Replies: 1 comment 9 replies
-
Beta Was this translation helpful? Give feedback.
9 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
I want to maintain the character's rotation when moving forward towards a wall. Currently, the character rotates to the side when moving towards a wall...
In the air, the character rotates to face the direction the camera is looking at. I want to stop this behavior.
When using
SetActorRotation((-1 * GetActorForwardVector()).Rotation());
the character is momentarily set to the opposite direction and then returns to the original direction. I want to fix this.**
Beta Was this translation helpful? Give feedback.
All reactions