-
Notifications
You must be signed in to change notification settings - Fork 3
/
SNDINFO.txt
2541 lines (2198 loc) · 69.5 KB
/
SNDINFO.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
// Temp
shielddash1 shlddsh1
shielddash2 shlddsh2
boostitem/pickup PUZZPKUP
rareitem/spawn raredrop
ultrarareitem/spawn urardrop
hellcore/slspark HELCRSPK
hellcore/slspawn HLCRSPWN
hellcore/sluspaw HLCRUSPW
divinationsphere/pulse DIVASPUL
misc/ZAHANDO ZAHANDO
pickup/qpotion QPOTPKUP
misc/WeaknessHit MELEE-WH
misc/WeaknessHitMid MELEE-MH
misc/WeaknessHitHigh MELEE-HH
misc/ResistanceHit PARRY
misc/ResistanceHitMid PARRY2
misc/ResistanceHitHigh PARRY3
//
Resurrection/EvilBig DQDANGER
Resurrection/Evil EKCG
// Bone related stuff [gibs, rattles: from GMOTA v1.2, thanks goes to Combine Kegan for finding these o.o]
$random boner/rattle {rattle1 rattle2 rattle3 rattle4 rattle5}
rattle1 RTL1
rattle2 RTL2
rattle3 RTL3
rattle4 RTL4
rattle5 RTL5
bonebounce1 BNBNC1
bonebounce2 BNBNC2
bonebounce3 BNBNC3
$random gibs/bones { bonebounce1 bonebounce2 bonebounce3 }
$volume gibs/bones 0.50
diarisbow/pickupsmlammo DIARRSML
diarisbow/pickuplrgammo DIARRLRG
weapons/unmaker DSLASER // Unmaker fire
nail/hitworld DSDARTHI // Nailgun shot hits world
subweapons/hit SUBHIT
subweapons/miss SUBMISS
subweapons/daggerthrow DGRTHRW
menu/respecperks RESPEC
menu/higherlearning HIGHLERN
//
howitzer/shot DSHOWSHT
//
caco/shadowsplit DSCACOSS
// Misc
misc/completion1 DQGTMNMD
misc/completion2 DQGTMNMD
misc/completion3 DQGTMNMD
misc/completion4 DQGTMNM2
misc/hitreducedtime P_DING
misc/hitnodmg P_DING2
misc/hitboostedtime P_DING3
misc/hitmine1 DSMINE1
misc/hitmine2 DSMINE2
$random misc/hitmine { misc/hitmine1 misc/hitmine2 }
misc/hit HIT
misc/hit2 HIT2
misc/EBFoeHit EBFoeHit
misc/hitally HITally
misc/hitpunch HIT3
misc/hitpunch2 HIT4
misc/hitpally HITpally
misc/killsnd KILLSND
misc/killsnd2 KILLSND2
misc/EBFoeDie EBFoeDie
misc/killsndAlly KILLSNDA
misc/killsndDED KILLSND3
misc/killsndDED2 KILLSND4
misc/killsndDEDAlly killsnA2
$pitchshift misc/hit 2
$pitchshift misc/hit2 2
$pitchshift misc/killsnd 2
$pitchshift misc/killsnd2 2
misc/killsndduck DUCK
misc/killsndduck2 DUCK2
misc/killsndohno kn-ohno
misc/killsndoof rb-oof
misc/killsndboop HIT-BOOP
$random misc/killinfight { misc/killsndduck misc/killsndduck misc/killsndduck misc/killsndduck misc/killsndduck misc/killsndduck misc/killsndduck misc/killsndduck misc/killsndduck misc/killsndduck misc/killsndduck misc/killsndduck misc/killsndduck2 misc/killsndduck2 misc/killsndduck2 misc/killsndduck2 misc/killsndduck2 misc/killsndduck2 misc/killsndohno misc/killsndohno misc/killsndohno misc/killsndohno misc/killsndoof misc/killsndoof misc/killsndboop misc/killsndboop }
TimeFreezeIn TMSP1IN
TimeFreezeOut TMSP1OT
TimeFreezeLoop TMSP1LP
TimeFreezeIn2 TMSP2IN
TimeFreezeOut2 TMSP2OT
TimeFreezeLoop2 TMSP2LP
TimeFreezeIn4 TMSP4IN
TimeFreezeOut4 TMSP4OT
TimeFreezeLoop4 TMSP4LP
TheWorldIn TWTS1IN
TheWorldOut TWTS1OUT
TimeStopTick1 TMSPTIC1
TimeStopTick2 TMSPTIC2
TimeStopTick3 TMSPTIC3
TimeStopTick4 TMSPTIC4
TimeStopTick5 TMSPTIC5
TimeStopTick6 TMSPTIC6
TimeStopTick7 TMSPTIC7
TimeStopTick8 TMSPTIC8
TimeStopTick9 TMSPTIC9
TimeStopTick0 TMSPTIC0
$random TimeStopTick { TimeStopTick1 TimeStopTick2 TimeStopTick3 TimeStopTick4 TimeStopTick5 TimeStopTick6 TimeStopTick7 TimeStopTick8 TimeStopTick9 TimeStopTick0 }
$limit TimeStopTick 2
misc/powerup1 POWUP1
misc/rain RAMRAIN
RockBomb/Throw THRWBOMB
$pitchshift RockBomb/Throw 0
Munchies/Charmed moncharm
$pitchshift Munchies/Charmed 0
Grabbed/Coins coin
// Railgun
Railgun/IdlePulse RAILPULS
// Grenades
Weapons/GrenLF DSGLAUNC
Weapons/GrenLX DSGRNEXP
Weapons/GrBnce DSBOUNCE
// Experiessence Pickup
Experiessence1 EXPSGR1
Experiessence2 EXPSGR2
Experiessence3 EXPSGR3
Experiessence4 EXPSGR4
Experiessence5 EXPSGR5
$pitchshift Experiessence1 0
$pitchshift Experiessence2 0
$pitchshift Experiessence3 0
$pitchshift Experiessence4 0
$pitchshift Experiessence5 0
$random GrabExperiessence { Experiessence1 Experiessence2 Experiessence3 Experiessence4 Experiessence5 }
$pitchshift GrabExperiessence 0
// Perks
MortalHit/DeathRage DEGDTHRG
MortalHit/BlastWave1 ILLBLSWV
MortalHit/BlastWave2 ILLBLSW2
$pitchshift MortalHit/DeathRage 0
$pitchshift MortalHit/BlastWave1 0
$pitchshift MortalHit/BlastWave2 0
$random MortalHit/BlastWave { MortalHit/BlastWave1 MortalHit/BlastWave2 }
$pitchshift MortalHit/BlastWave 0
// Armor
marines/armordamaged hitarmor
marines/armorbroken brkarmor
$pitchshift marines/armordamaged 0
$pitchshift marines/armorbroken 0
// Ambient Sounds
WindAmbience WIND2
//$AMBIENT 1 WindAmbience POINT CONTINUOUS 0.5
gameover/SesameUnderWatch RoReDead
$pitchshift gameover/SesameUnderWatch 0
gameover/GameOverYeah GaOvYe
$pitchshift gameover/GameOverYeah 0
gameover/ThouArtDead DRQUDEAD
$pitchshift gameover/ThouArtDead 0
gameover/PressRToTryAgain MiRiBuTi
$pitchshift gameover/PressRToTryAgain 0
gameover/YouAreDeadDeadDead ToDiYoAD
$pitchshift gameover/YouAreDeadDeadDead 0
gameover/SnakeSnakeSnake MGS2GMOV
$pitchshift gameover/SnakeSnakeSnake 0
$pitchshiftrange -2
// Sapphire Wand
MageWandFire wand4
MageWandFireSpecial H20008
// Forgotten One
$Random Forgotten/Attack { FRGOATK1 FRGOATK2 FRGOATK3 }
FRGOATK1 FRGOATK1
FRGOATK2 FRGOATK2
FRGOATK3 FRGOATK3
$Random Forgotten/Active { FRGOACT1 FRGOACT2 FRGOACT3 }
FRGOACT1 FRGOACT1
FRGOACT2 FRGOACT2
FRGOACT3 FRGOACT3
FRGOACT4 FRGOACT4
$Random Forgotten/Pain { FRGOPAI1 FRGOPAI2 FRGOPAI3 }
FRGOPAI1 FRGOPAI1
FRGOPAI2 FRGOPAI2
FRGOPAI3 FRGOPAI3
$Random Forgotten/Death { FRGODEA1 FRGODEA2 FRGODEA3 }
FRGODEA1 FRGODEA1
FRGODEA2 FRGODEA2
FRGODEA3 FRGODEA3
// Vile Hand/Soul
NecroSummon blinkout
// Belphegor
belphegor/sight dsbltsit
belphegor/pain dsbltpn
belphegor/death dsbltdth
// Hell Warrior
hellwarrior/sight hlwarsit
hellwarrior/pain hlwarpn
hellwarrior/death hlwardth
hellwarrior/shotfire hwshfire
hellwarrior/shothit hwshhit
// Suicide Bomber
suicide/scream dssuscrm
suicide/sit dssusit
// Dark Imp
$random darkimp/sight { darkimp/sight1 darkimp/sight2 }
$random darkimp/death { darkimp/death1 darkimp/death2 }
darkimp/sight1 dsbgsit1
darkimp/sight2 dsbgsit2
darkimp/active dsbgact
darkimp/pain dsbgpn
darkimp/melee dsclaw
darkimp/death1 dsbgdth1
darkimp/death2 dsbgdth2
darkimp/attack dsfirsht
darkimp/shotx dsfirxpl
$pitchset darkimp/sight1 0.875
$pitchset darkimp/sight2 0.875
$pitchset darkimp/active 0.875
$pitchset darkimp/pain 0.875
$pitchset darkimp/death1 0.875
$pitchset darkimp/death2 0.875
$limit darkimp/active 6
// ST Dark Imp
$random darkimp2/sight { darkimp2/sight1 darkimp2/sight2 }
$random darkimp2/death { darkimp2/death1 darkimp2/death2 }
darkimp2/sight1 dsbgsit1
darkimp2/sight2 dsbgsit2
darkimp2/active dsbgact
darkimp2/pain dsbgpn
darkimp2/melee dsclaw
darkimp2/death1 dsbgdth1
darkimp2/death2 dsbgdth2
darkimp2/attack dsfirsht
darkimp2/shotx dsfirxpl
$pitchset darkimp2/sight1 0.875
$pitchset darkimp2/sight2 0.875
$pitchset darkimp2/active 0.875
$pitchset darkimp2/pain 0.875
$pitchset darkimp2/death1 0.875
$pitchset darkimp2/death2 0.875
$limit darkimp2/active 6
// Void Dark Imp
$random darkimp3/sight { darkimp3/sight1 darkimp3/sight2 }
$random darkimp3/death { darkimp3/death1 darkimp3/death2 }
darkimp3/sight1 dsbgsit1
darkimp3/sight2 dsbgsit2
darkimp3/active dsbgact
darkimp3/pain dsbgpn
darkimp3/melee dsclaw
darkimp3/death1 dsbgdth1
darkimp3/death2 dsbgdth2
darkimp3/attack dsfirsht
darkimp3/shotx dsfirxpl
$pitchset darkimp3/sight1 0.875
$pitchset darkimp3/sight2 0.875
$pitchset darkimp3/active 0.875
$pitchset darkimp3/pain 0.875
$pitchset darkimp3/death1 0.875
$pitchset darkimp3/death2 0.875
$limit darkimp3/active 6
// Nether Dark Imp
$random darkimp4/sight { darkimp4/sight1 darkimp4/sight2 }
$random darkimp4/death { darkimp4/death1 darkimp4/death2 }
darkimp4/sight1 dsbgsit1
darkimp4/sight2 dsbgsit2
darkimp4/active dsbgact
darkimp4/pain dsbgpn
darkimp4/melee dsclaw
darkimp4/death1 dsbgdth1
darkimp4/death2 dsbgdth2
darkimp4/attack dsfirsht
darkimp4/shotx dsfirxpl
$pitchset darkimp4/sight1 0.625
$pitchset darkimp4/sight2 0.625
$pitchset darkimp4/active 0.625
$pitchset darkimp4/pain 0.625
$pitchset darkimp4/death1 0.625
$pitchset darkimp4/death2 0.625
$limit darkimp4/active 6
$pitchshiftrange 0
//
// Weapons
//
$pitchshiftrange 3
weapons/sawup dssawup
weapons/sawidle dssawidl
weapons/sawfull dssawful
weapons/sawhit dssawhit
$pitchshiftrange 4
weapons/pistol dspistol
weapons/shotgf dsshotgn
weapons/shotgr dssgcock
weapons/sshotf dsdshtgn
weapons/sshoto dsdbopn
weapons/sshotc dsdbcls
weapons/sshotl dsdbload
weapons/chngun dspistol
weapons/rocklx dsbarexp
weapons/rocklf dsrlaunc
weapons/plasmaf dsplasma
weapons/plasmax dsfirxpl
weapons/bfgf dsbfg
weapons/bfgx dsrxplod
weapons/railgf railgf1
weapons/grbnce dsbounce
weapons/grenlx dsgrnexp
weapons/grenlf dsglaunc
$alias misc/brainexplode weapons/rocklx
$limit misc/brainexplode 4
$limit weapons/plasmaf 0
$limit weapons/chngun 0
$limit weapons/rocklf 0 // because normal running is almost as fast as a rocket
$limit weapons/rocklx 0 // and the cyberdemon shoots 3 at once
$random grunt/sight { grunt/sight1 grunt/sight2 grunt/sight3 }
$random grunt/death { grunt/death1 grunt/death2 grunt/death3 }
grunt/sight1 dsposit1
grunt/sight2 dsposit2
grunt/sight3 dsposit3
grunt/active dsposact
grunt/pain dspopain
grunt/death1 dspodth1
grunt/death2 dspodth2
grunt/death3 dspodth3
grunt/attack dspistol
$random shotguy/sight { shotguy/sight1 shotguy/sight2 shotguy/sight3 }
$random shotguy/death { shotguy/death1 shotguy/death2 shotguy/death3 }
shotguy/sight1 dsposit1
shotguy/sight2 dsposit2
shotguy/sight3 dsposit3
shotguy/active dsposact
shotguy/pain dspopain
shotguy/death1 dspodth1
shotguy/death2 dspodth2
shotguy/death3 dspodth3
shotguy/attack dsshotgn
vile/sight dsvilsit
vile/active dsvilact
vile/pain dsvipain
vile/death dsvildth
vile/raise dsslop
vile/start dsvilatk
vile/stop dsbarexp
vile/firestrt dsflamst
vile/firecrkl dsflame
skeleton/sight dsskesit
skeleton/active dsskeact
skeleton/pain dspopain
