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LANGUAGE.txt
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LANGUAGE.txt
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[enu default]
// Monster NameTags
DSPARIL1TAG = "\cfD'Sparil\c- (w/ Chaos Serpent Mount)";
SECRETMESSAGE = "You've found an important secret!";
OPTMNU_TILTPLUSPLUS = "Customize Tilt++";
TILTPLUSPLUSMNU_TITLE = "Tilt++ Options";
TILTPLUSPLUSMNU_STRAFETILT_TITLE = "Strafe Tilting";
TILTPLUSPLUSMNU_MOVETILT_TITLE = "Movement Tilting";
TILTPLUSPLUSMNU_TURNTILT_TITLE = "Turn Tilting";
TILTPLUSPLUSMNU_UNDERWATERTILT_TITLE = "Underwater Tilting";
TILTPLUSPLUSMNU_DEATHTILT_TITLE = "Death Tilting";
// Generic reusable labels
TILTPLUSPLUSMNU_ENABLED = "Enabled";
TILTPLUSPLUSMNU_SPEED = "Speed";
TILTPLUSPLUSMNU_ANGLE = "Angle";
TILTPLUSPLUSMNU_SCALAR = "Intensity";
TILTPLUSPLUSMNU_INVERT = "Invert";
// Help text
TILTPLUSPLUSMNU_HELPTEXT_STRAFETILT = "Enable strafe tilting.";
TILTPLUSPLUSMNU_HELPTEXT_STRAFETILT_INVERT = "Invert the strafe tilting direction.";
TILTPLUSPLUSMNU_HELPTEXT_STRAFETILT_SPEED = "How fast strafe tilting occurs.";
TILTPLUSPLUSMNU_HELPTEXT_STRAFETILT_ANGLE = "Maximum angle to tilt the view while strafing.";
TILTPLUSPLUSMNU_HELPTEXT_MOVETILT = "Enable movement tilting.";
TILTPLUSPLUSMNU_HELPTEXT_MOVETILT_SPEED = "How fast to tilt the view while moving.";
TILTPLUSPLUSMNU_HELPTEXT_MOVETILT_ANGLE = "Maximum movement tilting angle.";
TILTPLUSPLUSMNU_HELPTEXT_MOVETILT_SCALAR = "Overall movement tilting intensity.";
TILTPLUSPLUSMNU_HELPTEXT_TURNTILT = "Enable horizontal-look tilting.";
TILTPLUSPLUSMNU_HELPTEXT_TURNTILT_INVERT = "Invert the turn tilting direction.";
TILTPLUSPLUSMNU_HELPTEXT_TURNTILT_SCALAR = "Overall turn tilting intensity.";
TILTPLUSPLUSMNU_HELPTEXT_UNDERWATERTILT = "Enable slow tilting while submerged underwater.";
TILTPLUSPLUSMNU_HELPTEXT_UNDERWATERTILT_SPEED = "How fast to tilt the view while underwater.";
TILTPLUSPLUSMNU_HELPTEXT_UNDERWATERTILT_ANGLE = "Maximum underwater tilting angle.";
TILTPLUSPLUSMNU_HELPTEXT_UNDERWATERTILT_SCALAR = "Overall underwater tilting intensity.";
TILTPLUSPLUSMNU_HELPTEXT_DEATHTILT = "Tilt the view when player is dead.";
TILTPLUSPLUSMNU_HELPTEXT_DEATHTILTANGLE = "Raw Angle to Tilt view when player dies.";
TILTPLUSPLUSMNU_HELPTEXT_DEATHTILTANGLE_ERROR = "Variation to Death-Tilt Angle.";
//
MNU_CHOOSECLASS = "SELECT YOUR CHARACTER:";
MNU_CHOOSESKILL = "CHOOSE DIFFICULTY LEVEL:";
// First the self-kills, then the other-kills
OB_SUICIDE = "%o gave up on life.";
OB_FALLING = "%o suddenly stopped at the end.";
OB_CRUSH = "%o got pressed for time.";
OB_EXIT = "%o flipped the no-no switch.";
OB_WATER = "%o forgot water isn't for breathing.";
OB_SLIME = "%o became positively radiant.";
OB_LAVA = "%o got the mother of all hotfoots.";
OB_BARREL = "%o shot a barrel.";
OB_SPLASH = "%o splashed some damage.";
OB_R_SPLASH = "%o tried to star in an action flick.";
OB_ROCKET = "%o remembered too late that rockets aren't food.";
OB_KILLEDSELF = "%o ceased to exist.";
OB_HELLCORE = "%o overheated trying to harness the power of Hellcore.";
QUITMSG1 = "\c[FloraBlue]It might look bleak now, but if you give up, the demons win and Earth is truly lost!";
QUITMSG2 = "\cqWhat the hell do you think you're doing?! You're not giving up on Earth now, are you?!";
QUITMSG3 = "\caWhat's wrong, young mortal?\n\caToo much for you to handle?!\n\ca*cackle*";
QUITMSG4 = "\caSure, go ahead and flee, weakling!\n\caYour fleeing means the universe\n\caitself will soon belong to us!";
QUITMSG5 = "\ctYou can run, but you can't hide from the Hellstar's omnipresense!";
QUITMSG6 = "\cdSauron is out there somewhere,\n\cdwe can't stop until we've crushed him!";
QUITMSG7 = "\c[FloraBlue]It might look bleak now, but if you give up, the demons win and Earth is truly lost!";
QUITMSG8 = "\cqWhat the hell do you think you're doing?! You're not giving up on Earth now, are you?!";
QUITMSG9 = "\caWhat's wrong, young mortal?\n\caToo much for you to handle?!\n\ca*cackle*";
