVolSliderStep() { const oldConfig = unsafeWindow.BYTM.getFeatures(); const newConfig = { ...oldConfig, volumeSliderStep: 1 }; const promise = unsafeWindow.BYTM.saveFeatures(myToken, newConfig); // new config is now saved in memory, but not yet in GM storage // so this already returns the updated config: console.log(unsafeWindow.BYTM.getFeatures()); await promise; // now the data is saved persistently in GM storage and the page can // safely be reloaded without losing the updated config data } updateVolSliderStep();
Usage:
unsafeWindow.BYTM.fetchLyricsUrlTop(artist: string, song: string): Promise<string | undefined>Description:
Fetches the top result's URL to the lyrics page for the specified song.
If there is already an entry in the in-memory cache for the song, it will be returned without fetching anything new.
URLs that are returned by this function are added to the cache automatically.
Returns undefined if there was an error while fetching the URL.Arguments:
artist
- The main artist of the song to fetch the lyrics URL for.
The value needs to be sanitized withsanitizeArtists()
before being passed to this function.song
- The title of the song to fetch the lyrics URL for.
The value needs to be sanitized withsanitizeSong()
before being passed to this function.Example (click to expand)
async function getLyricsUrl() { const lyricsUrl = await unsafeWindow.BYTM.fetchLyricsUrlTop("Michael Jackson", "Thriller"); if(lyricsUrl) console.log(`The lyrics URL for Michael Jackson's Thriller is '${lyricsUrl}'`); else console.log("Couldn't find the lyrics URL for this song"); } getLyricsUrl();
Usage:
unsafeWindow.BYTM.getLyricsCacheEntry(artists: string, song: string): LyricsCacheEntry | undefinedDescription:
Tries to find an entry in the in-memory cache for the specified song.
You can find the structure of theLyricsCacheEntry
type in the filesrc/types.ts
Contrary tofetchLyricsUrlTop()
, this function does not fetch anything new if there is no entry in the cache.Arguments:
artist
- The main artist of the song to grab the lyrics URL for.
The value needs to be sanitized withsanitizeArtists()
before being passed to this function.song
- The title of the song to grab the lyrics URL for.
The value needs to be sanitized withsanitizeSong()
before being passed to this function.Example (click to expand)
function tryToGetLyricsUrl() { const lyricsEntry = unsafeWindow.BYTM.getLyricsCacheEntry("Michael Jackson", "Thriller"); if(lyricsEntry) console.log(`The lyrics URL for Michael Jackson's Thriller is '${lyricsEntry.url}'`); else console.log("Couldn't find the lyrics URL for this song in cache"); } tryToGetLyricsUrl();
Usage:
unsafeWindow.BYTM.sanitizeArtists(artists: string): stringDescription:
Sanitizes the specified artist string to be used in fetching a lyrics URL.
This tries to strip out special characters and co-artist names, separated by a comma or ampersand.
Returns (hopefully) a single artist name with leading and trailing whitespaces trimmed.Arguments:
artists
- The string of artist name(s) to sanitize.Example (click to expand)
// usually artist strings will only have one of these characters but this is just an example const sanitizedArtists = unsafeWindow.BYTM.sanitizeArtists(" Michael Jackson • Paul McCartney & Freddy Mercury, Frank Sinatra"); console.log(sanitizedArtists); // "Michael Jackson"
Usage:
unsafeWindow.BYTM.sanitizeSong(songName: string): stringDescription:
Sanitizes the specified song title string to be used in fetching a lyrics URL.
This tries to strip out special characters and everything inside regular and square parentheses like(Foo Remix)
.
Returns (hopefully) a song title with leading and trailing whitespaces trimmed.Arguments:
songName
- The string of the song title to sanitize.Example (click to expand)
const sanitizedSong = unsafeWindow.BYTM.sanitizeSong(" Thriller (Freddy Mercury Cover) [Tommy Cash Remix]"); console.log(sanitizedSong); // "Thriller"
Usage:
unsafeWindow.BYTM.getAutoLikeData(token: string | undefined): AutoLikeDataDescription:
Returns the current auto-like data object synchronously from memory.
