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[Tracking] Magic Spells, Curses, and Enchantments #6
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Perhaps one that transforms the user into a seapony? Or at least grant water breathing/speed. |
I've thought about how the races interact in a minecraft co-op setting and what can be done to encourage team work other than just "Oh we all get blocks and then we all place blocks." like how minecraft normally works. (Horrible simplification btw but I think it gets the point across) and thought I'd comment here. Not sure if this is the right place though. Anyway here are my thoughts on balancing. Earth ponies could be the resource gatherers, maybe a slight increase to dig speed along-side their current kit would make them perfect for mining. Or maybe the kick ability could destroy a bunch of normal stone when holding a pickaxe for faster building material gathering. High damage to deal with mobs and better mining to get it done faster. Pegasi are amazing for transport. My friend is a pegasus and we use the ability to pick others up to go look for caves. Pegasi can also help with larger / more vertical builds. Getting blocks to other players, bringing players back to base if the build is far away, or just building parts themselves. Not sure what else pegasi could get added to their kit but my friend has complained a little bit about not being able to go down faster while flying. So maybe a dive ability? I guess I think just the ability to stop flying mid air would do it though. (Not sure if you can already, I couldn't find any keybinds or key combos when I was messing around with pegasus) Unicorns were weird to think about because the whole digging and building parts of minecraft are done but I don't want to simply suggest "crafting" because I don't feel like they would be doing as much as the other races. So I thought that instead of making them fill another role, they could just amplify the effects of others. I think a temporary buff to tools or some sort of temporary buff in general would make unicorns mesh better into the process of mining and building. They would have to stay around other players and keep re-applying. I haven't really thought about combat because it looks like you aced it. Unicorns have a strange kit that makes for a interesting fight, earth ponies are powerhouses at close range but the other races have mobility to counter it, and pegasi have longer reach (I think, I saw it mentioned in the code) and the ability to fly which alone is amazing. Hope my comment helps with any thoughts on balance or new features. This is a really cool mod with how it expands the minecraft multiplayer dynamic, and I hope to see it updated in the future! :) |
Enchantments Gem-Finding (Tool Enchant): Makes a faint noise when valuables are near, getting louder the closer you are. The higher its level the further it can detect from. Level 1: 4 blocks away. Level 2: 6 blocks away, Level 3: 8 blocks away. Sound. Padded (Armor Enchant): Take less damage from hitting walls and earth ponies' ground pound. Good for clumsy pegasi and can level the playing field against earth ponies' combat abilities. The enchant shouldn't give too much resistance because it can be put on a whole set of armor, stacking the effect. Heavy (Boot enchant): Makes player harder to move. Things like the vortex spell and earth pony ground pound will cause less knockback. Good for pegasi due to their lightweight nature. Could also make earth pony do more damage to blocks when ground pounding. Could also reduce effects of storms on pegasi. Harmony (Weapon Enchant): Weapons with this enchantment will get stronger depending on how many other players with this enchantment are nearby. Curses Want It Need It (Any Item): Passive mobs will attack the player while item is out/equipped . Zombies will have a chance of stealing the item when hitting the player. Poison Joke (Any Item): Plays mob noises around player at random. Stress (Any Item): Screen shakes (Like when you deplete mana as pegasus) more depending on how many enemies surround the player. |
@kerplamp The request for spells/enchants/curses was intended as more for Unicopia's own magic system, but these are good ideas. |
@kerplamp I have updated this story's description to be more in line with the current state of the mod. Also added a wiki link to various magical artefacts, spells, etc featured in the series, for idea. I'd be interested to hear what you think/can come up with since you're ideas have been very good so far. |
SpellsSpell of Mending / Restoration Gem, R only. Spell of Gathering / Harvest Gem, R and V. Spell of Channeling / Channeling Gem, R and V. Spell of Signaling / Signaling Gem, R and V. Spell of Banishment / Banishing Gem, R only. Spell of Fertility / Fertile Gem, R only. Spell of Illumination I/ Spark Gem, R and V. Spell of Illumination II / Light Gem, R and V. Spell of Trickery / Trick Gem, R and V. Spell of Shadows / Shadow gem, R and V. ArtefactsAmulet of Adoration: Bunny Hood: Music Box / Stern der Winterträume / Star of Winterdreams: NotesThese are very conceptual and I don't really have any exact balance ideas for range, damage, cast time, or duration but I think they are okay ideas for spells. I have a bunch of other stuff written down in a google doc but I'm not sure whether I should open a new "issue", post it all here, open multiple "issues" with each themed to a different race, or just send the google doc. I guess I'll just send the google doc here anyway so you can see it at least. It's not super detailed cuz its just a bunch of notes and I changed the spells in this post while making it so they no longer match up. Hope this helps! |
This is the big list of magic suggestions! Got an idea for a spell or mechanic? Reply here with a comment and maybe I'll consider adding it.
Things to consider:
If you have any questions, you can ask me here or on the Mine Little Pony discord.
Possible reference for ideas:
https://mlp.fandom.com/wiki/Magic
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