QUITMSG10 = "\caSure, go ahead and flee, weakling!\n\caYour fleeing means the universe\n\caitself will soon belong to us!";
QUITMSG11 = "\ctYou can run, but you can't hide from the Hellstar's omnipresense!";
QUITMSG12 = "\cdSauron is out there somewhere,\n\cdwe can't stop until we've crushed him!";
QUITMSG13 = "\ctIt is wise for you to flee, mortal human. I would crush you into atoms in the beat of your heart!";
QUITMSG14 = "\ctIt is wise for you to flee, mortal human. I would crush you into atoms in the beat of your heart!";
// Doom 1
//" \n"
//Up to 20 lines. :V
E1TEXT =
"What in the name of the Goddess is going on?!\n"
"As your vision fades into black from the chaos\n"
"around you, you reflect that you're once again\n"
"facing the hellspawn demons, but they seem to\n"
"not recognize you as their past enemy turned\n"
"HaSatan.\n"
"\n"
"You think about all of the technology you saw\n"
"around you in the past few locations, and the\n"
"weird landscape outdoors, almost as if it's\n"
"not either Zendarian or Earth, but another\n"
"world.\n"
"\n"
"Wait a second... Xenos... he did this, didn't\n"
"he?! He sent you into the distant past, the\n"
"'Doom War' he was involved in over 150 years\n"
"ago! And this must be one of the famous\n"
"theatres where the war took place: Phobos.\n"
"\n"
"However, as you regain consciousness, a feel-\n"
"ing of familiarity flashes through your heart.\n"
"Hell. You feel it's pulse, it's aura. You're\n"
"not on Phobos anymore, either. That's for sure...";
E2TEXT =
"As the Cyberdemon lord's body explodes, you\n"
"giggle lightly to yourself. This was the first\n"
"one you've met since being sent into the past.\n"
"Hell must've still been trying to mass create\n"
"them at this point in history. ~160 years is a\n"
"lot of time for them to churn out those guys,\n"
"after all.\n"
"\n"
"However, you know where you were: Deimos, the\n"
"2nd theatre of the 'Doom Wars', and you know\n"
"even as you walk to the edge of the Tower of\n"
"Babel, what awaits below...\n"
"\n"
"Hell, the REAL thing this time, and not a middle\n"
"realm. You look over the landscape and notice\n"
"this is NOT a part of Hell you've really seen\n"
"before, but somewhere down there, Xenos' past\n"
"self, Baphomet, and the other 12 gatekeepers are\n"
"likely aware of your existence by now, and who\n"
"can know their next moves?\n"
"\n"
"You take a deep breath and dive feet first into\n"
"the infernal realm, yet once again...";
E3TEXT =
"The first Spider Mastermind, still just as\n"
"chaotic a foe as any other you've faced...\n"
"Your history lessons from the UAC mentioned it\n"
"was the 'leader' of the invasion, or at least\n"
"that was likely the job Baphomet and his ilk\n"
"had assigned it to...\n"
"\n"
"Noticing a gateway opening up nearby, you also\n"
"remember the original heroic marine of the war\n"
"used a similar gate to escape Hell and back to\n"
"Earth. However that Earth was already under siege\n"
"by Hell, having attacked it at the same time as\n"
"Mars and its' moons...\n"
"\n"
"You also realized by now, you've all but filled\n"
"the shoes of Cpl. Taggart, the fateful hero of\n"
"the 'Doom Wars', so it seems you're going to need\n"
"to continue this for a while... Just what in the\n"
"universe is present!Xenos trying to do here? Is\n"
"this some kind of history lesson he's trying to\n"
"teach you?\n"
"\n"
"You certainly don't find this very enlightening...";
E4TEXT =
"Another Mastermind and a couple more Cyber-\n"
"demons vanquished...\n"
"\n"
"A lot of the events of this recent quest were\n"
"not known to you or most of the UAC, as Cpl.\n"
"Taggart had decided to withhold that informa-\n"
"tion from most of the general public...\n"
"\n"
"However, upon your arrival on Earth, you had\n"
"noticed the gruesome site of a rabbit's head\n"
"skewered on a pike, and you saw a nametag on it:\n"
"Daisy. Taggart had been mentioned to have a pet\n"
"rabbit with that name. You sigh, the poor guy\n"
"probably suffered in silence over the bunny...\n"
"\n"
"Still, you remember even in the wake of this\n"