To see the structure of the object, check out the typeAutoLikeData
in the filesrc/types.ts
Arguments:
token
- The private token that was returned when the plugin was registered (if not provided, the function will return an empty object).Example (click to expand)
const autoLikeData = unsafeWindow.BYTM.getAutoLikeData(myToken); // check if the channel is added to the auto-like list and if it's currently enabled function isEnabledForChannel(channelId: string) { return autoLikeData && autoLikeData.channels.find((ch) => ch.id === channelId && ch.enabled); } // channelId can be in the format UC... or @username console.log(isEnabledForChannel("UCXuqSBlHAE6Xw-yeJA0Tunw"));
Usage:
unsafeWindow.BYTM.saveAutoLikeData(token: string | undefined, data: AutoLikeData): Promise<void>Description:
Saves the provided auto-like data object synchronously to memory and asynchronously to GM storage.Arguments:
token
- The private token that was returned when the plugin was registered (if not provided, the function will return an empty object).data
- The full auto-like data object to save. No validation is done so if properties are missing, BYTM will break!Example (click to expand)
async function toggleAutoLikeForChannel(channelId: string, channelName: string) { const autoLikeData = unsafeWindow.BYTM.getAutoLikeData(myToken); const channelIndex = autoLikeData.channels.findIndex((ch) => ch.id === channelId); if(channelIndex > -1) autoLikeData.channels[channelIndex].enabled = !autoLikeData.channels[channelIndex].enabled; else autoLikeData.channels.push({ id: channelId, name: channelName, enabled: true }); await unsafeWindow.BYTM.saveAutoLikeData(myToken, autoLikeData); } // channelId can be in the format UC... or @username toggleAutoLikeForChannel("UCXuqSBlHAE6Xw-yeJA0Tunw", "Linus Sex Tips").then(() => { const newAutoLikeData = unsafeWindow.BYTM.getAutoLikeData(myToken); console.log("Auto-like status for the channel was toggled. New data:", newAutoLikeData); });
Usage:
unsafeWindow.BYTM.fetchVideoVotes(videoId: string): Promise<VideoVotesObj | undefined>Description:
Fetches the approximate like and dislike counts for the specified video ID, using the ReturnYoutubeDislike API.
RYD will approximate the votes based on historical data and users of the browser extension. The numbers will never be 100% accurate!
The object returned by this function has the structure of theVideoVotesObj
type in the filesrc/types.ts
If the video ID is not found or the API is down, the function will returnundefined
Arguments:
videoId
- The video ID to fetch the votes for (e.g.dQw4w9WgXcQ
)Example (click to expand)
async function getVotes() { const votes = await unsafeWindow.BYTM.fetchVideoVotes("dQw4w9WgXcQ"); if(!votes) return console.error("Couldn't fetch the votes for this video"); console.log(`The video has ${votes.likes} likes and ${votes.dislikes} dislikes`); } getVotes();
Usage:
new unsafeWindow.BYTM.BytmDialog(options: BytmDialogOptions): BytmDialogA class that can be used to create and manage a modal dialog with a fully customizable header, body and footer.
Features:
- Can be opened, closed, mounted, unmounted and destroyed at any time for full control.
- The dialog is fully responsive and can be used on any screen size, but will not exceed the provided maximum width and height.
- Scrollability of the body is automatically removed and the body is set to be inert (ignore keyboard input) automatically. Also works with multiple dialogs open at the same time!
- The dialog can be closed by clicking the background, pressing the escape key or clicking the close button (freely configurable).
- Features many helper methods and events to make it more flexible and easier to work with.
- Has an optional small mode for a more compact appearance.
- If needed, the relatively uniform CSS naming conventions make it easy for the appearance to be overridden by a BetterYTM plugin or userstyle.
Options properties:
Property Description id: string
ID that gets added to child element IDs - has to be unique and conform to HTML ID naming rules! width: number
Maximum and target width of the dialog in pixels height: number
Maximum and target height of the dialog in pixels closeOnBgClick?: boolean
Whether the dialog should close when the background is clicked - defaults to true closeOnEscPress?: boolean
Whether the dialog should close when the escape key is pressed - defaults to true closeBtnEnabled?: boolean
Whether the close button should be enabled - defaults to true destroyOnClose?: boolean
Whether the dialog should be destroyed when it's closed - defaults to false small?: boolean
Whether the dialog should have a smaller overall appearance - defaults to false verticalAlign?: string
Where the dialog should be anchored vertically ("top", "center" or "bottom") - defaults to "center" renderBody: () => HTMLElement │ Promise<HTMLElement>
Called to render the body of the dialog renderHeader?: () => HTMLElement │ Promise<HTMLElement>
Called to render the header of the dialog - leave undefined for a blank header renderFooter?: () => HTMLElement │ Promise<HTMLElement>
Called to render the footer of the dialog - leave undefined for no footer
Methods:
The methods from theNanoEmitter
class are also available here.
