- CurseForge: https://www.curseforge.com/minecraft/mc-mods/oh-the-biomes-weve-gone
- Modrinth: https://modrinth.com/mod/oh-the-biomes-weve-gone
- Add Spanish (Chile) Lang (EN_CL)
- Update Support for Soul Fire'd with new mod ID
- Remove Unused Assets
- Remove Corrupted Salem Large House 1 Structure
- Update Links
- Update Access Widener to v2
- Add Tiny Lily Pads to Frog Prefer Jump To BlockTag
- Fix Rose Collector and Explore Biome Advancements missing Language Keys
- Remove Translate and Ores Options from Biomepedia
- Add Man O War Bucket to #c:entity_water_buckets item tag
- Add BWG info to Biomepedia
- Add SereneSeasons Support
- Add Soul Fire'd Support
- Remove Duplicate FruitBlock Code
- Prevent Fruits from generating under wrong leaves
- (Fabric) Remove use of LegacyMixinAP and use Tiny Remapper to remap Mixin classes in place
- Fix Broken Sandstone Recipes. Fixes #1204
- Fix Wall Sign Drops. Fixes #1240
- Fix Duplicate planks in planks block tag
- Fix a client Crash. Fixes #1224
- Add Hanging signs (Must have 1.20 Vanilla Data pack enabled)
- Fix Therium Lamp having same recipe of Therium Lantern. Fixes #1237
- Fix Hypogeal Imperium causing crash. Fixes #1231
- Fix EnderLily not being placeable on Water. Fixes #1258
- Make Wood Fence Gates Flammable
- Make NonFlammable woodtypes unable to be used as fuel. Fixes #1249
- Make Palo Verde Logs able to be used as fuel. Fixes #1250
- Make Prairie Grass grow when bone mealing grass blocks in the Prairie Biomes. Closes #1044
- Made non-BYG saplings usable in growth patterns
- Fix Broken Cut Sandstone Recipes. Fixes #1279
- New Wood Textures (Baobab, Cika, Cypress, Ether, Redwood, White Mangrove, Willow)
- Golden Apples from Green Apples Recipe
- Possible Ether grass crash fix. Fixes #1291
- Fix broken NBT files. Fixes #1206 and #1207
- Fix broken audio files.
- Fix Overworld Biome Configs.
- Update to 1.19.4.
- Update to 1.19.3.
- Fix Broken Sandstone Recipes
- Fix Wall Sign Drops. Fixes #1240
- Fix broken NBT files. Fixes #1206 and #1207
- Fix broken audio files.
- Fix Overworld Biome Configs.
- Make Chorus fruits and end gateways generate last in BYG end biomes.
- Make Chorus fruits and End Gateways the final features to gen in BYG end biomes.
- Gave Red Oak Forest the Aspen Forest Surface Rules.
- Fixed Mob Spawns for various overworld biomes.
- Added more vanilla woodtypes to BYG biomes.
- New Maple, Cherry, & Witch Hazel particles.
- Particles now fall from leaves as opposed to being an ambient particle in the biome.
- Bush Tree for forest biomes.
- Redid Clover & Flower Patches
- Increased & Decreased Clovers & Flower patches across various biomes.
- Changed Cherry Blossom Forests to be a bit more common
- Add oak bushes to various Overworld biomes
- Re-added firecracker bushes (oops!)
- Added sparse birch trees to the Cherry Blossom Forest
- Increased cherry foliage blocks in the Cherry Blossom Forest.
- Tulips & sunflowers now properly spawn in the Coconino Meadows.
- Finished "Cs" in the Biomepedia Biome Section for Descs. -Started "Ds" in the Biomepedia Biome Section for Descs.
- Re-add signs.
- Remove unused libraries and classes.
- Update zh_cn.json (#1171).
- Add Ukrainian translation from #1146.
- Update and require CorgiLib to
1.0.34
. - Fabric Loom 1.1-SNAPSHOT, other Gradle tweaks/updates (#1187)
- Add modded shears support, Fixes #1043 (#1196)
- Move Overworld surface rules registration after registries freeze.
