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Added a function for rounding a number. This will eliminate 0's when the mesh elements are single digits as described in issue #157 .
Added a function called
get_rounding
that will round to the correct significant digits. Previously it was set to -2, which causes 0's when the mesh elements are 0.Description
Added the
get_rounding
method to all the mesh creating functions to make sure the rounding is properly set.Motivation and Context
fixes issue #157
How Has This Been Tested?
Screenshots (if appropriate):
Types of changes
Checklist: