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ChangeLog.md

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ChangeLog

0.8.2 nightly

Changed

  • Sync with upstream refactorings

0.8.1 - 2023/12/30

Added

  • New game: Binary, implementation of '2048'
  • Untangle: Hint button to show a hint when clicking a point
  • Mines, Map, Sixteen, Untangle: Buttons to adjust parameters in number of fives

Fixed

  • Several compile warnings

0.8.0 - 2023/08/31

Added

  • Game UI settings now configurable, for games indicated in ToDo.md

Changed

  • Untangle: Update vertex screen draw only at end of screen drag
  • Galaxies: Sync with upstream (solver for unreasonable puzzles now tries to maximize 'wiggliness')
  • Loopy: Remove grid types that don't really make sense on limited screen size
  • Slant: Draw dotted line on closed loop error
  • Creek: Refine color cycling in dragging
  • Whole project: Sync with upstream (new DSF library and subsystem for game UI configuration)
  • All puzzles: Remove is_key_highlighted() in favour of current_key_label()
  • Updated screenshots

Fixed

  • Solo: Typo in How to Play
  • Guess: Bug that made it possible to choose invalid color guesses
  • Pattern: Add space between numbers and grid
  • Ascent and Bricks: Invalid array access
  • Various memory leaks

0.7.11 - 2022/11/13

Changed

  • All games: Use status bar to show game completion instead of pushy message box
  • Net: Add lock button for locking tiles in place where one is sure of the orientation.
  • CrossNum: Adjust level difficulty labels
  • Solo: Finish number entry in manual mode now by clicking + or - button

Fixed

  • Rome: Fixed missing screen update on button click
  • Ascent: Screen update of number buttons
  • Unruly: Memory leak
  • Solo and Unequal: Bug that made it possible to overwrite given fixed numbers

0.7.10 - 2022/04/02

Added

  • Walls: Place paths / walls by dragging (swipe across cells for paths, along edges for walls)
  • Spokes: Additional difficulty level
  • CrossNum puzzle

Changed

  • Solo: Removed some presets, for better fit in the limited screen size
  • Walls: Better error display (diagonal stripes)
  • Cleaner screen layout by removing unnecessary 'force screen redraw' button from chooser and param screens
  • Optimized screen update in game screen
  • Games with pencil marks now arrange them in numerically fixed position.

Fixed

  • Mosaic: Fix preservation of 'aggressiveness' parameter
  • Solo: Disallow certain corner-case parameters to avoid hang on game generation

0.7.9 - 2021/10/26

Added

  • Bricks puzzle
  • Filling: Drag already placed or fixed number to fill empty cells
  • Filling: Undo of cell highlighting during dragging
  • Solo: Manual mode; for transferring puzzles from newspapers to play them on the app
  • Unruly: Add additional difficulty level (sync with upstream)
  • Unruly: Show option "unique rows/columns" in preset strings
  • Sticks: Input dragging

Changed

  • Sync with upstream (use 'aux' solver in Galaxies, fix tent placement in Tents)
  • Increase space between menu buttons
  • 'Show solution' menu entry only in games supporting solve operation
  • Galaxies: Disallow placing an edge touching a dot (sync with upstream)
  • Galaxies: Remove debug code
  • Guess: Minor colour tweaks for better contrast
  • Ascent, Filling, Mathrax, Salad, Solo, Towers, Unequal: Paint fixed numbers in bold font; user input numbers in normal font
  • Ascent, Filling, Mathrax, Salad, Solo, Towers, Unequal: Errors in stronger contrast
  • Walls: Complete rewrite. More advanced & faster generator; better UI

Fixed

  • Horizontal center placement of chooser page indicator
  • Filling: Show only allowed number buttons

0.7.8 - 2021/05/16

Changed

  • Sync with upstream (Centralize initial clearing of puzzle window)
  • Map: Hint button places only possible colours.
  • Guess: Minor UX tweaks
  • Magnets: Adjust size requirements for tricky puzzles to avoid game generation hangs

Fixed

  • Game frontend tried to access non-existent swap key in Ascent and Signpost, causing crashes

0.7.7 - 2021/04/23

Added

  • Loopy: New grid type compass dodecagonal

Changed

  • Filling: Sync with upstream (better randomization in puzzle generation, bugfixes)
  • Deactivated puzzles Group and Sokoban, deemed too esoteric (Group) or generator yet too simple (Sokoban)

Fixed

  • Bug of disappearing statusbar on manually triggered screen redraw
  • Removed unneccessary double screen updates on manual refresh

0.7.6 - 2021/03/12

Fixed

  • Crash when launching any game from chooser, due to sneaky memory corruption bug.

0.7.5 - 2021/02/23

Changed

  • Signpost: Coloring of start / end cells in a sequence.

Fixed

  • Creek: Bug that disconnected grid still counted as valid solution.

0.7.4 - 2021/02/17

Added

  • Swiping in chooser to switch pages
  • Undead: Show number of placed monster types

Changed

  • Chooser page indicator / select buttons
  • UX handling in Tracks puzzle partially reverted.

0.7.3 - 2021/02/08

Changed

  • Reworked border size in Map, Dominosa, Galaxies, Inertia, Mines, Net, Rect, Sokoban, Walls for better screen utilization
  • Reorganized icons folder

Fixed

  • Undead: Fix incorrect redraw on 'Show solution'

0.7.2 - 2021/01/10

Added

  • Sticks puzzle
  • Drag mechanism in Creek puzzle
  • Mention individual game contributors in respective "How to play" infoboxes

Changed

  • Extract Creek into separate puzzle
  • UX handling in Tracks puzzle
  • Calculate chooser button layout and screen fontsizes according to screen resolution

Fixed

  • Statusbar update
  • Reduce screen redraw in Spokes and Bridges puzzles

0.7.1 - 2020/12/30

Added

  • "Hint greyout" in ABCD, Boats, Tents

Fixed

  • "Hint greyout" when short/long button swap is active

0.7.0 - 2020/12/27

Added

  • "One-click fill" in Group, Salad, Rome, Undead, Towers, Mathrax, ABCD, Unequal
  • Indicator status control buttons

Fixed

  • Difficulty levels in Kropki variation in Unequal puzzle

0.6.3 - 2020/12/15

Added

  • SameGame puzzle
  • Map puzzle

Changed

  • Reduce amount of screen redraw in Signpost puzzle
  • Finer textures in Flood puzzle
  • Textures in SameGame puzzle
  • UX in Map puzzle

Fixed

  • Save game state on EVT_EXIT (device shutdown etc.)

0.6.0 - 2020/12/01

Added

  • Mark games as favorite in game chooser

Beta - 2020/11/14