These are the additional methods that are exclusive to theBytmDialog
class:
open(e?: MouseEvent | KeyboardEvent): Promise<void>
Opens the dialog - also mounts it if it hasn't been mounted yet.
Prevents default action and immediate propagation if an event is passed.
Resolves once the dialog is fully mounted and opened.close(e?: MouseEvent | KeyboardEvent): void
Closes the dialog - also unmounts and destroys it if thedestroyOnClose
option is set to true.
Prevents default action and immediate propagation if an event is passed.isOpen(): boolean
Returns true if the dialog is currently open, false if not.isMounted(): boolean
Returns true if the dialog is currently mounted, false if not.mount(): Promise<void>
Mounts the dialog to the DOM without making it visible - can be called before opening the dialog for the first time to pre-load all elements.
Resolves once the dialog is fully mounted in the DOM.unmount(): void
Removes the dialog from the DOM.remount(): Promise<void>
Unmounts and mounts the dialog again.
This can be used to re-render the dialog's contents with new information.
Resolves once the dialog is fully mounted in the DOM.destroy(): void
Unmounts and removes the dialog from the DOM and removes all event listeners.
Should be called when the dialog is no longer needed.static getLastDialogId(): string
Returns the ID of the last dialog that was opened.
This can be used to check if a dialog is currently open and to get its ID for further use.
Static method usage:unsafeWindow.BytmDialog.getLastDialogId()
(doesn't need anew
instance)static getOpenDialogs(): string[]
Returns the IDs of all open dialogs, topmost (last opened) first.
Static method usage:unsafeWindow.BytmDialog.getOpenDialogs()
(doesn't need anew
instance)
Events:
Event Description on("close", () => void)
Emitted just after the dialog is closed on("open", () => void)
Emitted just after the dialog is opened on("render", () => void)
Emitted just after the dialog contents are rendered on("clear", () => void)
Emitted just after the dialog contents are cleared on("destroy", () => void)
Emitted just after the dialog is destroyed and before all listeners are removed Example (click to expand)
const dialog = new unsafeWindow.BYTM.BytmDialog({ id: "my-dialog", width: 500, height: 300, closeOnBgClick: true, closeOnEscPress: true, closeBtnEnabled: true, destroyOnClose: false, small: true, verticalAlign: "top", // if the content's height changes, it's better to anchor it to the top or bottom // add elements to the header, body and footer here, in one of these ways: // - setInnerHtml(foo, "..."); // (see contributing guide) // - foo.appendChild(document.createElement("...")); // - ReactDOM.render(<MyComponent />, foo); // - etc. renderHeader: () => { const header = document.createElement("div"); header.textContent = "This is the header of my dialog"; return header; }, renderBody: () => { const body = document.createElement("div"); body.textContent = "This is the body of my dialog"; return body; }, renderFooter: () => { const footer = document.createElement("div"); footer.textContent = "This is the footer of my dialog"; return footer; }, }); async function run() { dialog.on("close", () => { console.log("The dialog was closed"); }); await dialog.open(); console.log("The dialog is now open"); } run();
Usage:
new unsafeWindow.BYTM.ExImDialog(options: ExImDialogOptions): ExImDialogA subclass of BytmDialog that can be used to create and manage a generic export/import dialog.
