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you might need state machine to limit the ability of player like not rolling when being out of stamina, not to handle it through this system directly |
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I have a released game that uses ALS Refactored, and below are a few suggestions that any developer looking at using this in a shipping project need to have added. Most of these are from A LOT of user feedback with the system in general.
Some general feature additions from the development side:
Most of these are likely fairly easy for a C++ developer to handle, but a lot of users of ALS Refactored aren't exactly C++ experts (like myself) so digging through C++ and making changes can be daunting / worrying that something will break.
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