"Mastermind's death, the 'Doom Wars' continue\n"
"on Earth, and even more death and destruction\n"
"is in store. Xenos' seems intent on keeping\n"
"you here for this personal delve into Hell\n"
"and Earth's bloody history.\n"
"\n"
"Time to try and save Earth yet again...";
// Doom 2
C1TEXT =
"Your anger simmers. Upon arriving at the Star-\n"
"port proper, you felt your powers dissipate and\n"
"weaken AGAIN, starting you from square one once\n"
"more...\n"
"\n"
"You wonder why Xenos thought THAT was necessary?\n"
"It was bad enough to have your powers reset when\n"
"he dumped you on Phobos, and now you have to do\n"
"this yet -again-.\n"
"\n"
"Regaining your focus, you remembered info that\n"
"the marine hero of the war had come to this star\n"
"port to disable a hellish forcefield that was\n"
"preventing the first of the 'Starport Exodus' ships\n"
"filled with most of Earth's surviving human pop-\n"
"ulation from escaping into space. Now it's up\n"
"to you to do it in his place...\n"
"\n"
"Being Earth's unwitting heroine in your own time\n"
"was taxing enough, but now you might end up being\n"
"the planet's heroine 160 years before you should\n"
"be. Hope you're ready for those demons... because\n"
"Baphomet and the gatekeepers are waiting for you.";
C2TEXT =
"You sigh in relief, flipping the forcefield's\n"
"shutdown switch. The Starport Exodus ship then\n"
"is seen quickly escaping into space...\n"
"\n"
"You sit down and take a quick rest, when you\n"
"suddenly hear a familiar voice. XENOS. Your\n"
"version of him from your time.\n"
"\n"
"Your telepathic conversation reveals he had\n"
"to contact you since you don't have access\n"
"to UAC's communication grid. He tells you that\n"
"you must go to the heart of a nearby city\n"
"where the source portal for the hellish inv-\n"
"asion is located, and that you might be able\n"
"to shut it down there.\n"
"\n"
"Deciding to postphone chewing him out about\n"
"this until later, you tell him you'll head\n"
"there but that he needs to start explaining\n"
"his intent for you in all of this VERY soon.\n"
"\n"
"He merely says that you can still trust him...\n"
"You say that you'll have yet to see of that...";
C3TEXT =
"During your gallivant through the city, you and\n"
"Xenos have discussed the purpose of this 'history\n"
"lesson'.\n"
"\n"
"He claims he himself had been put through a\n"
"similar lesson during his original gatekeeper's\n"
"training, in order to be prepared for anything\n"
"Hell or even their enemies would throw at him.\n"
"\n"
"He felt you needed to have an up close and per-\n"
"sonal experience to what the 'Doom Wars' entailed\n"
"and that all of your powers being reset was a\n"
"temporary condition of this 'quest' and that\n"
"once you achieved victory, you would return to\n"
"the present, and your powers as they were then.\n"
"\n"
"He explains for now though, you must re-enter\n"
"Hell yet -AGAIN-, now in order to stop Baphomet\n"
"himself, as Cpl. Taggart had to in the original\n"
"timeline. He also warns you to be weary, in\n"
"case his past self were to intervene... And\n"
"as you fall back into the infernal abyss, you\n"
"can only wonder what he meant by that...";
C4TEXT =
"As Baphomet's image collapses inward, you feel\n"
"a strange presence almost becoming extinguished.\n"
"\n"
"Your senses felt this presence as familiar to\n"
"Xenos... his self from this timeline. He and\n"
"the other 12 gatekeepers must've tried to make\n"
"a final rush at you from beyond the veil to\n"
"defend Baphomet, but did so just a bit too\n"
"late... You only feel his faint aura, and that\n"
"of one other gatekeeper.\n"
"\n"
"Xenos, YOUR Xenos, explains that this was also\n"
"the event that caused Hell's control to shift\n"
"from that of Lucifer's, to HIS... You know who\n"
"he means... SAURON. This was when he capitalized\n"
"on Lucifer's weakening from the death of Bapho-\n"
"met, setting the chain of events in motion...\n"
"that 150 years later led to YOUR 1ST and origin-\n"
