forked from Xeeynamo/RSDK
-
Notifications
You must be signed in to change notification settings - Fork 2
/
Flags.txt
18 lines (10 loc) · 1.25 KB
/
Flags.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Animation Flag Notes:
Default Behaviour: No Rotation
Full Engine Rotation: Once the detected angle is high enough (about 45 degrees), Rotate the player based on the angle of the ground they are on (360 Degrees)
45 Degree Engine Rotation: Once the detected angle is high enough (about 45 degrees), Rotate the player based on the angle of the ground they are on BUT only if its a multiple of 45 degrees
Static Rotation Using Extra Frames: Once the detected angle is high enough (about 45 degrees), Rotate the player based on the angle of the ground they are
on using the extra frames (look at sonic CD/ Sonic 1/ Sonic 2 animations to see what I mean)
1/2 Engine Rotation: Flips the player when detected angle is above 90 degrees & below 270 degrees
90 Degree Engine Rotation: Once the detected angle is high enough (about 45 degrees), Rotate the player based on the angle of the ground they are on BUT only if its a multiple of 90 degrees
135/225 degree Rotation: Rotates the sprite about 135 degrees when going left and about 225 degrees when going right, probably ment for one specific object
Just 135 degree Rotation: Same as "135/225 degree Rotation" but doesnt flip the player when going left, so the player is always rotated at an angle of 135 degrees