skeleton/melee dsskepch
skeleton/swing dsskeswg
skeleton/death dsskedth
skeleton/attack dsskeatk
skeleton/tracex dsbarexp
fatso/sight dsmansit
fatso/active dsposact
fatso/pain dsmnpain
fatso/raiseguns dsmanatk
fatso/death dsmandth
fatso/attack dsfirsht
fatso/shotx dsfirxpl
pain/pain2 dspepn
$random chainguy/sight { chainguy/sight1 chainguy/sight2 chainguy/sight3 }
$random chainguy/death { chainguy/death1 chainguy/death2 chainguy/death3 }
chainguy/sight1 dsposit1
chainguy/sight2 dsposit2
chainguy/sight3 dsposit3
chainguy/active dsposact
chainguy/pain dspopain
chainguy/death1 dspodth1
chainguy/death2 dspodth2
chainguy/death3 dspodth3
chainguy/attack dsshotgn
$limit chainguy/attack 0
$random imp/sight { imp/sight1 imp/sight2 }
$random imp/death { imp/death1 imp/death2 }
imp/sight1 dsbgsit1
imp/sight2 dsbgsit2
imp/active dsbgact
imp/pain dspopain
imp/melee dsclaw
imp/death1 dsbgdth1
imp/death2 dsbgdth2
imp/attack dsfirsht
imp/shotx dsfirxpl
$limit imp/active 6
demon/sight dssgtsit
demon/active dsdmact
demon/pain dsdmpain
demon/melee dssgtatk
demon/death dssgtdth
$limit demon/melee 4
spectre/sight dssgtsit
spectre/active dsdmact
spectre/pain dsdmpain
spectre/melee dssgtatk
spectre/death dssgtdth
caco/sight dscacsit
caco/active dsdmact
caco/pain dsdmpain
caco/death dscacdth
caco/attack dsfirsht
caco/shotx dsfirxpl
baron/sight dsbrssit
baron/active dsdmact
baron/pain dsdmpain
baron/melee dsclaw
baron/death dsbrsdth
baron/attack dsfirsht
baron/shotx dsfirxpl
knight/sight dskntsit
knight/active dsdmact
knight/pain dsdmpain
knight/death dskntdth
skull/active dsdmact
skull/pain dsdmpain
skull/melee dssklatk
skull/melee2 dssklat2
skull/death dsfirxpl
spider/sight dsspisit
spider/active dsdmact
spider/pain dsdmpain
spider/attack dsshotgn
spider/death dsspidth
spider/walk dsmetal
baby/sight dsbspsit
baby/active dsbspact
baby/pain dsdmpain
baby/death dsbspdth
baby/walk dsbspwlk
baby/attack dsplasma
baby/shotx dsfirxpl
cyber/sight dscybsit
cyber/active dsdmact
cyber/pain dsdmpain
cyber/death dscybdth
cyber/hoof dshoof
cyber/stomp dscybstm
pain/sight dspesit
pain/active dsdmact
pain/pain dspepain
pain/death dspedth
wolfss/sight dssssit
wolfss/active dsposact
wolfss/pain dspopain
wolfss/death dsssdth
wolfss/attack dsshotgn
keen/pain dskeenpn
keen/death dskeendt
brain/sight dsbossit
brain/sight2 dsbossi3
brain/pain dsbospn
brain/pain2 dsbospn2
brain/death dsbosdth
brain/death2 dsbosdt2
brain/spit dsbospit
brain/cube dsboscub
brain/cubeboom dsfirxpl
$alias brain/spawn misc/teleport
focushum FOCUSHUM
$limit focushum 8
misc/secret dssecret
$random menu/quit1 { flyingbalrog/death2 blooddemon/pain monster/diadth monster/hadsit evilchant hellcleric/sight monster/annsit demon/melee }
$pitchshift menu/quit1 0
$random menu/quit2 { monster/diaact amb41 amb28 monster/ovlsit pyro/see monster/cbrudth SauronLaugh1 flyingbalrog/pain }
$pitchshift menu/quit2 0
// Cybruiser
monster/cbrupn dscbrpn
monster/cbrusit dscbrsit
monster/cbrudth dscbrdth
monster/cbruwlk dscbrwlk
monster/cbrufir dscbrfir
weapons/hellex dshellex
// Vimstones
use_lesservimstone LESSVIMS
$pitchshift use_lesservimstone 0
$limit use_lesservimstone 8
use_greatervimstone GRETVIMS
$pitchshift use_greatervimstone 0
$limit use_greatervimstone 8
// Mercury Bandana
use_mercurybandana DQATKUP // MERCBAND
$pitchshift use_mercurybandana 0
