Replies: 2 comments
-
I am going to start doing the same thing for my job, I think ths logic is all there, you only need to check on a low mantle if the space behind the obstacle is free to vault to, or if you should only mantle and cclimb on it. |
Beta Was this translation helpful? Give feedback.
0 replies
-
You'll also need to check if the object is less than a Maximum Depth. You'll also need a new Root Motion Source, |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
I'm poking through the Actions.cpp and wondering how difficult it would be to add vaulting through a window that the character would logically fit through?
Beta Was this translation helpful? Give feedback.
All reactions