"al journey to defeat him, rescue Andy, and save\n"
"Earth from Hell once more...\n"
"\n"
"However in an instant, you feel yourself black-\n"
"out... as YOUR Xenos gives a cry of surprise...";
C5TEXT =
"Curiously, you stumble into the weird teleport-\n"
"er, and finding yourself in a large room with the\n"
"strangest looking blue walls you ever saw.\n"
"\n"
"Xenos explains that you've found a hidden fort-\n"
"ress in Hell, built mostly by HUMANS, not demons.\n"
"Wondering what humans were foolish enough to do\n"
"this, he responds to explain of a troublesome,\n"
"genocidal group from over 200 years before the\n"
"'Doom War', known as the 'Third Reich'.\n"
"\n"
"He explains though that these humans were fair-\n"
"ly stupid and you should have no problem dealing\n"
"with them...\n"
"\n"
"Yeah, you'll see about that... you guess...\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"";
C6TEXT =
"Xenos chuckles at you nervously. Apparently he\n"
"was just a LITTLE off about those 'Nazi' guys\n"
"being no threat. Man those guys were gung ho\n"
"with trying to kill you, and the Pinkies they\n"
"had littered around where more than happy to\n"
"assist them.\n"
"\n"
"Now you only wonder what's waiting for you in\n"
"this red-bricked madhouse.\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"";
// Plutonia
P1TEXT =
"For the last few hours, Xenos has been freaking\n"
"out over his apparent lack of ability to pull\n"
"you back to the present after your climatic bat-\n"
"tle with Baphomet, as your powers -once again- have\n"
"been reset to square one...\n"
"\n"
"Though you know him to have something of a trick-\n"
"ster mentality, you can tell this time he's not\n"
"lying, and is legitimately perplexed and anxious\n"
"about all of this...\n"
"\n"
"...until you defeated that 'guardian' and the\n"
"'Accelerator' it referenced. Then you realize\n"
"something. This device resembles the 'Quantum\n"
"Accelerator' devices from Earth in the present,\n"
"the same devices used to create an anti-Hellgate\n"
"network around Earth to shield them from wider\n"
"scale Hell invasions via super-portals...\n"
"\n"
"Xenos also thinks he's come to a realization,\n"
"but he tells you he wants to be sure of his\n"
"guess before he goes into more detail, and you\n"
"sigh dejectedly as you once again set out...";
P2TEXT =
"Well! That Arch-Vile maze was a real hoot,\n"
"wasn't it? Still you survived and you've app-\n"
"arently found the prototype Quantum Acceler-\n"
"ator... Which you promptly deactivate.\n"
"\n"
"Xenos also has explained that in all of this,\n"
"he believes his past self, the one from this\n"
"time, is responsible for keeping you in this\n"
"'simulation' of history, using his powers to\n"
"try for revenge against his master's slayer...\n"
"\n"
"In other words, you're now on a crash course\n"
"to battle Past!Xenos, the demon gatekeeper who\n"
"in the present becomes your trickster major\n"
"-domo-slash-'friend'.\n"
"\n"
"Xenos also explains his past self is likely a\n"
"fair deal stronger than he is currently, due\n"
"to the whole 'reincarnation after his first\n"
"death' thing. Wonderful! Simply wonderful!!\n"
"\n"
"Oi, you can only dreadfully anticipate the in-\n"
"evitable showdown to come as you move forward...";
P3TEXT =
"As your fight against the abyss continues, Xenos\n"
"has informed you more on this point in history...\n"
"His past self, and the other surviving gatekeeper\n"
"from the Baphomet fight had fought to decide whose\n"
"plan would be brought to fruition, and Xenos was\n"
"the victor, at the cost of his surviving brother's\n"
"life in combat.\n"
"\n"
"Past!Xenos plan is to manipulate the prototype\n"
"quantum accelerators to keep portals to Hell open\n"
"permanently on Earth and to take revenge against\n"
"the one who destroyed his master... Who is now\n"
"-YOU- instead of the original marine hero.\n"
"\n"
"Xenos also tells you that battling his past self\n"
"might not end up as harrowing as he once thought,\n"
"as he recalled taking the form of a 'brain-\n"
