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Building gameplay encoder

Sean Taylor edited this page Oct 5, 2013 · 3 revisions

The gameplay-encoder comes pre-built for Windows 7, MacOS X and Linux Ubuntu (32-bit) in the 'bin' folder.

To build the gameplay-encoder yourself, follow the instructions on this page.

Building with FBX Support on Windows 7 using Visual Studio

  • Download and install the FBX SDK for Window VS2012: http://www.autodesk.com/fbx
  • The gameplay-encoder has been setup to look for the FBX SDK in the default installing directory C:/Program Files/Autodesk/FBX/FBX SDK/2014.1
    • Update the paths in gameplay-encoder.vcxproj if you did not install the FBX SDK in the default installation directory
  • Open gameplay-encoder.sln in Visual Studio
  • Build gameplay-encoder

Building with FBX Support on MacOS X using XCode

  • Download and install the FBX SDK for MacOS X: http://www.autodesk.com/fbx
  • The gameplay-encoder project has been setup to look for the FBX SDK in the default installation directory
    • Update the paths in gameplay-encoder.xcodeproj if you did not install the FBX SDK in the default installation directory
  • Build gameplay-encoder

Building with FBX Support on Linux Ubuntu (32-bit) using CMake

  • Download and install the FBX SDK for Linux: http://www.autodesk.com/fbx
  • tools/encoder/CMakeLists.txt has been set up to look in the default installation directory of the FBX SDK (/usr)
  • Build gameplay-encoder by uncommenting add_subdirectory(tools/encoder) in gameplay/CMakeLists.txt and running the CMake build via:
mkdir build
cd build
cmake ..
make