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Server controlled skins #10
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enhancement
New feature or request
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Will you still be able to use custom skins on vanilla servers though? |
Yes. If the server doesn't provide any skin data, the old method will be
used.
…On Thu, Nov 28, 2019, 1:19 AM Sollace ***@***.***> wrote:
Will you still be able to use custom skins on vanilla servers though?
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@killjoy1221 Ok, boomer. We'll see where this goes. Remember to base your branch off 1.15-pre1 if you haven't already. |
I'll do that once you merge into master.
…On Thu, Nov 28, 2019, 1:24 AM Sollace ***@***.***> wrote:
@killjoy1221 <https://github.com/killjoy1221> Ok, boomer. We'll see where
this goes.
Remember to base your branch off 1.15-pre1 if you haven't already.
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Happy rebasing then. |
Basic functionality is working. Just need to tackle security issues and the hostname whitelist. |
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There should be a packet sent on join to set player skins. This should reduce skin server load and allow the server to control who has what skin, just like vanilla.
A couple security concerns:
Skulls
Progress can be tracked here. https://github.com/MineLittlePony/HDSkins/tree/server-skins
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