"spitter', the same kind of creature Baphomet\n"
"took the form of in the climatic battle, and a\n"
"similar strategy should ultimately suffice...\n"
"\n"
"That's good to hear. Hopefully he's not lying\n"
"or off about this, as you push on back into Hell.";
P4TEXT =
"With his death throes, Past!Xenos shrivels away\n"
"into non-existence, and the shards of the final\n"
"prototype accelerator go with him. Earth is safe\n"
"once again, and Present!Xenos realizes he can\n"
"take you back home to the present, and does so\n"
"quickly, returning you to your time, and your\n"
"full powers. Good to be home and back to normal\n"
"again!\n"
"\n"
"Xenos laments his past self, reflecting on how\n"
"little he had truly known of Hell and it's real\n"
"nature and scope back then. Baphomet had kept\n"
"him and his 12 brothers into the dark of the ex-\n"
"istence of Lucifer, and a vast majority of the\n"
"abyss itself. 13 smaller tools to assist one\n"
"larger tool to a former HaSatan, etc...\n"
"\n"
"After a stern talk with Xenos, he agrees to at\n"
"least ask for your permission before sending\n"
"you off into any more of these 'history less-\n"
"ons', and you suppose it's the best you're\n"
"gonna get from the guy for now. Ruling Hell is\n"
"still not your -TRUE- job in the end anyways...";
P5TEXT =
"Looks like Past!Xenos laid a little trap you\n"
"blundered into in the form of this Cyberdemon\n"
"filled detour. You gird yourself, hoping that\n"
"your still-not-full-power is still efficient\n"
"enough to deal with these guys...\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"";
P6TEXT =
"Unfortunately, your 'detour' isn't yet finished\n"
"as you find yourself in a place vaguely familiar,\n"
"yet not. This place reminds you of the entrance\n"
"of that UAC Starport on Earth, but you feel Hell's\n"
"presence in VAST numbers here, numbers starting\n"
"to border the amount you had to deal with during\n"
"your first ever quest to stop these guys when\n"
"Sauron commanded them.\n"
"\n"
"Past!Xenos might not know WHO you are, or where\n"
"you really come from, but he must be getting real\n"
"nervous at this point to throw such a large force\n"
"your way...\n"
"\n"
"That in your mind, you decide it's time to make\n"
"him -SWEAT-, and show him just who he's truly try-\n"
"ing to mess with.\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"";
// TNT
T1TEXT =
"As you escape those labs behind you, you recall\n"
"Xenos' shock at being unable to pull you back to\n"
"the present after Baphomet's death, even as you\n"
"had your powers reset once again...\n"
"\n"
"He explains that what you've ended up in is very\n"
"different to how things should've gone. His past\n"
"self and a surviving gatekeeper had conceived\n"
"plans of revenge against Earth, and that they\n"
"fought honorably to establish whose plan would\n"
"be used, with the loser dying in addition.\n"
"\n"
"In the original timeline, Xenos had won that\n"
"battle, but he realizes in THIS timeline, his\n"
"surviving brother somehow turned the tables\n"
"and won, and now you must deal with this, a\n"
"shift in the timeline that Xenos has absolutely\n"
"no idea on what to prepare you for.\n"
"\n"
"That and a gatekeeper whose personality you have\n"
"no understanding of. This is just the thing you\n"
"wanted to hear, wasn't it?? You sigh and press\n"
"forward to find this new gatekeeper quickly...";
T2TEXT =
"Hearing the stamping of heavy machinery ahead,\n"
"you realize Xenos' brother is not taking your\n"
"presence lightly. He's planning a blood feast\n"
"on you and Earth, but after everything you've\n"
"gone through, even your legendary patience is\n"
"being stretched VERY thin.\n"
"\n"
"The 'Evilution'. Xeno explains that it is a\n"
"sort of Hellish starship that seems to be in\n"
"orbit around the planet Jupiter and it's moon\n"
"Io. It was the hallmark of his brother's orig-\n"
"inal plan, and now it's finally seeing use on\n"
"the planes of your own reality.\n"
"\n"
"You realize it's time to stop playing totally\n"
"nice and jack up the pressure on Hell and Xenos'\n"