$limit use_mercurybandana 8
// Paxa Punch
use_paxa DQATKUP
$pitchshift use_paxa 0
$limit use_paxa 8
use_paxa2 PAXAUSE
$pitchshift use_paxa2 0
$limit use_paxa2 8
use_paxa3 USEPAXift use_pA
$pitchshaxa3 0
$limit use_paxa3 8
// Inventory Item Failed
inv_fail INVIFAIL
$limit inv_fail 8
monstersummon SUMMON-
$limit monstersummon 8
elecstun ELECSTUN
$limit elecstun 8
inv_grab DQGETITM // INV_GRAB
$pitchshift inv_grab 0
$limit inv_grab 8
Player/TookNoDamage punch7
$pitchshift Player/TookNoDamage 0
$limit Player/TookNoDamage 1
Player/TookNoDamageInvuln protect3
$pitchshift Player/TookNoDamageInvuln 0
$limit Player/TookNoDamageInvuln 1
Monster/TookNoDamage punch7
$pitchshift Player/TookNoDamage 0
$limit Player/TookNoDamage 1
player/criticalhit DQCRIT1 // CRITICAL
$pitchshift player/criticalhit 0
$limit player/criticalhit 1
monster/criticalhit CRITICAL // DQCRIT1
$pitchshift monster/criticalhit 0
$limit monster/criticalhit 1
player/whistle1 DSWHISTL
player/whistle2 DQWHIST1
$pitchshift player/whistle1 0
$pitchshift player/whistle2 0
$random player/whistle { player/whistle1 player/whistle2 }
$pitchshift player/whistle 0
$limit player/whistle 1
misc/blinded BLINDED
$pitchshift misc/blinded 0
misc/miniquestcomplete POWUP1 // DQCHATTR
misc/chat DQCHATTR
misc/chat2 DQCHATTR
$pitchshift misc/chat 0
$pitchshift misc/chat2 0
DraQue/miss DQMISSED
DraQue/escape DQFLEEIN
DraQue/fallasleep DQFALSLP
DraQue/sealed DQSPSEAL
DraQue/useitem DQUSEITM
DraQue/itemspawn DQITMSPW
DraQue/danger DQDANGER
DraQue/falling DQFALLIN
DraQue/critical1 DQCRIT1
DraQue/critical2 CRITICAL
DraQue/gainperk DQGETPRK
DraQue/getminmed DQGTMNMD
$pitchshift DraQue/miss 0
$pitchshift DraQue/escape 0
$pitchshift DraQue/fallasleep 0
$pitchshift DraQue/sealed 0
$pitchshift DraQue/useitem 0
$pitchshift DraQue/itemspawn 0
$pitchshift DraQue/danger 0
$pitchshift DraQue/falling 0
$pitchshift DraQue/critical1 0
$pitchshift DraQue/critical2 0
$pitchshift DraQue/gainperk 0
$pitchshift DraQue/getminmed 0
player/dash NINJDODG
player/airjump NINJJUMP
$pitchshift player/dash 0
$pitchshift player/airjump 0
healing_dq DSHOIMI
$pitchshift healing_dq 0
$limit healing_dq 0
divineavatarpulse DSDVAVPL
$limit divineavatarpulse 0
debuffed DSDEBUFF
$pitchshift debuffed 0
tensioncharge DQTENCHR
tensionfailed DSTENSFA
tensionrevert DQTENDIS // DSTENSRE
tensionincrease DSTENSIN
tensionhigh1 DSTENSH2
tensionhigh2 DSTENSVH
tensionhigh3 DSTENSEH
tensionpulse1 DSTENSP1
tensionpulse2 DSTENSP2
$pitchshift tensioncharge 0
$pitchshift tensionfailed 0
$pitchshift tensionrevert 0
$pitchshift tensionincrease 0
$pitchshift tensionhigh1 0
$pitchshift tensionhigh2 0
$pitchshift tensionhigh3 0
$pitchshift tensionpulse1 0
$pitchshift tensionpulse2 0
tensionaura DQTENAUR
tensionaura5 DQTENAR1
tensionaura20 DQTENAR2
tensionaura50 DQTENAR3
tensionaura100 DQTENAR4
tensionaura250 DQTENAR5
tensionaura500 DQTENAR6
tensionaura1000 DQTENAR7
$pitchshift tensionaura 0
$pitchshift tensionaura5 0
$pitchshift tensionaura20 0
$pitchshift tensionaura50 0
$pitchshift tensionaura100 0
$pitchshift tensionaura250 0
$pitchshift tensionaura500 0
$pitchshift tensionaura1000 0
$random tensionpulserand { tensionpulse1 tensionpulse2 }
$pitchshift tensionpulserand 0
$limit tensioncharge 0
$limit tensionfailed 0
$limit tensionrevert 0
$limit tensionincrease 0