- Add
/byg config validate
&/byg config reset
commands. - Move
/byg update_configs
->/byg config update
- Move
/byg reload
->/byg config reload
- Fix typo in BYGOverworldTreeFeatures.java (#1130).
- Reduce performance footprint of Pumpkin Warden AI (#1140).
- Add Geckolib3 dependency to Forge & Fabric. Fixes #1163.
- Fix typo in BYGOverworldTreeFeatures.java (#1130).
- Reduce performance footprint of Pumpkin Warden AI (#1140).
- Do not crash BYG when configs fail to load. Log the errors instead and use defaults.
- Fix WoodType registration to use our namespace and to prevent mod conflicts. Fixes #1137 on 1.19.
- Use BlockPredicate for
HangingColumnWithBase
placement. Fixes some nether plants not spawning. Fixes #1061 - Removed empty shapeless recipe for brown dye (#1170).
- Use internal references for GrowingPatterns config. Fixes outdated sapling references. Fixes #1115
- Update and require CorgiLib to
1.0.34
, use better sapling patterns for Aspen Saplings. Fixes #1174. - Fix Sandstone Recipes. Fixes #1190
- Drop 2 prairie grass items when using shears. Fixes #1104
- Fix Mason Villager Trades. Fixes #1109
- Fix Man O War bucket spawning. Fixes #1113
- Fix reversed door blockstates, fixes #1125
- Don't give biomepedia several times, only once. Fixes #1194
-
-
- Biome generation overhaul.
- Add Shelf fungi on the sides of Aspen Trees
- New Aspen Trees
- New Aspen Leaves textures
- Add Spruce Trees
-
- Redwood forest will now rarely generate an ancient sequoia tree.
- This is a structure internally, can be found with
/locate structure byg:ancient_sequoia
.
- This is a structure internally, can be found with
- Redwood forest will now rarely generate an ancient sequoia tree.
-
- Add Vines & Moss to trees.
-
- Add ambience audio.
-
- Add end gateways to all end biomes.
- Remove endermite spawns.
-
- Biome distribution should be more consistent. Reset configs to see this change.
-
- Add vines to all Rainbow Eucalyptus trees.
-
-
- Improve Sapling Pattern tooltip.
-
- Fix crash with Terralith due to feature cycle. (#1105)
- Add Imbued Nightshade logs to logs tags. Should fix instances of leaves decaying in the Nightshade forest.
- Fix man o war spawning.
-
New Dependencies
- CorgiLib is now required for forge & fabric. You can get it here:
- Geckolib is now required for forge & fabric. You can get it here:
-
-
- These glowing aquatic mob spawns in the Lush Stacks!
- Comes in the following colors:
- Rainbow
- Blue
- Purple
- Magenta
- These ambient creatures will sting you if you get too close!
- Pick up Baby Man O' Wars with a Water Bucket
-
- Pumpkin Wards can be exclusively found in Pumpkin Patches.
- Pumpkin Wards will harvest pumpkins & melons and will drop it in front of a carved pumpkin (auto pumpkin & melon farming!).
- Pumpkin Wards will stay within a 35 block radius of a Bell or wander till they find one
- Pumpkin Wards will sleep at Night Time (No Bed Required)
- Pumpkin Wards can be lured with Pumpkin Pie (They do not eat it!)
- Pumpkin Wards Cannot be bred. So take special care of your pumpkin friends!
- Playing a music disc within a 10 block radius will cause them to rave into a dance party!
- When threatened, the Pumpkin Ward will drop any items it's carrying and pretend to be a pumpkin.
- Splashing a Baby Villager with Weakness then Right-clicking them with a Carved Pumpkin will produce a Pumpkin Ward
-
-
- Flowering & Ripe leave blocks. Flowering leaves have a rare chance of turning into their ripe counterpart. Ripe leaves have a rare chance of spawning a fruit block. The following species have flowering/ripe leaves:
- Skyris
- Orchard
- Baobab
- Joshua
- Apple fruit blocks - Can be found at the nearest Orchard biome growing/hanging from ripe orchard leaves!