"brother, and sail on forward into battle once\n"
"more...\n"
"\n"
"\n"
"\n"
"\n"
"";
T3TEXT =
"Well then! Of course the 'Evilution' would've\n"
"held a major portal to the abyss within it. You\n"
"sigh dejectedly. You've gotten pretty tired of\n"
"putting up with Hell's temper tantrums. Yeah,\n"
"you had to put down Baphomet. He was evil, he\n"
"was wrecking Earth and certainly would've wreck-\n"
"ed other worlds had he been given a chance...\n"
"\n"
"Xenos then chimes in, having been trying to\n"
"learn more about the real intentions of his\n"
"brother gatekeeper. Xenos laments that said\n"
"brother seems to be taking a similar path to\n"
"Baphomet and has converted himself into a\n"
"'demon-spitter', similar to the large skull\n"
"like thing you saw Baphomet as back on Earth.\n"
"\n"
"Xenos believes a similar strategy will suff-\n"
"ice in dealing with his brother, but you can\n"
"only wonder if it'll really be that easy.\n"
"\n"
"Scrunching your nose at the unpleasant odor\n"
"of sulfur ahead, you jump back into Hell for\n"
"the THIRD time, intent on finishing it for good.";
T4TEXT =
"With one final ear-rending scream, Xenos' bro-\n"
"ther erupts into a cataclysmic vortex of bloody\n"
"aether and then all is silent. The hellspawn\n"
"and their many corpses vanish around you...\n"
"\n"
"Xenos chimes in, telling you to prepare to be\n"
"taken back, and with a blue flash of light,\n"
"you find yourself home and at your full powers\n"
"again. Apparently Andy and the kids are out\n"
"at the moment too, as you settle in...\n"
"\n"
"That's just fine with you. You need time to\n"
"reflect on this out-of-control 'history le-\n"
"son' of Xenos'. He contacts you immediately,\n"
"giving a sort of meek apology for that final\n"
"stretch of things where he had lost control.\n"
"\n"
"After a lengthy discussion with your 'major-\n"
"domo'-slash-'friend', he agrees to inform you\n"
"when he wants to do this kind of thing and to\n"
"ask your permission first. You suppose it's\n"
"the best you're gonna get from your 'trickster'\n"
"of a friend from Hell on this subject...";
T5TEXT =
"Woah! This place feels vaguely familiar... like\n"
"Halmunpatra on Earth during your original quest\n"
"to rescue Andy and defeat Sauron. It's not the\n"
"same region of Egypt, but the architecture is\n"
"definitely similar.\n"
"\n"
"It might not be the Desert Temple, but a tomb\n"
"is still a tomb, and those usually have some\n"
"nasty things waiting about. Be careful.\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"";
T6TEXT =
"What the?? Well, this place is definitely a far\n"
"cry from what you've been seeing lately. You\n"
"almost think it were possible to take a vacation\n"
"of some kind in this Caribbean paradise...\n"
"\n"
"Sadly the sounds of a Cyberdemon's iron hooves\n"
"alert you that this isn't the vacation spot you\n"
"thought it was.\n"
"\n"
"Of course, you understand that Hell doesn't give\n"
"any cares as to WHAT or WHERE it attacks as long\n"
"as there's blood and gore to be consumed in the\n"
"process. They are dead set and determined to get\n"
"Earth, and you as well, back for the death of\n"
"Baphomet.\n"
"\n"
"Well, maybe you can at least clean this small\n"
"part of Earth out of demonic influence, for a\n"
"little while...\n"
"\n"
"Maybe even take in some sights and make a note\n"
"to visit this place when you get back home to\n"
"your own time and universe...";
// Heretic dialogue ||
HE1TEXT =
"Those iron skull creatures back there were pretty\n"
"scary looking, considering you've had your powers\n"
"reduced after you were sent back to this freakish realm...\n"
"\n"
"Speaking of such place... it looked a lot like a\n"
"large city having fallen into ruin, with all those\n"
"gargoyles, stone golems, those skeletal warriors\n"
"and those creepy, droning wizards...\n"
"\n"
"There's one thing that looked sort of familiar to\n"
"you... that trident symbol... it seemed like some-\n"
"thing you recall from recent events... in\n"