Features:
- Has all the features of the BytmDialog class
- Can be used to export and import any kind of data that can be serialized to a string
- Built-in textareas for the user to paste or copy data to/from
- Copy to clipboard button for the export textarea
- Ability to copy a second variety of the data when shift-clicking the copy button
- Exported data is hidden by default in case it contains sensitive information
- Text can be given as a constant string or "lazy-loaded" via sync or async function
Options properties:
All properties from the BytmDialog class are available here as well, except forrenderHeader
,renderBody
andrenderFooter
Property Description title: string | (() => (string | Promise<string>))
Title of the dialog descImport: string | (() => (string | Promise<string>))
Description of the dialog when importing descExport: string | (() => (string | Promise<string>))
Description of the dialog when exporting onImport: (data: string) => void
Callback function that gets called when the user imports data exportData: string | (() => (string | Promise<string>))
The data to export (or a function that returns the data as string, either sync or async) exportDataSpecial?: string | (() => (string | Promise<string>))
Optional variant of the data, used for special cases like when shift-clicking the copy button Example (click to expand)
const exImDialog = new unsafeWindow.BYTM.ExImDialog({ id: "my-exim-dialog", width: 500, height: 400, exportData, exportDataSpecial, onImport, title: "My ExIm Dialog", descImport: "Past the data you want to import below and click import!", descExport: "Copy the data below to save it or share it with others. Warning: may contain sensitive information!", }); type MyDataType = { foo: string }; async function exportData() { // compress the data to save space const exportData = JSON.stringify({ foo: "bar" }); return await unsafeWindow.BYTM.UserUtils.compress(exportData, "deflate"); } function exportDataSpecial() { // return the data uncompressed when shift-clicking the copy button return JSON.stringify({ foo: "bar" }); } async function onImport(data: string) { let decompData: string; try { // since the data could either be compressed or not, try to decompress it and see if it errors decompData = await unsafeWindow.BYTM.UserUtils.decompress(data, "deflate"); } catch { // the data is not compressed, so just use it as is decompData = data; } let parsedData: MyDataType; try { parsedData = JSON.parse(decompData); } catch(err) { console.error("The user imported invalid data"); return; } console.log("The user successfully imported data:", parsedData); } async function run() { exImDialog.on("close", () => { console.log("The dialog was closed"); }); await exImDialog.open(); console.log("The dialog is now open"); } run();
Usage:
new unsafeWindow.BYTM.MarkdownDialog(options: MarkdownDialogOptions): MarkdownDialogA subclass of BytmDialog that can be used to create and manage a dialog that renders its entire body using GitHub-flavored Markdown (and HTML mixins).
Note: the providedid
will be prefixed withmd-
to avoid conflicts with other dialogs.Features:
- Has all the features of the BytmDialog class
- Can be used to display any kind of information in a dialog that can be written in Markdown
- Supports GitHub-flavored Markdown and HTML mixins like
<details>
and<summary>
Options properties:
All properties from the BytmDialog class are available here as well, except forrenderBody
(which was replaced bybody
)
Property Description body: string | (() => string | Promise<string>)
Markdown content to render in the dialog. Can be a string or a sync or async function that returns a string. Methods:
The methods from theNanoEmitter
andBytmDialog
classes are also available here.
static parseMd(md: string): Promise<string>
Parses the provided Markdown string (with GitHub flavor and HTML mixins) and returns the HTML representation as a string.protected renderBody(): Promise<void>
Renders the Markdown content to the dialog's body element. You can only override this method if you create a subclass ofMarkdownDialog
If you do, you can useparseMd()
to render a custom mixture of Markdown HTML and JavaScript-created elements to the body.Example (click to expand)
const markdownDialog = new unsafeWindow.BYTM.MarkdownDialog({ id: "my-markdown-dialog", width: 400, height: 600, body: `\ # Look at this table: | Column 1 | Column 2 | | --: | :-- | | Hello | World | <br /><br /><br /><br /> <details> <summary>Click me!</summary> I'm a hidden text block! </details>`, });
Usage:
unsafeWindow.BYTM.createHotkeyInput(inputProps: { initialValue?: HotkeyObj, onChange: (hotkey: HotkeyObj) => void, }): HTMLElementCreates a hotkey input element that can be used to let the user set a hotkey.