- Joshua fruit blocks - Can found at the nearest Mojave Desert growing/hanging from ripe Joshua fruit leaves!
- Green Apple fruit blocks - Can found at the nearest Skyris Vale growing/hanging from green apple skyris leaves!
- Blue rose bush.
- Imbued green & blue enchanted logs.
- Flowering & Ripe leave blocks. Flowering leaves have a rare chance of turning into their ripe counterpart. Ripe leaves have a rare chance of spawning a fruit block. The following species have flowering/ripe leaves:
-
- Pumpkin Patches - Home to the Pumpkin ward. Found in all autumnal biomes.
- Salem Village - A new unique village found in Weeping Witch Forests
-
- Rose Collector
- Can be achieved when collecting the following items:
- Blue Rose Bush
- Black Rose
- Winter Rose
- Cyan Rose
- Osiria Rose
- Rose
- Rose Bush
- Wither Rose
- Can be achieved when collecting the following items:
- Rose Collector
-
-
New Textures
- New Green Enchanted textures.
- New Maple textures.
- New Cherry leave textures.
- New Ametrine Block & Armor textures.
- New Therium textures.
- New Orchard textures
- New Joshua Leaf textures
-
Therium Rework
- Therium Deposits can now be found once again throughout BYG End Biomes.
- Therium now functions exactly like Amethyst.
- Therium is now very common and deposits are very large, the goal of this is to make Therium a more viable resource for decorations & lanterns (which still moisturize lush farmland!).
- Therium has also received texture overhauls.
- Therium Lanterns now have an animation.
- With this revamp, old therium blocks have been removed. This includes 'Therium Crystal' & 'Therium Block' and Therium Shard have been renamed to 'Therium Crystal Shard'.
- Therium Buds & Clusters, etc. are mineable at Iron Tier and higher.
-
-
-
Araucaria Savanna
- Generation Tweaks
- Remove Firecracker Shrub
- Add Shrubs
- Generation Tweaks
-
Atacama Desert
- Hostile Mobs + Husk can now spawn
- Rabbits now can now spawn
-
Forgotten Forest
- Generation overhaul:
- New Trees
- New Vegetation.
- New Imbued green & blue enchanted logs spawn in the trunks of the enchanted trees.
- Generation overhaul:
-
Imparius Grove
- Generation overhaul:
- Deltas now spawn in place of the lakes which would cause eyesore cuts in the terrain.
- Denser Vegetation.
- No more floating tree trunks
- Generation overhaul:
-
Jacaranda Forest
- Generation Overhauls:
- New Trees & Vegetation.
- Generation Overhauls:
-
Maple Taiga
- Maple Taiga now has proper Mob Spawning parity to that of Taigas.
- Generation Overhauls:
- Add sparse spruce trees.
- New vegetation.
- New block textures.
-
Mojave Desert
- Joshua trees now provide joshua fruit.
-
Orchard
- Orchard trees now provide apples.
-
Rose fields
- Lower flower spawn rates to reduce performance impact.
- Add Blue Rose Bushes to world gen.
- Add a mix of blue & red spruce trees.
-
Tropical Rainforest
- Generation Tweaks
- Vines are far denser & Cocoa beans now spawn on trees (thanks tree decorators). Should feel much more like a jungle.
- Temporarily remove Tropical Village spawning.
- Generation Tweaks
-
Skyris Vale
- Generation overhaul:
- New Trees & Vegetation.
- Skyris trees provide green apples.
- Generation overhaul:
-
Windswept Dunes
- Hostile Mobs + Husk can now spawn
- Rabbits now can now spawn
- Generation Tweaks
- Remove windswept lake. These need redesigning.
-
Weeping Witch Forest
- New POI: Salem Village can be found here.
- Generation overhaul:
- New Trees & Vegetation
-
Swamp Biomes
- Spawn delta features to flood the biomes more. This also means water will appear at elevations not at sea level.
- Should now spawn swamp huts.
-
All Overworld & End Biomes
- Floating tree/fungi/mushroom trunks should no longer occur.
- All trunks verify they are not on a cliff prior to placing blocks.
