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Building gameplay encoder
Sean Taylor edited this page Oct 5, 2013
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3 revisions
The gameplay-encoder comes pre-built for Windows 7, MacOS X and Linux Ubuntu (32-bit) in the 'bin' folder.
To build the gameplay-encoder yourself, follow the instructions on this page.
- Download and install the FBX SDK for Window VS2012: http://www.autodesk.com/fbx
- The gameplay-encoder has been setup to look for the FBX SDK in the default installing directory
C:/Program Files/Autodesk/FBX/FBX SDK/2014.1
- Update the paths in
gameplay-encoder.vcxproj
if you did not install the FBX SDK in the default installation directory
- Update the paths in
- Open
gameplay-encoder.sln
in Visual Studio - Build gameplay-encoder
- Download and install the FBX SDK for MacOS X: http://www.autodesk.com/fbx
- The gameplay-encoder project has been setup to look for the FBX SDK in the default installation directory
- Update the paths in
gameplay-encoder.xcodeproj
if you did not install the FBX SDK in the default installation directory
- Update the paths in
- Build gameplay-encoder
- Download and install the FBX SDK for Linux: http://www.autodesk.com/fbx
-
tools/encoder/CMakeLists.txt
has been set up to look in the default installation directory of the FBX SDK (/usr
) - Build gameplay-encoder by uncommenting
add_subdirectory(tools/encoder)
ingameplay/CMakeLists.txt
and running the CMake build via:
mkdir build
cd build
cmake ..
make