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I have checked both open and closed issues and confirmed this feature has not already been requested.
I acknowledge the addition of this feature is neither guaranteed nor a priority.
This request is not related to any unofficial forks of the editor, and any requests related to those should be kept in the appropriate repository.
Editor Tool
Scene Editor
Requested Feature
Simple (in concept) and low-priority feature, but a tool to mass-shift entities around to fill in entity list number gaps would be incredibly nice, rather than having to manually adjust the slot ID of each entity when deleting an entity in the middle of the list.
Additional Comments
No response
The text was updated successfully, but these errors were encountered:
- Added copy and paste for the select tool
- Fix tile collision viewer's random chance of displaying at an incorrect size when loading a stage
- Fix crash on pre-v5 when attempting to pick a tile/chunk from the scene viewer at a location that exceeded the limits of the selected layer
- fixRSDKModding#148 ,RSDKModding#146 and RSDKModding#145
- add RSDKModding#147 for v5
* Scene Editor stuff i left rotting here
- Added copy and paste for the select tool
- Fix tile collision viewer's random chance of displaying at an incorrect size when loading a stage
- Fix crash on pre-v5 when attempting to pick a tile/chunk from the scene viewer at a location that exceeded the limits of the selected layer
- fix#148 ,#146 and #145
- add #147 for v5
* patch flaw on #146 fix
also:
- clean clipboard if a copied entity gets deleted
- fix select tool picking the entity next to a selected entity if there's a gap in the list as a result of deleting an entity
- fix deleted entities through select tool not counting as editing the stage
* fix crash on remove entity
* Fix chunk multi-replace
Before opening this issue, I ensure that...
Editor Tool
Scene Editor
Requested Feature
Simple (in concept) and low-priority feature, but a tool to mass-shift entities around to fill in entity list number gaps would be incredibly nice, rather than having to manually adjust the slot ID of each entity when deleting an entity in the middle of the list.
Additional Comments
No response
The text was updated successfully, but these errors were encountered: