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Chisel does a lot of shadow bookkeeping to figure out what needs to be updated where while trying to do as little work as possible. Unity 2020.2 introduced a new API point where you can get notifications about objects having been modified: https://docs.unity3d.com/2020.2/Documentation/ScriptReference/ObjectChangeEvents.html
This should be investigated to see if we can simplify the bookkeeping code and reduce the complexity there
The text was updated successfully, but these errors were encountered:
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Chisel does a lot of shadow bookkeeping to figure out what needs to be updated where while trying to do as little work as possible.
Unity 2020.2 introduced a new API point where you can get notifications about objects having been modified:
https://docs.unity3d.com/2020.2/Documentation/ScriptReference/ObjectChangeEvents.html
This should be investigated to see if we can simplify the bookkeeping code and reduce the complexity there
The text was updated successfully, but these errors were encountered: