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This repository has been archived by the owner on Oct 6, 2018. It is now read-only.
Hi,
I am currenly working on a C++ application and was wondering if it was possible to isolate the C++ parts of the HLS SDK and plum that directly into the Media Foundation Libary in Win32 so that I can stream videos without needing the use of XAML or .NET? I am currently using a sample grabber to grab frame picture data and pushing that to an OpenGL texture.
Does that all make sense?
Thanks.
The text was updated successfully, but these errors were encountered:
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Hi,
I am currenly working on a C++ application and was wondering if it was possible to isolate the C++ parts of the HLS SDK and plum that directly into the Media Foundation Libary in Win32 so that I can stream videos without needing the use of XAML or .NET? I am currently using a sample grabber to grab frame picture data and pushing that to an OpenGL texture.
Does that all make sense?
Thanks.
The text was updated successfully, but these errors were encountered: