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4x4 tilemap.
moving, set to running, circular, solid.
the path has been used to clone other moving tilemaps.
delete the tilemap used to clone.
Debugging Information (Stacktrace)
<no symbol available><no symbol available><no symbol available><no symbol available><no symbol available><no symbol available><no symbol available><no symbol available><no symbol available><no symbol available><no symbol available><no symbol available><no symbol available>
BaseThreadInitThunk
RtlUserThreadStart
I have verified this isn't an issue that's already been reported.
I have verified this isn't a discussion, or an issue about unintended behavior or a feature request, but rather an actual crash ─ that is, the game closed unexpectedly.
I have verified this issue is not about wrong translations (use Transifex for those), or anything unsupported (e.g. third-party add-ons).
In this report, I have only included details about one (1) crash.
If I make a mistake while submitting this report, I agree to use the "Edit" feature to correct it, instead of closing this issue and opening a new one.
The text was updated successfully, but these errors were encountered:
SuperTux Version
v0.6.3-1431-g2a7025be3
System Information
Windows x64
Steps To Reproduce Crash
not all the time* ?? idk
4x4 tilemap.
moving, set to running, circular, solid.
the path has been used to clone other moving tilemaps.
delete the tilemap used to clone.
Debugging Information (Stacktrace)
Additional Information
cant find any other crash info
Guidelines For Reporting Issues
The text was updated successfully, but these errors were encountered: