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CMakeLists.txt
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CMakeLists.txt
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###########################################################################
# Copyright (C) 1998-2019 by authors (see AUTHORS.txt) #
# #
# This file is part of LuxMark. #
# #
# LuxMark is free software; you can redistribute it and/or modify #
# it under the terms of the GNU General Public License as published by #
# the Free Software Foundation; either version 3 of the License, or #
# (at your option) any later version. #
# #
# LuxMark is distributed in the hope that it will be useful, #
# but WITHOUT ANY WARRANTY; without even the implied warranty of #
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the #
# GNU General Public License for more details. #
# #
# You should have received a copy of the GNU General Public License #
# along with this program. If not, see <http://www.gnu.org/licenses/>. #
# #
# LuxMark website: https://www.luxcorerender.org #
###########################################################################
MESSAGE(STATUS "CMAKE VERSION DETECTED " ${CMAKE_VERSION})
###########################################################################
#
# Check and configure cmake
#
###########################################################################
# Fresh start
cmake_minimum_required(VERSION 3.5.1)
cmake_policy(VERSION 3.0)
#Remove the following when the version check is at least 2.8.4
SET(CMAKE_LEGACY_CYGWIN_WIN32 0)
project(LuxMark)
# Explicitly enable ASM language for Windows
if(WIN32)
enable_language(ASM_MASM)
endif(WIN32)
# Dont overconfigure
SET(CMAKE_CONFIGURATION_TYPES "Debug;Release" CACHE STRING "limit configs" FORCE)
###########################################################################
#
# Include necessary submodules
#
###########################################################################
set(CMAKE_MODULE_PATH
"${LuxMark_SOURCE_DIR}"
"${LuxMark_SOURCE_DIR}/cmake"
"${LuxMark_SOURCE_DIR}/cmake/Utils"
"${LuxMark_SOURCE_DIR}/cmake/Packages"
"${LuxMark_SOURCE_DIR}/cmake/SpecializedConfig"
)
INCLUDE(PlatformSpecific)
INCLUDE(Configuration)
# Install CMake modules
#add_subdirectory(CMake)
SET(LuxMark_INCLUDE_DIR "${LuxMark_SOURCE_DIR}/include")
include_directories("${LuxMark_INCLUDE_DIR}")
# When using single configuration generators like make
# cmake does need to know which of the possible configurations
# to generate
if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE Release)
endif(NOT CMAKE_BUILD_TYPE)
SET(CMAKE_BUILD_TYPE ${CMAKE_BUILD_TYPE} CACHE STRING "assure config" FORCE) # makes sure type is shown in cmake gui
message(STATUS "Building mode: " ${CMAKE_BUILD_TYPE})
# Use relative paths
# This is mostly to reduce path size for command-line limits on windows
if(WIN32)
# This seems to break Xcode projects so definitely don't enable on Apple builds
set(CMAKE_USE_RELATIVE_PATHS true)
set(CMAKE_SUPPRESS_REGENERATION true)
endif(WIN32)
#
# Overwrite defaults with Custom Settings
#
IF(LUXMARK_CUSTOM_CONFIG)
MESSAGE(STATUS "Using custom build config: ${LUXMARK_CUSTOM_CONFIG}")
INCLUDE(${LUXMARK_CUSTOM_CONFIG})
ENDIF(LUXMARK_CUSTOM_CONFIG)
# Find dependencies
include(Dependencies)
if (NOT Boost_FOUND)
MESSAGE(FATAL_ERROR "--> Could not locate required Boost files - Please check ${BOOST_SEARCH_PATH}")
endif()
if (NOT OPENIMAGEIO_FOUND)
MESSAGE(FATAL_ERROR "--> Could not locate required OpenImageIO files - Please check ${OPENIMAGEIO_SEARCH_PATH}")
endif()
if (NOT EMBREE_FOUND)
MESSAGE(FATAL_ERROR "--> Could not locate required Intel Embree files - Please check ${EMBREE_SEARCH_PATH}")
endif()
if (NOT OIDN_FOUND)
MESSAGE(FATAL_ERROR "--> Could not locate required Intel Oidn files - Please check ${OIDN_SEARCH_PATH}")
endif()
if (NOT TBB_FOUND)
MESSAGE(FATAL_ERROR "--> Could not locate required Intel TBB files - Please check ${TBB_SEARCH_PATH}")
endif()
if (NOT BLOSC_FOUND)
MESSAGE(FATAL_ERROR "--> Could not locate required C-BLOSC files - Please check ${BLOSC_SEARCH_PATH}")
endif()
###########################################################################
#
# LuxMark
#
###########################################################################
set(LuxRays_GENERATED_INCLUDE_DIR "${LUXRAYS_INCLUDE_DIRS}/../generated/include")
include_directories(${LuxRays_GENERATED_INCLUDE_DIR})
add_subdirectory(src)
###########################################################################
#
# For non win32 we'll have to copy everything to a single dir
#
###########################################################################
INCLUDE(AssembleBinDirs)