The HotkeyObj type has the propertiescode: string
,shift: boolean
,ctrl: boolean
andalt: boolean
The functiononChange
is called whenever the hotkey was changed.Example (click to expand)
const hotkeyInput = unsafeWindow.BYTM.createHotkeyInput({ initialValue: { code: "KeyA", shift: true, ctrl: false, alt: false }, onChange: (hotkey) => { console.log(`The hotkey was changed to ${hotkey.code} with shift: ${hotkey.shift}, ctrl: ${hotkey.ctrl} and alt: ${hotkey.alt}`); }, }); document.querySelector("#my-element").appendChild(hotkeyInput);
Usage:
unsafeWindow.BYTM.createToggleInput(toggleProps: { onChange: (value: boolean) => void, initialValue?: boolean, id?: string, labelPos?: "off" | "left" | "right", })Creates a toggle input element that behaves like a checkbox but looks better.
onChange
- Callback function that is called when the toggle is changed, gets passed the new value of the toggle as a boolean.initialValue
- Initial value of the toggle - defaults to false (toggled off).id
- Useful for getting a unique selector - if unspecified, a random ID is generated.labelPos
- Toggle builtin label "off" or change position of the label to "right" or "left", relative to the toggle.Example (click to expand)
const toggleInput = unsafeWindow.BYTM.createToggleInput({ onChange: (value) => { console.log(`The toggle was changed to ${value}`); }, initialValue: true, id: "my-toggle", labelPos: "left", }); document.querySelector("#my-element").appendChild(toggleInput);
Usage:
unsafeWindow.BYTM.createCircularBtn(props: CircularBtnProps): Promise<HTMLElement>Creates a circular button element containing an icon that can be used to trigger an action or navigate to a different page.
Properties:
title: string
- The title that is displayed when hovering over the button. Also used as a description for accessibility.- either of:
resourceName: string
- Name of the resource starting withicon-
to use as the button icon (seeassets/resources.json
)src: string | Promise<string>
- URL of the image to use as the button icon- either of:
href: string
- URL to navigate to when the button is clicked or interacted with.onClick: (evt: MouseEvent | KeyboardEvent) => void
- Function that's called when the button is clicked or interacted withExample (click to expand)
const circularBtn = unsafeWindow.BYTM.createCircularBtn({ title: "My cool button", resourceName: "icon-help", onClick() { console.log("The button was clicked"); }, }); document.querySelector("#my-element").appendChild(circularBtn);
Usage:
unsafeWindow.BYTM.createLongBtn(props: LongBtnProps): Promise<HTMLElement>Creates a long button element that can be used to trigger an action or navigate to a different page.
It can also be set up to act as a toggle button with rich CSS classes for customization.Properties:
text: string
- The text to display on the buttontitle: string
- The title of the button that is displayed when hovering over it. Also used as a description for accessibilityiconPosition?: "left" | "right"
- The position of the icon relative to the text. Can be "left" or "right" (defaults to "left")- either of:
resourceName: string
- Name of the resource to use as the icon (seeassets/resources.json
)src: string
- URL of the image to use as the icon- either of:
href: string
- URL to navigate to when the button is clicked or interacted with.onClick: (evt: MouseEvent | KeyboardEvent) => void
- Function to call when the button is clicked or interacted withtoggle: true
- Set to true to make the button act as a toggle button
In addition, there are these props:
onToggle: (state: boolean, evt: MouseEvent | KeyboardEvent) => void
- Function to call when the button is interacted withtoggleInitialState?: boolean
- The initial value of the toggle button (optional, defaults to false)togglePredicate?: (evt: MouseEvent | KeyboardEvent) => boolean
- Gets called every toggle attempt to determine if the state should swap andonToggle
should be calledExample (click to expand)
// link: const linkBtn = unsafeWindow.BYTM.createLongBtn({ resourceName: "icon-help", href: "https://example.com/help?topic=foo", text: "Help", title: "Click to open the help page for this topic", iconPosition: "right", }); // button: const btn = unsafeWindow.BYTM.createLongBtn({ src: "https://example.com/icon.png", onClick(evt: MouseEvent | KeyboardEvent) { console.log("The button was clicked"); }, text: "Upload", title: "Click to upload a file", }); // toggle: const toggleBtn = unsafeWindow.BYTM.createLongBtn({ resourceName: "icon-globe", toggle: true, toggleInitialState: true, togglePredicate: (evt) => { // don't toggle if shift is pressed and instead do something special evt.shiftKey && doSomething(evt); return !evt.shiftKey; }, onToggle(state: boolean, evt: MouseEvent | KeyboardEvent) { console.log(`The button was toggled ${state ? "on" : "off"}`); }, text: "Toggle", title: "Click to toggle something", });
Usages:
unsafeWindow.BYTM.createRipple<TElement>(rippleElement: TElement, props?: RippleProps): TElement unsafeWindow.BYTM.createRipple(rippleElement?: undefined, props?: RippleProps): HTMLDivElementCreates a circular, expanding ripple effect on the specified element or creates a new one with the effect already applied if none is provided.