$limit tensionhigh1 0
$limit tensionhigh2 0
$limit tensionhigh3 0
$limit tensionpulse1 0
$limit tensionpulse2 0
$limit tensionpulserand 0
fistswingheavy11 DQPNSW11
fistswingheavy12 DQPNSW12
fistswingheavy13 DQPNSW13
fistswingheavy14 DQPNSW14
fistswingheavy21 DQPNSW21
fistswingheavy22 DQPNSW22
fistswingheavy23 DQPNSW23
fistswingheavy24 DQPNSW24
$random fistswingheavy1 { fistswingheavy11 fistswingheavy12 fistswingheavy13 fistswingheavy14 }
$random fistswingheavy2 { fistswingheavy21 fistswingheavy22 fistswingheavy23 fistswingheavy24 }
$random fistswingheavy0 { fistswingheavy1 fistswingheavy2 }
fistswingmedium11 DQPNSW31
fistswingmedium12 DQPNSW32
fistswingmedium13 DQPNSW33
fistswingmedium14 DQPNSW34
fistswingmedium21 DQPNSW41
fistswingmedium22 DQPNSW42
fistswingmedium23 DQPNSW43
fistswingmedium24 DQPNSW44
$random fistswingmedium1 { fistswingmedium11 fistswingmedium12 fistswingmedium13 fistswingmedium14 }
$random fistswingmedium2 { fistswingmedium21 fistswingmedium22 fistswingmedium23 fistswingmedium24 }
$random fistswingmedium0 { fistswingmedium1 fistswingmedium2 }
fistswinglight11 DQPNSW51
fistswinglight12 DQPNSW52
fistswinglight13 DQPNSW53
fistswinglight14 DQPNSW54
fistswinglight21 DQPNSW61
fistswinglight22 DQPNSW62
fistswinglight23 DQPNSW63
fistswinglight24 DQPNSW64
$random fistswinglight1 { fistswinglight11 fistswinglight12 fistswinglight13 fistswinglight14 }
$random fistswinglight2 { fistswinglight21 fistswinglight22 fistswinglight23 fistswinglight24 }
$random fistswinglight0 { fistswinglight1 fistswinglight2 }
fistswing DSFISTGO
fistswingheavy DSFISTG1
fistswingmedium DSFISTG2
fistswinglight DSFISTG3
$pitchshift fistswing 0
$pitchshift fistswingheavy 0
$pitchshift fistswingmedium 0
$pitchshift fistswinglight 0
fisthitberserk DSFISTH2
$pitchshift fisthitberserk 0
FistHitWall DSFISTW1
fisthitberserkwall DSFISTW2
$pitchshift FistHitWall 0
$pitchshift fisthitberserkwall 0
$limit Fistswing 0
$limit Fistswingheavy 0
$limit Fistswingheavy1 0
$limit Fistswingheavy2 0
$limit Fistswingmedium 0
$limit Fistswingmedium1 0
$limit Fistswingmedium2 0
$limit Fistswinglight 0
$limit Fistswinglight1 0
$limit Fistswinglight2 0
$limit FistHit 0
$limit FistHitWall 0
$limit fisthitberserk 0
$limit fisthitberserkwall 0
$random generalequip { genequip1 genequip2 genequip3 }
genequip1 equip1
genequip2 equip2
genequip3 equip3
$limit genequip1 0
$limit genequip2 0
$limit genequip3 0
crisisattack CRISATK1
crisisattack2 CRISATK2
diaarrowfly DSBOSPIT
diaarrowfly2 DSBOSPI2
$limit crisisattack 0
$limit crisisattack2 0
// Ambient Sounds
$random amb1 { growls1 growls2 growls3 }
growls1 GROWL //Demon Growl
growls2 GROWL2 //Demon Growl
growls3 GROWL3 //Demon Growl
$limit amb1 32
amb2 BLUBBER //Slime or Lava Blubbs
$limit amb2 32
amb3 DONG //Gong
$limit amb3 32
amb4 DROPLET //Water Drop in Cellar
$limit amb4 32
amb5 FEUER //Fire
$limit amb5 32
amb6 HUM //Noise in a Cellar or Hallway
$limit amb6 32
amb7 PC //PC noise, the one from KZDoom
$limit amb7 32
amb8 FORCEF //Dumb soundung noise, forcefield kinda
$limit amb8 32
amb9 FIZZLE //Fizzling engines or powercores
$limit amb9 32
amb10 ENGINE //Very loud noise of a engine
$limit amb10 32
amb11 ENGINE2 //Another dumb BUT SCARY noise of a forcefield or engine
$limit amb11 32
amb12 WATER //It's a river :)
$limit amb12 32
amb13 WIND //Well, it's wind!