- All trunks now fill to the ground and (random) tick their ground block.
- Floating tree/fungi/mushroom trunks should no longer occur.
-
Some Overworld biomes
- More vanilla logs can be found in many of our biomes mixed with the other vegetation.
- Increase grass spawns.
- Add blueberry spawns to following biomes:
- Autumnal Taiga
- Black Forest
- Canadian Shield
- Cika Woods
- Coconino Meadows
- Coniferous Forest
- Dacite Ridges
- Howling Peaks
- Maple Taiga
- Rose Fields
- Weeping Witch Forest
- Zelkova Forest
- Misc tweaks.
-
-
- New biome descriptions(not all complete yet).
- Biomepedia text now supports chat component formatting (internal change).
- Bold biome names & information categories
- Fix sky color using fog color.
- Biome colors(sky, water, water fog, grass color, foliage color) will now have their text colored based off the color of the field.
- Item page items are now alphabetically sorted.
-
- Remove Windswept lakes until they're redesigned/improved.
- Temporarily remove Tropical Village spawning(it still exists in the registry to not break worlds) due to a broken NBT.
-
- Datapacks
- Any datapacks modifying trees are broken.
- Trees now use CorgiLib's
tree_from_nbt
feature.- Allows to build trees with a trunk & canopy structure NBT parts.
- Allows the use of vanilla & modded tree decorators. These include but are not limited to:
- Vines
- Cocoa Beans
- Attached To Leaves blocks such as vanilla's propagules.
- Calculates leave distance and avoids placing leaves that are too far away.
- Much better control over tree height.
- The ability to place other blocks found in the trunk & canopy NBTs.
- The ability to filter what blocks may be replaced by leaves w/ vanilla & modded BlockPredicates.
- The ability to filter what blocks the tree feature considers ground w/ vanilla & modded BlockPredicates.
- Removed Biomepedia item advancement gift. Switched to config option.
- Remove numerous configured features and features from the registry.
- Datapacks
-
- It is advised to delete your config directory and let your game regenerate them fresh.
- Overworld Biomes -
<gamedir>/config/byg-overworld-biomes.json5
- Added a global biome swapper which allows you to swap a biome of your choice to another for ALL Overworld regions. This is for those of you who don't want to edit numerous files.
- The ability to disable Overworld biomes should now function.
- Disable it by setting
"overworld_enabled": true
.
- Disable it by setting
- Biomepedia -
<gamedir>/config/biomepedia.json5
- Added the ability to disable the biomepedia item, it will no longer be gifted with an advancement.
- Disable it by setting
"give_item": true
- Disable it by setting
- Added the ability to disable the biomepedia item, it will no longer be gifted with an advancement.
- Settings -
<gamedir>/config/settings.json5
- Logger settings
- Added the ability to disable certain types of logging such as warnings, info, & debug. Errors cannot be hidden.
- Warnings & info are disabled by default.
- Added the ability to filter out specific terms, characters or phrases from logging in your
latest.log
- Added the ability to disable certain types of logging such as warnings, info, & debug. Errors cannot be hidden.
- World Generation
- The ability to disable BYG world gen altogether should now function.
- Disable it by setting
"world_generation": true
.
- Disable it by setting
- The ability to disable BYG world gen altogether should now function.
- Logger settings
- Villager Trades -
<gamedir>/config/trades.json5
- Villager Trades config will no longer crash when a villager not existent in your game's registry is in the config. A warning will be logged instead.
-
- Fix floating trees in Overworld & End Dimensions. Trees will now check they're not on a cliff first & build logs until they hit the ground. Tree trunks will now always be in contact with the ground.
- Add Bastion Remnants to BYG biomes. Fixes #1096
- Villagers can now use Foragers table.
- Fix Flat Vegetation Voxel Shapes. Don't random offset Ether Foliage texture.
- Only create
LevelBiomeTracker
with BYG name space biomes. Fixes oversized packets when users have lots of biome mods. - Fix BYG Config world gen check.
- Fixed Flower Patches not spawning.
- Fixed Leaf Pile block.