"particular, the wizards you've been fighting wore\n"
"robes with the symbol embedded on them...\n"
"\n"
"These monsters wouldn't happen to work for those\n"
"'Serpent Riders' you and your friends faced a cou-\n"
"ple of years ago, are they? You don't remember\n"
"seeing most of these guys during those events...\n"
"\n"
"However you suddenly find yourself in a new realm\n"
"which feels way too familiar to you...";
HE2TEXT =
"'Hell's Maw' indeed! It certainly felt like a\n"
"taste of Hell, with those Maulotaurs back there!\n"
"You certainly -DO- remember them from your battles\n"
"with the Serpent Riders. Apparently D'Sparil,\n"
"weakest of the Riders, is the one behind all of this...\n"
"\n"
"The portals guarded by those Maulotaurs seem to\n"
"have led you to yet another place, but it feels\n"
"like the energies of the world you were in be-\n"
"fore, but deeper into the earth...\n"
"\n"
"It looks like this might be D'Sparil's hideout,\n"
"and this must be a world he once conquered and\n"
"you've been sent back in time, so it looks like\n"
"you need to take care of the robed bastard one\n"
"more time...\n"
"\n"
"Time to get your weapons ready, girl... and kick\n"
"some Serpent Rider butt. Maybe get back home to\n"
"your own time too... that'd be nice...\n";
HE3TEXT =
"Well, that's that... D'Sparil falls after a long\n"
"battle. Unfortunately, you don't think it's over\n"
"after that -CURSE- he uttered out in his final\n"
"death throes.\n"
"\n"
"Sadly, after quickly rushing through the exit\n"
"portal, you find yourself not home, but now in\n"
"another new dimension.\n"
"\n"
"No contact with Xenos either... at this point\n"
"you're still on your own. You just have to keep\n"
"pressing on so you can get home or he gets in\n"
"contact with you.\n"
"\n"
"Still, you have to wonder what D'Sparil left\n"
"in these dimensions to send you here with that\n"
"odd curse of his... Maybe you'll solve some\n"
"riddles to help you clean up the Serpent Riders'\n"
"mess in your own time as well...\n";
HE4TEXT =
"As the army of Iron Liches fall, you sigh in\n"
"annoyance at the length of your current trek\n"
"across this unknown dimension...\n"
"\n"
"Suddenly, Xenos finally calls out and makes\n"
"contact with you, telling you that as you\n"
"already guessed, you were sent long into the\n"
"past, to the time of D'Sparil's attack on the\n"
"world of 'Parthoris', and that you're about to\n"
"step through into D'Sparil's Demesne...\n"
"\n"
"Asking Xenos if he can just get you back home\n"
"you find out that's not possible, and that the\n"
"answer might be found further in. In other\n"
"words, more fighting through these endless\n"
"dimensions, you guess.\n"
"\n"
"Wondering what D'Sparil's bodyguards think of\n"
"your actions back on Parthoris, you expect the\n"
"heaviest of hostility and hope it'll finally come\n"
"to a close in this realm... one way or another...\n";
HE5TEXT =
"OH GODDESS... all those flapping Maulotaurs!\n"
"Though not QUITE as dangerous as facing\n"
"D'Sparil was, he certainly built up one hell of\n"
"an army in his home dimension...\n"
"\n"
"But it's finally over. The portals they had\n"
"been guarding, you feel the flow of your own\n"
"world, your own time. Zendaria and the present\n"
"await on the other side, and you quickly run\n"
"into one of the portals.\n"
"\n"
"On the other side, you find yourself back in\n"
"Mosterferrato, your hometown, and all seems\n"
"right in the world again... Even your full\n"
"powers seem to have returned with you...\n"
"\n"
"However, you know those dimensions still exist\n"
"here in the present, and you can only wonder\n"
"if the situation in those realms have improved...\n"
"or else...\n"
"\n"
"Well, you can look into that some other time,\n"
"you need that rest and relaxation right now...";
// Strife Dialouges
// Random dialogs
TXT_RANDOM_PEASANT_01 = "Please don't hurt me.";
TXT_RANDOM_PEASANT_02 = "You have kind eyes, but someone like you needs to stay away from this place.";
TXT_RANDOM_PEASANT_03 = "I don't know anything. I swear!";
