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maze.h
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maze.h
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/*--------------------------------------------------------------*/
/* maze.h -- details of maze router */
/*--------------------------------------------------------------*/
/* Written by Tim Edwards, June 2011, based on work of Steve */
/* Beccue. */
/*--------------------------------------------------------------*/
#ifndef MAZE_H
int set_powerbus_to_net(int netnum);
int set_node_to_net(NODE node, int newnet, POINT *pushlist,
SEG bbox, u_char stage);
int disable_node_nets(NODE node);
int set_routes_to_net(NODE node, NET net, int newnet, POINT *pushlist,
SEG bbox, u_char stage);
NODE find_unrouted_node(NET net);
void remove_routes(ROUTE netroutes, u_char flagged);
u_char ripup_net(NET net, u_char restore, u_char topmost, u_char retain);
POINT eval_pt(GRIDP *ept, u_char flags, u_char stage);
int commit_proute(ROUTE rt, GRIDP *ept, u_char stage);
void writeback_segment(SEG seg, int netnum);
int writeback_route(ROUTE rt);
int writeback_all_routes(NET net);
NETLIST find_colliding(NET net, int *ripnum);
void clear_non_source_targets(NET net, POINT *pushlist);
void clear_target_node(NODE node);
int count_targets(NET net);
int set_route_to_net(NET net, ROUTE rt, int newflags, POINT *pushlist,
SEG bbox, u_char stage);
void route_set_connections(NET net, ROUTE route);
#define MAZE_H
#endif
/* end of maze.h */