- Fixed Embur Gel Vines not being climbable.
- Fix brimstone ore textures (#1076).
- Fix Blueberry bush spawns, blueberries will now spawn in the following biomes:
- Autumnal Taiga
- Black Forest
- Canadian Shield
- Cika Woods
- Coconino Meadows
- Coniferous Forest
- Dacite Ridges
- Howling Peaks
- Maple Taiga
- Rose Fields
- Weeping Witch Forest
- Zelkova Forest
-
Don't crash if the villager key doesn't exist in the Villager Trade's config, log a warning instead.
-
Embur Lily now can be placed on lava.
-
Fix Composting Items on Quilt. Fixes #987.
-
BYG Sandstone Recipe Fixes (#1016).
-
Fix lily pad placement bug (#1010).
-
Fix Peat turning into farmland. Fixes #1051, Fixes #1045, Fixes #797.
-
Add dependency for GeckoLib. Fixes issue #1053 (#1060)
-
Remove tall flowers in
small_flowers
tag. -
Fix Lush Dirt & Lush Grass turning into Lush Farmland.
-
Fix broken recipes.
-
Fix witch hazel saplings.
-
Fixed flower patch rendering issues.
-
Removed large flowers and pollen block from small flowers tag.
-
Fixed puffball stew stacking to 64.
-
Flowering lilly's will now place with their item.
-
Add Blue & Yellow Nether brick stairs/slabs to pickaxe mineable tag. Fixes #1057.
-
Fix Upper and bottom layer swapping in NetherBiomesConfig, Fixes #1024.
-
Allow invalid Villager Professions in the config and log each invalid Villager Profession. Addresses #1027.
-
Fixed some Nether Biomes not spawning Ancient Debris..
-
Swamps can now spawn Witch huts.
-
Added chest recipe for conflicts and crafting table conversion.
-
Fix sythian wart blocks not having a wart block loot table. Also fix flat vegetation having y height variation (#1040).
-
Fix Blue Sage spawning.
-
Fix sky color using fog color in the biomepedia.
-
Set material color for numerous blocks to better match their textures.
-
Other bugs probably.
- Fix broken red rock village structures.
- Fix bonemealing ether grass & Embur roots.
- Add Portuguese language.
- Make Embur Roots and Ether grass bonemeal action not throw errors.
- Two ether blocks don't grow large now.
- Fix flower dupe 1.18.
- Fix Nether terrablender surface rules, BOP surface rules should work now!
- Numerous Sythian Stalk Fixes.
- Some Sapling growth fixes.
- Fix Mahogany Boat Texture.
- Use Fabric's
StrippableBlockRegistry
. This should add compat with quilt. - Add Forager's table to axe mineable tag.
- Cardinal Tundra is now actually snowy.
- Fix Mangrove Sapling's odd growing pattern.
- Fix Missing Textures on Pendorite Sword.
- Orange Amaranth can now be composted.
- Blue Nether Brick can now be crafted into blocks.
- Fix Yellow Nether Brick Using incorrect sounds & time.
- Make Water Silk breakable by boats.
- Fix Lament blocks burning in nether.
- Fix seeds on modded farmland.
- Sythian Scaffolding fixes.
- Fix an if statement in Arch Piece config deserialization that was spamming logs when there was actually no error present.
- Strip trailing white space from configs when parsing.
- Add chest boat drops.
- Put wailing nylium in the shovel tag.
- Fire tree grow event on forge.
- Fix button rendering.
- Fix potted blocks.
- Stop nether plants from burning.
- Fix wailing nylium spreading to netherrack.
- Add vietnamese translation.
- Bump pack version.
- Don't use unique paths for data files.
- Remove useless tinted overlays to simplify blocks.
- Add LambdaBetterGrass metadata for "grassy" block.
- Tweaks to recipes and tags.
- Added a blasting recipe for budding ametrine ore.
- Added some missing tags to ores, fixes compatibility with Tinker's Construct.
- Added smelting and blasting recipes to nether gold and quartz ores.
- Adjusted cryptic end rod recipe to be crafted from an end rod and redstone dust.
- Adjusted lantern recipes to match the vanilla lantern recipes.
- Removed some blocks from the netherrack Forge tag, as Forge does not include similar vanilla blocks.
- Remove Forge tag references to lignite.
- Remove recipe to smelt magmatic stone into magma blocks as this can cause duplication issues with any mods that interact with magma.
- Remove second travertine crafting recipe and adjust its recipe to require calcite and cobblestone (rough equivalents of its real-world composition).
- Add a recipe to create purpur stone from popped chorus fruits and cobblestone.
- Make subzero crystal blocks drop some of their shards, similar to glowstone.
- Make foragers table drop itself when broken.
- Update to 1.19.2.
- Remove signs.
- Fix BYG on Forge versions above
41.0.64
.
- Fix
/worldgenexport
command, should also resolve an incompatibility withMemory Leak Fix
#816.
- Fix Eroded Badlands extensions in Shattered Glacier + Sierra Badland biomes.
- Fix stair recipes #808
- Tag stuff
- Fire events dependent of registry objects(ie blocks & villager professions) after fabric mod initialization/registry freezing.
- Fix crashing signs.
- Tag related changes & additions.
- Port to 1.19..
- Add chest boats.
- Breaking changes:
- Rename all mangrove blocks/items/world gen from
mangrove
->white_mangrove
. - Remove all mud blocks.
- Remove all lignite blocks.
- Remove Plant Stem & Petal blocks.
- Remove Windswept Dunes & Windswept Beach.
- Remove Holly Berries
- Fix a spelling error related to mahogany boats,
mahagony
->mahagany
.
- Rename all mangrove blocks/items/world gen from
- Misc Changes worth mentioning:
- Refactor world gen features to use suppliers.
- Add data gen for resources & compress texture size #758 by Matyrobbrt
- Release
- Fix ocean biome selector from spawning lush stacks everywhere,
Lush Stacks
&Dead Sea
should be much rarer. Changes apply after config update/reset. - Fix some saplings not being growable & not displaying their growing pattern tooltip on the item.
- Add Yellow & Blue Nether brick slabs/stairs.
- Prevent BYG from getting wrongfully blamed for game crashes/errors occurring during other events.
- Add signs.
- Add mob spawns, color settings, and biome tags (required advanced tool tips to be enabled (F3+H) to show) to biome about pages.
- Add config loading failure screen that should appear in place of crashing(doesn't work for all configs, but should reduce game exits).
- Fix a bug where a biome that doesn't generate would crash in the biomepedia dimensions list, add a component that tells the user that the biome in question doesn't spawn anywhere instead.
- Add translation components for numerous components that were hardcoded to english.
- Much better and informative error in relation to biomes occurring in both biome selectors and biome swapper for
TerraBlenderRegion
/OverworldRegion
.
- Fix feature order cycle crash.
- Biome list in w/ search bar in biomepedia.
- Biomepedia tweaks.
- Bug fixes.
- Fix forager XP progression.
- Reworked
Sythian Scaffolding
to be more parity with vanilla Scaffolding (can now be used with each other!!). - Add
translate
button that links to our Crowdin in the biomepedia! - Fixed travertine crafting recipe conflicting with Red Rock crafting recipe.
- Fixed Weeping Mire biome color.
- Tweaked Lament Sprouts texture.
- Revamped some block textures.
- Add sign block textures.
- Lower Required Terrablender version to
1.1.0.99
due to client packet issue that occurs in1.1.0.101
. - Fix Registry Codecs(ie: non-existing villager professions defaulting to villager profession of
none
), should fix the inputting of non-existent villager professions and should now properly error instead. Fixes #727.
- Remove Travertine from world gen.
- Add Travertine + Soapstone world gen.
- Fix
StackOverflowError
in relation to growing patterns config.
- Much more informative exceptions in relation to configs.
- Saplings Pattern Config is now referred to as Growing Patterns.
- Add Comments to Growing Patterns config.
- Don't crash if a dimension is not present when attempting to append surface rules or replace biome sources.
- Add curseforge/modrinth upload tasks to build.gradle, no gameplay changes.