-
Notifications
You must be signed in to change notification settings - Fork 46
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
More localized text #276
Comments
What is this supposed to add? |
For now we have only this available keywords to localization {
"gamerule.doContainerDrops": "Do container drops",
"gamerule.doContainerDrops.description": "Controls resource drops from containers",
"gamerule.doBlockUpdatesAfterEdit": "Do block updates after edit",
"gamerule.doBlockUpdatesAfterEdit.description": "Force update blocks after editing them in WorldEdit"
} I'm planning to add more keywords like command.error.blockNotHaveBlockState etc. |
Yeah, I dont think thats planned for now, not sure tho |
Okay, in this case, should I close this issue or leave it? |
Wait, what matthias says, I could be wrong |
Yeah, let's wait until he answers |
If this also changes the feedback system to translation keys then i dont mind this being implemented |
You mean this? Feedback.invalidUsage("command.copystate.feedback.notHaveBlockstate") |
yeah |
the translation keys should probably be in some utils class but yeah |
Hm, I'll think a little about how it will be possible to implement this in the best way, and if I come up with something, I'll reply here |
I think i can try to do this
The text was updated successfully, but these errors were encountered: