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All questions on graphics and graphics programs for Stronghold Crusader 1 #2

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Russianstory opened this issue May 16, 2019 · 95 comments
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question Further information is requested

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@Russianstory
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Hi. Very necessary stripes of lives. I will try to redraw them. Kinh if you can already unpacked files. I will redraw from and then post it here so that you pack them.

@PodeCaradox
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PodeCaradox commented May 16, 2019

Hello Russianstory, you can unpack all files by yourself and edit them, just donwload the Programm https://github.com/Gaaammmler/Gm1KonverterCrossPlatform/releases click on assets and download the Converter.zip ,after unzip the file open the exe in the folder. After start change the language in the Options Tag to russian, after that you can add your workfolder and Stronghold GM1 Folder and edit the files , if you dont now how to use the programm feel free to question me.

Maybe edit me on Discord than i can show you how to use and change language. Gaaammmler#1397

@Russianstory
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How to open gm1 files? I opened the program translated into Russian. so what is next? Where to throw the program folder itself - Converter so that it opens gm1 files

@PodeCaradox
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PodeCaradox commented May 17, 2019

After translation in the programm click on the folowing two menue point and select GM1 Folder (in the Stronghold Folder!!!(for me it is C:\Program Files (x86)\Steam\steamapps\common\Stronghold Crusader Extreme\gm) also works with Stronghold 1) and your own Workfolder(for me i did it in my GM1 folder and named it Workfolder:(C:\Program Files (x86)\Steam\steamapps\common\Stronghold Crusader Extreme\gm\Workfolder)):
img1
After that you can see the GM1 Files on the Right Side:
img2

@Russianstory
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Listen)) I managed to run !! I even managed to extract the baker's animation footage. Everything is fine for now. This program is much more convenient than the original.

@Russianstory
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BUT there is a problem .... is it a color inversion or the colors of units are simply displayed incorrectly and I don’t know how to fix it ....

@PodeCaradox
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PodeCaradox commented May 18, 2019

just click on the arrows next to the colortables and it loads with the corecct colors. And please dont use gifs to edit the images, under the options menue you can export all as png images. There are 10 diffrent Colortables if you load Troups Colortable 1 and 10 are inversions sometimes, you can click on the INFO Icon to read more about the Colortables.

img1
img2
img3

@Russianstory
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Yes, it turned out! you are a professional you made such a program !! When is the release? I would like to post information about her in my group on the social network ... but until you made your official release, I do not dare to do that.

@PodeCaradox
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PodeCaradox commented May 18, 2019

I have the firstbofficial release ready now, the one thing you cant do now is edit animation with colortable but it will comme soon, but all other things working right now. Just look at the releases here and you find out if i have posted a new release
https://github.com/Gaaammmler/Gm1KonverterCrossPlatform/releases

Its better to use my programm right now, besause the img toolbox have some errors i csnt fix right now, please not use GM1 FIlES EDIT in the imagetoolbox, use the orginal Stronghold 1bor crusader Gm1 files.

Of course you can post the link everywhere you want.

@PodeCaradox PodeCaradox added the question Further information is requested label May 19, 2019
@Russianstory
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So, I can pour this program on myself and show it to my comrades? To work with graphics? I just sit in several forums. =)

@PodeCaradox
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Yea you can post the link for the programm release in several forums :)

@PodeCaradox
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I have a new release for import Animations, you can check it out: https://github.com/Gaaammmler/Gm1KonverterCrossPlatform/releases

@Russianstory
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it dont works - E:\Stronghold Crusader Extreme HD\gm\Converter

@PodeCaradox
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Can you tell me exactly what not working?

@Russianstory
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the program suddenly stopped working. I do not know why. I did not change anything and did not do it. Where should I install it? exact address please Link to the latest version of the program.

@Russianstory
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I click on the program crashes.

@Russianstory
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image

@PodeCaradox
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https://github.com/Gaaammmler/Gm1KonverterCrossPlatform/releases
You can paste the programm wherever you want, maybe start it with administrator rights. Also you maybe deleted your workfolder?
Did it stopped working when you click on a GM1 file or on starting the programm?

@Russianstory
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Running as Administrator did not help. Same. Working folder? may be. How to do it?

@PodeCaradox
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One idea is to delete the userconfig folder under C:/Users/your username/appdata/roaming here delete the GM1converterCrossPlatform folder.
the folder appdata is not visible you can just write %appdata% into windows search.

@Russianstory
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YES right! exactly! now everything is working! Thank you =)

@PodeCaradox
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I will add a Error message to the next release if that happens again. You need to select workfolder and Gm1 folder again, because of the delted userconfig. ;)

@Russianstory
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@Gaaammmler Your program is super! It works as reliably as AK-47)))))) thank you. It is worthy of respect! Especially on the background of the misery that the official developers of the game offered us. Now the question is: can you please make it so that when you click on the image of the object and in general, by default, the data on the image (object) is specified: height, length, depth, resolution, pixels. For example, I often get asked how many pixels do I need for a barn? And I don’t know ... and it would be great if all this would be taken into account in the program. Low bow. Thank you very much!

=

Твоя программа супер! Она работает так же надёжно как АК-47 )))))) спасибо тебе Это достойно уважения! Тем более на фоне того убожества, что предложили нам официальные разработчики игры. Теперь вопрос: а ты можешь пожалуйста сделать так, чтоб и при нажатии на картинку объекта и вообще по-умолчанию прописывались данные о рисунке (объекте): высота, длина, глубина, разрешение, пиксели. Меня например очень часто спрашивают а сколько пикселей надо для амбара? А я и не знаю... а так было бы здорово если в программе это всё было бы учтено. Низкий поклон. Спасибо большое!

@PodeCaradox
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PodeCaradox commented Jun 5, 2019

Im not exactly sure what you mean, can you specifiy what you want me to implement? or draw a picture which surface you want me to add? Dou you mean some fields that show you resolution of the Image you selected,(its width * height). what you mean with depth? I can add some values to the Images and datatype:
For Images:
private ushort width;
private ushort height;
private ushort offsetX;
private ushort offsetY;
private byte imagePart;
private byte subParts;
private ushort tileOffset;
private byte direction;
private byte horizontalOffsetOfImage;
private byte buildingWidth;
private byte animatedColor;
private UInt32 offsetinByteArray;
private UInt32 sizeinByteArray;

For Datatypes:
private String name;
private UInt32 iUnknown1;
private UInt32 iUnknown2;
private UInt32 iUnknown3;
private UInt32 iNumberOfPictureinFile;
private UInt32 iUnknown4;
private UInt32 iDataType;
private UInt32[] iUnknown5 = new UInt32[14];
private UInt32 iDataSize;
private UInt32 iUnknown6;

For example, I often get asked how many pixels do I need for a barn?
Ehm with which Imagetool you working? you can see the pixel size in mostly every Image programm. But i can implement that esaliy

@Russianstory
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image

@PodeCaradox
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PodeCaradox commented Jun 5, 2019

For Building height the middle line or left/right side or both? and for the width top and bottom in your picture and the diagonal width there?

width need to be the same. For the height you can change it like you want but the toptiles have a fixed position inside stronghold if anyone find that in the exe you change that to in future. ;)

@Russianstory
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editing ))))
image

@PodeCaradox
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PodeCaradox commented Jun 5, 2019

Do you have Discord,Skype or teamspeak @Russianstory ?

@Russianstory
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no sorry) i cannot speak well. i use translator)

@PodeCaradox
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PodeCaradox commented Jun 5, 2019

Here some explinations: first the roofs have static positions inside Stronghold exe look here for my issue i need help: UnofficialCrusaderPatch/UnofficialCrusaderPatch2#375

also you not need the size from the middle tile in green, you can change the hole width of the Image but the witdh cant be changed from the .png. The picture or the Tiled Datatype consists like in the Info button shown of a Tiled Base and Images on top of it. Here examples:
(Under the tiled diamond base all will be not used, and all on top of it you can change like you want)
Image13
Image26
Image7
Image10

Discord will be easier to write and anwering faster you need not to talk ;)

The static tiles on Top that dissapear if anyone stand on top of the Tower, i can them make invisible from start on, maybe i add this in the Programm:
Image124
Image122
Image123

And the other static Images that have the Positions inside Stronghold exe:
Image3
Image4
Image2
Image24

@Russianstory
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Ja4mPFrOkIM

@PodeCaradox
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PodeCaradox commented Nov 10, 2019

@Russianstory Is this the isometric view of the tower? And i need it as .png not .jpg (without white background, instead transparent background)

@Russianstory
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Ok we will try our best

@Russianstory
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bashnya.zip

@Russianstory
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@PodeCaradox FRIEND PLEASE pack this tower instead of a big round one. I need to look at the size and angle, and is everything okay if you send units to the roof there. As you do, I ask you to drop me a ready GM1 file.

@PodeCaradox
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PodeCaradox commented Nov 10, 2019

Here test it with that:
test.zip
grafik

I did maybe the roof to high x)

@PodeCaradox
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PodeCaradox commented Nov 10, 2019

Also can you maybe test this version of the converter, if it work on you Computer?
Gm1KonverterCrossPlatform.zip

Also for the next Release i plan the following to add:
Pack all Files you modded to a Texture pack File and you can add Authors and Preview Text + Images.
I create than a second Simple Program where Users can Manager there Texture packs(Texture pack Files) and change them like they want. Do you want me to include some info's more or will that be fine?

@Russianstory
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Excellent))) it turns out that the tower is made correctly, as required by the game? SO?

@Russianstory
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About the roof did not quite understand you. What is meant?)

@Russianstory
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Tell me about the tower - is everything okay with it? can it be added to the game? What are the problems and jambs on the tower. Say everything I could see)

@PodeCaradox
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It looks like all should be fine but you need some stones on the start from the Tower, your Tower is a little bit Smaller than the previous one.

@Russianstory
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Tell me, and even better, graphically show how much less? If I may. ))

@PodeCaradox
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PodeCaradox commented Nov 11, 2019

I did post it above the new GM1 Files and a Image of your Tower ingame, just download the test.zip. I need to change the height so it looks right. But you need to fill the bottom for the Rectangle there.
#2 (comment)

@Russianstory
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THAT is to look right ?? everything seems to be the same. Roof?? There was no roof at the largest tower

@Russianstory
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The towers are the same in height. Checked. All right. There is a roof / floor. The stone laying at our towers is different than in these, so the base of the tower is just that.

@PodeCaradox
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PodeCaradox commented Nov 11, 2019

I mean the height of the Image that is before the Units. Yeah i cant draw transparent at the bottom it needs to be filled with something or i make a sand texture from the Original Stronghol under it.

Here you can see it is filled with that Stones that it build a Rectangle:
grafik

Also can we use Discord for easier communication?
https://discord.gg/XHThHc

@Russianstory
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I did not understand about height for units again. The height of the teeth which are in a circle around the tower? Or is it an incorrect translation of an online translator.

@Russianstory
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I understood about the bottom of the building. We have no such basis. I took the image of the original Russian tower. There are no piled stones below. There simply goes masonry of stones.

@Russianstory
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КРУГЛАЯ БАШНЯ
this one

@PodeCaradox
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PodeCaradox commented Nov 11, 2019

i meant that i need to change the height that it exact match the right height, i did it not perfect, so thats fine.

Image3
For the Bottom i can place the Standard Dessert Texture that it works.

Do you have Discord? So can i reply faster in future.

Also great work :)

@Russianstory
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Yes there is a discord)) but there I also write through a translator.
And that means about the height of the walls themselves on the roof, About the height of the walls in front of which swordsmen are standing. So? But we have already made a tower)). The only thing is that it will be possible to expand the battlements on the tower like the original.
And apply the texture now? Just curious to see.
We will apply our texture to the mod., Then I will throw the finished file with the texture here.

@PodeCaradox
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thats ok just join the discord its easier for me so i check it more often than github.
I will add you the files one mom, i also found a bug in my Gm1Editor xD I dont need change exe values with that bug lol.

@PodeCaradox
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PodeCaradox commented Nov 11, 2019

here just replace the gm1 files
test.zip

just comme discord so i can write your there

@PodeCaradox
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Or give me your Discord Name so i can add you

@PodeCaradox PodeCaradox reopened this Nov 11, 2019
@Russianstory
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Roland#0471

@Russianstory
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Hi - when I try to click the image import, my program crashes with an error.

@alexeik
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alexeik commented Apr 9, 2020

@Russianstory
привет.
слушай, я могу помочь перевести игру на движок openRA.

@iamWitchKing
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Hello buddy , I am modder , I built some mod and idea but I am vacant hand I can not working as quick , I need crew , if you interested in see my project,  please contact me soon as possible. 

Twitter : @iamWitchKing

Telegram: @iamWitchKing

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