Returns either the new element or the initially passed one.
External CSS overrides can be used to change the color, size, speed values and opacity.
The exact speed values and variable names and locations can be found insrc/components/ripple.css
Properties:
speed?: string
- The speed of the ripple effect. Can be "faster", "fast", "normal", "slow" or "slower" (defaults to "normal")Example (click to expand)
const myBoringButton = document.querySelector("#my-boring-button"); if(myBoringButton) unsafeWindow.BYTM.createRipple(myBoringButton, { speed: "slowest" }); // it's as easy as this
Usages:
unsafeWindow.BYTM.showToast(props: ToastProps): Promise<void>; unsafeWindow.BYTM.showToast(message: string): Promise<void>;Shows a toast notification with the specified message or element for the given duration and anchored in the specified corner of the viewport.
If a toast is already shown, it will be immediately closed and the new one will be shown shortly afterwards.
If the second overload is used, the duration will default to the value of thetoastDuration
option in the feature config.Properties for first overload:
- either:
- for showing a string:
message: string
- The message to show in the toastsubtitle?: string
- An optional subtitle to show below the message- for showing a generic element:
element: HTMLElement
- The element to show in the toasttitle: string
- The hover and accessibility title of the toast- and any of:
duration?: number
- Duration in milliseconds to show the toast for (defaults to what is set in the feature config) - useInfinity
for a persistent toast and0
to not show it at allposition?: ToastPos
- Corner position of the toast on the screen. Can be"tl"
,"tr"
,"bl"
or"br"
(defaults to"tr"
)Example (click to expand)
unsafeWindow.BYTM.showToast({ message: "Nothing suspicious here", duration: 2524140, position: "bl", });
Usage:
unsafeWindow.BYTM.showIconToast(props: IconToastProps): Promise<void>Shows a toast notification with the specified icon, message and duration anchored in the specified corner of the viewport.
If a toast is already shown, it will be immediately closed and the new one will be shown shortly afterwards.Properties:
- either:
- for showing a string:
message: string
- The message to show in the toastsubtitle?: string
- An optional subtitle to show below the message- for showing a generic element:
element: HTMLElement
- The element to show in the toasttitle: string
- The hover and accessibility title of the toast- and either:
- for using an <img> with a URL:
iconSrc: string | Promise<string>
- URL to the image file to use as the icon- or when using a BYTM SVG resource:
icon: string
- Any SVG resource name (has to start withicon-
!) to use as the icon (seeassets/resources.json
)iconFill?: string
- CSS color value to set the icon's <path> elements'fill
property to- and any of:
duration?: number
- Duration in milliseconds to show the toast for (defaults to what is set in the feature config)position?: ToastPos
- Corner position of the toast on the screen. Can be"tl"
,"tr"
,"bl"
or"br"
(defaults to"tr"
)Example (click to expand)
unsafeWindow.BYTM.showIconToast({ message: "This is an icon toast", icon: "icon-help", iconFill: "var(--bytm-warning-col)", // find all values in src/dialogs.css duration: 3_000, position: "bl", });
Usage:
unsafeWindow.BYTM.showPrompt(props: ShowPromptProps): Promise<boolean>Shows a prompt dialog with the specified message and type.
If another prompt is already shown, it will be closed (and resolve as closed or canceled) and the new one will be shown immediately afterwards.If the type is
alert
, the user can only close the prompt.
In this case the Promise always resolves withtrue
.For the type
confirm
, the user can choose between confirming or canceling the prompt.
In this case the Promise resolves withtrue
if the user confirmed andfalse
if the user canceled or closed.If the type
prompt
is used, the user can input a text value.
In this case the Promise resolves with the entered text if the user confirmed andnull
if the user canceled or closed.
If the user confirms with an empty text field, the Promise resolves with an empty string.
