[Input] About InputMove and InputLookMouse #199
ameaninglessname
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FInputActionValue
(2D) for forward direction movement, why not using X to align with the XYZ axis ? (I mean the Character is facing X axis by default, so the X axis direction is "forward")InputLookMouse
andInputLook
into one function, and let some "UInputModifier" class handle theLookUpMouseSensitivity
,LookUpRate
etc...If that make sense, I can make a PR.
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