$limit amb13 32
amb14 COMPUTE //Sound of a calculating machine
$limit amb14 32
amb15 ENGINE3 //A very loud noise of an engine
$limit amb15 32
amb16 ENGINE4 //Another engine, good for tubes
$limit amb16 32
amb17 SCARY1 //A crying sound, scary!
$limit amb17 32
amb18 SCARY3 //Another scary sound
$limit amb18 32
amb19 SPIRIT //The spirit's sound from the Maze's strongest weapon, scary!
$limit amb19 32
amb20 SSEWER //Well, it's a sewer, with some kind of an echo effect, tunnels
$limit amb20 32
amb21 STROM //Forcefield!
$limit amb21 32
amb22 ENGINE5 //A spaceship engine for example :)
$limit amb22 32
amb23 COMPUTE2 //A computer console!
$limit amb23 32
amb24 ENGINE6 //Engine...
$limit amb24 32
amb25 ENGINE7 //Engine...
$limit amb25 32
$random amb26 { mscream1 mscream2 mscream3 mscream4 mscream5 mscream6 mscream7 mscream8 } //Male Screams [Hell]
mscream1 AMBSCRE0
mscream2 AMBSCRE2
mscream3 AMBSCRE5
mscream4 AMBSCRE6
mscream5 AMBSCRE7
mscream6 AMBSCRE8
mscream7 AMBSCRE9
mscream8 AMBSCREA
$limit amb26 32
$random amb27 { fscream1 fscream2 fscream3 fscream4 fscream5 fscream6 fscream7 } //Female Screams [Hell]
fscream1 AMBSCRE1
fscream2 AMBSCRE3
fscream3 AMBSCRE4
fscream4 AMBSCREB
fscream5 AMBSCREC
fscream6 AMBSCRED
fscream7 AMBSCREE
$limit amb27 32
amb28 AMBBERSE //Berserk Cry [Hell]
$limit amb28 32
amb29 AMBEVILC //Evil Words [Hell]
$limit amb29 32
amb30 AMBMOAN0 //Moaning [Hell]
$limit amb30 32
amb31 AMBMOAN1 //Moaning [Hell]
$limit amb31 32
amb32 AMBMOAN2 //More Moaning [Hell]
$limit amb32 32
amb33 AMBREVIV //Strange Cries [Hell]
$limit amb33 32
$random amb34 { crickets1 crickets2 } // Cricket ambience
crickets1 CRKETS1
crickets2 CRKETS2
$limit amb34 32
amb35 WIND1
$limit amb35 32
//Tormentor667 extra stuff
dsxtrabs DSXTRABS //Well, it's just like the BossEndSound :) *hehe, reverse it!*
$limit dsxtrabs 32
//Nmn added, NiGHTMARE found sounds
$random amb40 { baby1 baby2 } // crying baby, PSX Doom styled. Note this sound is randomised
baby1 AMBBABY1
baby2 AMBBABY2
$limit amb40 32
$random amb41 { hell1 hell2 hell3 hell4 hell5 hell6 } // strange hellish sounds
hell1 AMBHELL1
hell2 AMBHELL2
hell3 AMBHELL3
hell4 AMBHELL4
hell5 AMBHELL5
hell6 AMBHELL6
$limit amb41 32
amb42 AMBMACH3 // Machinery sounds, like a mining or storage crane
$limit amb42 32
amb43 AMBMACH4 // Machinery sounds, like a drill
$limit amb43 32
amb44 BUBBLEN1 // Bubbles of some sort, probably nukage
$limit amb44 32
$random amb45 { drip1 drip2 drip3 drip4 drip5 drip6 } // dripping sounds. Good for sewers and caverns
drip1 DRIP1
drip2 DRIP2
drip3 DRIP3