Additionally, the propertydefaultValue
can be used to set the preset value for the input field.Properties:
message: string | ((type: string) => string | Promise<string>)
- The message to show in the prompttype: "confirm" | "alert" | "prompt"
- The type of the prompt. Can be "confirm", "alert" or "prompt"- for type "prompt" only:
defaultValue?: string
- The default value for the input field (only has an effect when using type "prompt")- for overriding button text and tooltips:
confirmBtnText?: string | ((type: string) => string | Promise<string>)
- Text for the confirm button (only when using type "confirm" or "prompt")confirmBtnTooltip?: string | ((type: string) => string | Promise<string>)
- Tooltip for the confirm button (only when using type "confirm" or "prompt")denyBtnText?: string | ((type: string) => string | Promise<string>)
- Text for the deny button (shows up for all types)denyBtnTooltip?: string | ((type: string) => string | Promise<string>)
- Tooltip for the deny button (shows up for all types)Example (click to expand)
const itemName = await unsafeWindow.BYTM.showPrompt({ type: "prompt", message: "Enter the name of the item to delete:", // default value for the input field: defaultValue: "My Item", }); const confirmed = itemName && await unsafeWindow.BYTM.showPrompt({ type: "confirm", message: "Are you sure you want to delete this?", confirmBtnText: "Yes, delete", denyBtnText: "No, cancel", // can also be sync or async functions: confirmBtnTooltip: () => "Click to confirm the deletion", // and the type parameter can be used for further customization: denyBtnTooltip: async (type: "confirm" | "alert" | "prompt") => await getText(`prompts.${type}.cancel_deletion`), }); if(confirmed && itemName) { await deleteItem(itemName); unsafeWindow.BYTM.showPrompt({ type: "alert", message: () => `Deleted "${itemName}" successfully.`, // only the deny button is shown in alerts: denyBtnText: "Sure thing", denyBtnTooltip: "Click to close the dialog, bud", }); } else console.log("The user canceled one of the prompts.");
Usage:
unsafeWindow.BYTM.formatNumber(num: number, notation?: "short" | "long"): stringFormats a number according to the configured locale and notation (unless specified).
The default notation can be found innumbersFormat
insrc/features/index.ts
Example (click to expand)
const { formatNumber, setLocale } = unsafeWindow.BYTM; // (underscores in numbers are ignored in JS/TS) const num = 123_456_789; setLocale(myToken, "de-DE"); // German's commas and dots are swapped compared to English: console.log(formatNumber(num, "short")); // 123,5 Mio. console.log(formatNumber(num, "long")); // 123.456.789 setLocale(myToken, "hi-IN"); // In Hindi, the separators are sometimes every two digits: console.log(formatNumber(num, "long")); // 12,34,56,789
Usage:
new unsafeWindow.BYTM.NanoEmitter<TEventMap>(settings: NanoEmitterSettings): NanoEmitterAbstract class that can be extended to create custom event emitting classes.
The methods are fully typed through the genericTEventMap
, which is an object map of event names to a callback function signature (the type isRecord<string, (...args: any) => void>
)
Settings properties:
Property Description publicEmit?: boolean
If set to true, allows emitting events through the public method emit()
If false, the only way to emit events is inside your derived class usingthis.events.emit()
Methods:
on(event: string, callback: Function<any>): Function
Registers a callback for the specified event.
Returns a function that can be called to unsubscribe from the event at any time.once(event: string, callback?: Function<any>): Promise<any[]>
Registers a callback for the specified event that gets called only once.
The callback is called and the Promise is resolved at the same time.emit(event: string, ...args: any[]): boolean
Emits the specified event with the passed arguments.
Has to be enabled through thepublicEmit
option in the constructor first!
Returns true if the event was emitted successfully, false if not.unsubscribeAll(): void
Unsubscribes all listeners from all events and clears the internal listener map.Example (click to expand)
interface MyEvents { /** Emitted when the foo is bar */ foo: (bar: string) => void; } class MyEmitter extends unsafeWindow.BYTM.NanoEmitter<MyEvents> { constructor() { // allow calling emit() from outside this class instance super({ publicEmit: true }); } public doSomething() { this.emit("foo", "baz"); } } function run() { const emitter = new MyEmitter(); emitter.on("foo", (bar) => { // ^ automatically typed as string console.log(`The bar is ${bar}`); }); // will log "The bar is baz" to the console, see above emitter.doSomething(); } run();