diff --git a/README.md b/README.md index a2eb489..39cff8e 100644 --- a/README.md +++ b/README.md @@ -5,9 +5,9 @@ this project shows how monogame 3.8.0.1641 can draw many isometric tiles with mo Can be used on Linux/Windows/Mac. (the array filling can be multithreaded if you fill it up like same column size and rows/threads number, so you need in each thread the row index and column size to fill the array correctly without racecondition) thats the way i do it in my project, so only the DrawInstancedPrimitives is singlethreaded because opengl ;) -![img1](https://github.com/PodeCaradox/MonoGame-HardwareInstancing/blob/master/Images/Preview.gif) +![Preview](https://github.com/PodeCaradox/MonoGame-HardwareInstancing/blob/master/Images/Preview.JPG) It was just a sideproject for my game, so i could test it, and like the image shows it just works perfect :) -![preview](https://github.com/PodeCaradox/MonoGame-HardwareInstancing/blob/master/Images/Project.JPG) +![Project](https://github.com/PodeCaradox/MonoGame-HardwareInstancing/blob/master/Images/Project.JPG) (its a 1000 x 1000 tile map and only camera view will be drawn)