Directional Gravity #422
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These changes are only need for blueprint project (it just exposed the |
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I was referring to those of us that are using blueprint only. Like myself. I would love to have SetGravityDirection exposed in blueprints. And since the changes can as I understand it be implemented on custom character movement classes like ALS. Those of us that don't know how to make a new custom character class and recompile the engine code can just use the custom gravity for their character. Most of the plugins and prior fixes like Ninja Character have shut down because the gravity direction was added to the code just not exposed in blueprint or editor. If someone could help with instructions for editing the ALS Refactored code to expose SetGravityDirection to blueprint I would be ever so grateful. |
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I noticed that in 5.3 they added all the code for directional gravity. They then greyed it out in the editor. It can be turned on for custom movement classes like ALS as I understand it. Does anyone here with c++ talent know how to add this. With all the walkable planets coming in unreal I think it would be a huge popular feature. Would also jump start people using World Scape. Or Voxel planets. ALS Refactored could be drop in for planets. https://forums.unrealengine.com/t/5-3-default-character-movement-controller-gravity-direction-greyed-out/1356641/2 The adjustments needed are in this post. I just don't know anything about c++ but it looks like a small addition.
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