This tool is a command-line Python script which converts glTF 2.0 models to USD, with the goal being simple pipeline conversion from glTF to usd, usda, usdc, or usdz.
The tool is a proof-of-concept, to determine format conversion details, which could be useful for an actual C++ USD plugin. It has been developed and tested on both Windows 10 and Mac OS 10.14 Mojave Beta, using USD v18.09 and v18.11, and is built against the USD Python API.
This tool currently only works on glTF 2.0 files, based on the core glTF 2.0 specification (no extensions except PbrSpecularGlossiness
and KHR_texture_transform
).
- glTF nodes are mapped to USD
Xform
- glTF
PbrMetallicRoughnessMaterial
is mapped toUSDPreviewSurface
- glTF KHR_materials_pbrSpecularGlossiness extension
- glTF KHR_texture_transform extension (new textures are generated at the expense of a longer export time)
- glTF Skeletal animation is mapped to
UsdSkel
- glTF node animations are supported
- Currently supports
.gltf
conversion to.usd
,.usda
,.usdc
, and.usdz
.glb
files- glTF extensions (except
KHR_materials_pbrSpecularGlossiness
andKHR_texture_transform
) - Primitive modes (other than triangles)
- The root node of the generated USD file is, by default, scaled by 100 to convert from glTF's meters to USD's centimeters. This scale is purely to be able to see the glTF models when using ARKit, or otherwise, they are too small.
- There are several edge cases that have not been fully tested yet
- You will need to initially have USD v18.09 or v18.11 installed on your system
and have the Python modules built
- Linux users will need to build the tools themselves, or use AnimalLogic's USD Docker Container (recommended for non-CentOS users)
- macOS users can use Apple's Prebuilt USD Toolkit. Make sure you add the USD dir to your
PYTHONPATH
You can install the following python dependencies using pip install -r requirements.txt
:
- Pillow (Python module for image manipulation)
- enum34 (Python module for enums in Python 2.7)
python gltf2usd.py -h
usage: gltf2usd.py [-h] --gltf GLTF_FILE [--fps FPS] --output USD_FILE
[--scale] [--verbose] [--arkit]
Convert glTF to USD
optional arguments:
-h, --help show this help message and exit
--gltf GLTF_FILE, -g GLTF_FILE
glTF file (in .gltf format)
--fps FPS The frames per second for the animations (defaults to 24 fps)
--output USD_FILE, -o USD_FILE
destination to store generated .usda file
--scale SCALE, -s Scale the resulting USDA model
--verbose, -v Enable verbose mode
--arkit Check USD with ARKit compatibility before making USDZ
file
--use-euler-rotation sets euler rotations for node animations instead of
quaternion rotations
--optimize-textures Specifies if image file size should be optimized and
reduced at the expense of longer export time
--generate_texture_transform_texture
Enables texture transform texture generation
--no-generate_texture_transform_texture
Disables texture transform texture generation
Create a .usda file
python gltf2usd.py -g ../path_to_read_glTF_file/file.gltf -o path_to_write_usd_file/file.usda
Create a .usdz file
python gltf2usd.py -g ../path_to_read_glTF_file/file.gltf -o path_to_write_usd_file/file.usdz