drip4 DRIP4
drip5 DRIP5
drip6 DRIP6
$limit amb45 32
amb46 FAN // a spinnin fan (finally)
$limit amb46 32
amb47 FRIDGE1 // interior sound of some machines
$limit amb47 32
amb48 INTERIOR // another basement-like sound
$limit amb48 32
amb49 LAVALP3 // lava flowing
$limit amb49 32
amb50 LAVALP4 // lava bubbling
$limit amb50 32
amb51 LOSTCITY // wind enclosed in some quarters
$limit amb51 32
amb52 PIPELP3 // pipes with something flowing in them
$limit amb52 32
$random amb53 { plead1 plead2 plead3 } // some men begging and crying
plead1 PLEAD1
plead2 PLEAD2
plead3 PLEAD3
$limit amb53 32
evilchant DMCHANT1
$limit evilchant 32
$AMBIENT 1 amb1 POINT RANDOM 20.0 35.0 0.5
$AMBIENT 2 amb2 POINT CONTINUOUS 0.5
$AMBIENT 3 amb3 POINT RANDOM 20.0 35.0 0.5
$AMBIENT 4 amb4 POINT RANDOM 20.0 35.0 0.5
$AMBIENT 5 amb5 POINT CONTINUOUS 0.5
$AMBIENT 6 amb6 POINT CONTINUOUS 0.5
$AMBIENT 7 amb7 POINT CONTINUOUS 0.5
$AMBIENT 8 amb8 POINT CONTINUOUS 0.5
$AMBIENT 9 amb9 POINT CONTINUOUS 0.5
$AMBIENT 10 amb10 POINT CONTINUOUS 0.5
$AMBIENT 11 amb11 POINT CONTINUOUS 0.5
$AMBIENT 12 amb12 POINT CONTINUOUS 0.5
$AMBIENT 13 amb13 POINT CONTINUOUS 0.5
$AMBIENT 14 amb14 POINT CONTINUOUS 0.5
$AMBIENT 15 amb15 POINT CONTINUOUS 0.5
$AMBIENT 16 amb16 POINT CONTINUOUS 0.5
$AMBIENT 17 amb17 POINT RANDOM 20.0 35.0 0.5
$AMBIENT 18 amb18 POINT RANDOM 20.0 35.0 0.5
$AMBIENT 19 amb19 POINT RANDOM 20.0 35.0 0.5
$AMBIENT 20 amb20 POINT CONTINUOUS 0.5
$AMBIENT 21 amb21 POINT CONTINUOUS 0.5
$AMBIENT 22 amb22 POINT CONTINUOUS 0.5
$AMBIENT 23 amb23 POINT CONTINUOUS 0.5
$AMBIENT 24 amb24 POINT CONTINUOUS 0.5
$AMBIENT 25 amb25 POINT CONTINUOUS 0.5
// Extra Ambient Sounds for DVII-DS
$AMBIENT 26 amb34 POINT RANDOM 1.0 30.0 0.5
$AMBIENT 27 amb35 POINT CONTINUOUS 0.5
// $AMBIENT 28 amb36 POINT CONTINUOUS 0.5
// $AMBIENT 29 amb37 POINT CONTINUOUS 0.5
// $AMBIENT 30 amb38 POINT CONTINUOUS 0.5
// $AMBIENT 31 amb39 POINT CONTINUOUS 0.5
// $AMBIENT 32 amb54 POINT CONTINUOUS 0.5
// $AMBIENT 33 amb55 POINT CONTINUOUS 0.5
// $AMBIENT 34 amb56 POINT CONTINUOUS 0.5
// $AMBIENT 35 amb57 POINT CONTINUOUS 0.5
// More Ambient Sounds by Tormentor667
$AMBIENT 36 amb26 POINT RANDOM 1.0 30.0 0.5
$AMBIENT 37 amb27 POINT RANDOM 1.0 30.0 0.5
$AMBIENT 38 amb28 POINT RANDOM 1.0 30.0 1.0
$AMBIENT 39 amb29 POINT RANDOM 1.0 30.0 1.0
$AMBIENT 40 amb30 POINT RANDOM 1.0 30.0 0.5
$AMBIENT 41 amb31 POINT RANDOM 1.0 30.0 0.5
$AMBIENT 42 amb32 POINT RANDOM 1.0 30.0 0.5
$AMBIENT 43 amb33 POINT RANDOM 1.0 30.0 0.5
$AMBIENT 44 amb40 POINT RANDOM 20.0 35.0 0.5
$AMBIENT 45 amb41 POINT RANDOM 1.0 30.0 0.5