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# 🗽 ThreatenGL 1.3.2 (Beta 1) | ||
# We're back on Modrinth! 🥳 | ||
After a challenging month (or maybe even more) of inactivity and a thorough moderation period, I'm thrilled to announce that **ThreatenGL** is back on Modrinth! I deeply appreciate the incredible support from the community on GitHub and Discord during this time. Your patience and encouragement have been incredibly valuable. 🤗 | ||
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## 🫶 A large "Thank You" to everyone! <3 | ||
As the milestone of 2000 downloads is approached, I want to extend a heartfelt thank you to each and every one of you. Your support means the world to me - seeing all these downloads, the 55 followers, and the 7 stars on the GitHub repository is incredibly motivating. I'm also grateful for the additional followers on both the GitHub organisation and my personal profile. The growth of our vibrant community on Discord, now 50 members strong, has been truly inspiring. Your enthusiasm and feedback (especially from experienced developers) have been incredibly invaluable. | ||
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These past 10 days since the inception of ThreatenGL have been.. sort of a whirlwind of emotions, challenges and triumphs. 😵💫 From the initial concept to overcoming various hurdles, your responses and engagement have been phenomenal, and I would especially like to extend my thank you to those who have been reporting issues with the mod on GitHub - those who have gone out of their way to take time out of their day to make the experience better for everyone. 🪛 | ||
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Significant strides have been made, yet this is only the beginning... 👀 There is a bright future ahead for ThreatenGL, with many exciting features and improvements on the horizon. Here's a small hint for the curious: beyond simply forcing the OpenGL version among other *(slightly insignificant)* things, I'm planning to introduce actual optimisations and grander features to enhance your Minecraft experience even further. So stay tuned, and [join the Discord](https://discord.gg/eYEDsnKh2T) for sneak peeks and to be part of this warm, vibrant growing community! 🗣️ | ||
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Thanks once again for your unwavering support! 💖 | ||
And again like last time, as we celebrate the return of ThreatenGL, I want to extend another heartfelt thank you to everyone. We've now achieved 5.5K downloads and 82 followers. Your support means the world and is quite motivating. The most important thing however is the community - again, it has grown and I've managed to foster an incredibly supportive vibrant, and kind community. ☺️ | ||
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-- Richy | ||
## 🤔 What's new? | ||
- I'm excited to share that ThreatenGL has now moved from the `beta` stage to the `release` stage. | ||
- **Modrinth**: ThreatenGL is finally back on Modrinth (Issue #14 ) 🥳 | ||
- **License Update**: Mod information pages should now correctly display the license as the `LGPL-3.0-only` SPDX identifier, so it should no longer show "unknown license" in mod information screens. | ||
- **Minecraft 1.21 Compatibility**: After numerous requests, I've tested and verified that ThreatenGL works on Minecraft 1.21. This mod is now allowed to load on versions 1.21 and later, ensuring compatibility with the latest game updates. | ||
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### A large majority of the code for this mod has been modified in order to make it self sufficient: dependencies have been reduced so that ***Quilt and Forge no longer require QSL/QFAPI or the Architectury API respectively!*** 🥳🗽 | ||
### 🐞 Bug Fixes | ||
- **NeoForge Compatibility**: I've addressed a critical bug that affected NeoForge users, who encountered the "not a valid mod file" error. This issue was because of changes in (Neo)Forge's `mods.toml` file structure or naming conventions. With this fix, NeoForge users can finally enjoy a seamless experience again. ( Issue #13 ) | ||
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- Fabric and NeoForge, which used to work *without* the Architectury API before 1.3.1-beta.1, suddenly started crashing without it installed: [Full explanation on GitHub](https://github.com/Numelon-Softworks/ThreatenGL/issues/10#issuecomment-2120624064). To address this issue, client/server checking (Introduced through [this issue](https://github.com/Numelon-Softworks/ThreatenGL/issues/8)) has been removed from common code and implemented on a per-platform basis instead. ( https://github.com/Numelon-Softworks/ThreatenGL/issues/10 ) | ||
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- Running this mod on Quilt no longer requires the QFAPI/QSL library, and running the mod on Forge no longer requires the Architectury API! This increases mod compatibility and reduces the possibility of mod conflicts. 🗣️ ( https://github.com/Numelon-Softworks/ThreatenGL/issues/9 ) | ||
**Full Changelog**: https://github.com/Numelon-Softworks/ThreatenGL/compare/1.3.2-beta.1...1.3.3-release.1 | ||
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Thanks to the amazing community who reported these issues promptly! 💖 | ||
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**Since 1.3.2-beta.1, ThreatenGL no longer requires any additional libraries to work! This reduces mod conflicts and incompatibilities.** | ||
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**Since 1.3.2-beta.1, ThreatenGL no longer requires any additional libraries to work! 🥳** | ||
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#### 🤫 psst.. something new might be coming soon | ||
New features for ThreatenGL are being actively worked on. [Join the Discord](https://discord.gg/eYEDsnKh2T) to receive sneak peeks and interact with the vibrant community! 😊 | ||
## 💃 psst... join the community <3 | ||
Interested in other grand projects or updates for this mod? [Join my Discord server](https://discord.gg/eYEDsnKh2T) for sneak peeks, discussions, and exciting announcements, and to interact with the vibrant and kind community! |