Integration of a Footsteps System in ALS-Refactored #433
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It's already there. Add additional surface types to this data asset... |
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Really?! That's amazing, thanks! |
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As a fan of ALS-Refactored, I'm curious if there are any plans to implement a footsteps sound system that would utilize the existing raycast mechanics for dynamic, surface-based audio, creating more immersive player feedback. It would be fantastic to have footstep sounds that match the various surfaces in-game.
Thank you!
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