TXT_RANDOM_PEASANT_04 = "Go away or I'll call the guards!";
TXT_RANDOM_PEASANT_05 = "I wish sometimes that all these rebels would just learn their place and stop this nonsense.";
TXT_RANDOM_PEASANT_06 = "Just leave me alone, OK?";
TXT_RANDOM_PEASANT_07 = "I'm not sure, but sometimes I think that I know some of the acolytes.";
TXT_RANDOM_PEASANT_08 = "The order's got everything around here pretty well locked up tight.";
TXT_RANDOM_PEASANT_09 = "A w-woman walking free?! I don't know why the acolytes haven't come after you yet!";
TXT_RANDOM_PEASANT_10 = "I've heard that the order is really nervous about the front's actions around here.";
TXT_RANDOM_REBEL_01 = "There's no way the order will stand against us.";
TXT_RANDOM_REBEL_02 = "We're almost ready to strike. Macil's plans are falling in place.";
TXT_RANDOM_REBEL_03 = "We're all behind you, don't worry lass.";
TXT_RANDOM_REBEL_04 = "Don't get too close to any of those Crusader robots. They'll melt you down for scrap!";
TXT_RANDOM_REBEL_05 = "The day of our glory will soon come, and those who oppose us will be crushed!";
TXT_RANDOM_REBEL_06 = "Don't get too comfortable. We've still got our work cut out for us.";
TXT_RANDOM_REBEL_07 = "Macil says that you're the new hope, young lady. Bear that in mind. No.. no pressure or anything, I mean...";
TXT_RANDOM_REBEL_08 = "Once we've taken these charlatans down, we'll be able to rebuild this world as it should be.";
TXT_RANDOM_REBEL_09 = "Remember that you aren't fighting just for yourself, but for everyone here and outside.";
TXT_RANDOM_REBEL_10 = "As long as one of us still stands, we will win.";
TXT_RANDOM_AGUARD_01 = "Move along, you bouncy little annoyance!";
TXT_RANDOM_AGUARD_02 = "Follow the true faith, only then will you begin to understand.";
TXT_RANDOM_AGUARD_03 = "Only through death can one be truly reborn. A lesson everyone will learn eventually...";
TXT_RANDOM_AGUARD_04 = "I'm not here for you to talk my ears off. Go away before I start shooting!";
TXT_RANDOM_AGUARD_05 = "If I'd wanted to talk to you I would've told you so.";
TXT_RANDOM_AGUARD_06 = "A woman? Meh, not my problem. Someone else will deal with you eventually...";
TXT_RANDOM_AGUARD_07 = "You're either brave, or really stupid. Maybe both. Either way, go away woman!";
TXT_RANDOM_AGUARD_08 = "If the alarm goes off, you stay out of our way!";
TXT_RANDOM_AGUARD_09 = "The order will cleanse the world and usher it into the new era.";
TXT_RANDOM_AGUARD_10 = "You have a problem? No, thought not.";
TXT_RANDOM_BEGGAR_01 = "Alms for the poor?";
TXT_RANDOM_BEGGAR_02 = "What are you looking at? Don't pity me!";
TXT_RANDOM_BEGGAR_03 = "You wouldn't have any extra food, would you?";
TXT_RANDOM_BEGGAR_04 = "Those other surface people will never understand us. You on the other hand... perhaps...";
TXT_RANDOM_BEGGAR_05 = "Ha, the guards can't find us. Those idiots don't even know we exist.";
TXT_RANDOM_BEGGAR_06 = "One day everyone but those who serve the order will be forced to join us.";
TXT_RANDOM_BEGGAR_07 = "I can tell you pity us. You feel bad for us. Don't. We do not need your pity.";
TXT_RANDOM_BEGGAR_08 = "That look in your eye, you're different from the others, yet still not truly naive, are you?";
TXT_RANDOM_BEGGAR_09 = "The order will make short work of that pathetic front. Leave them as fast as you can, lass!";
TXT_RANDOM_BEGGAR_10 = "Watch yourself, lass. We know our enemies!";
TXT_RANDOM_PGUARD_01 = "We are the hands of fate. To earn our wrath is to find oblivion!";
TXT_RANDOM_PGUARD_02 = "The Order will cleanse the world of the weak and useless!";
TXT_RANDOM_PGUARD_03 = "Obey the will of the masters! Long Live the One God!";
TXT_RANDOM_PGUARD_04 = "Long life to the brothers of the Order!";
TXT_RANDOM_PGUARD_05 = "Free will is an illusion that binds the weak minded.";
TXT_RANDOM_PGUARD_06 = "Power is the path to glory. To follow the Order is to walk that path!";
TXT_RANDOM_PGUARD_07 = "Woman! I see a strength in your eyes I rarely see in anyone else. Take your place among the righteous, join us!";
TXT_RANDOM_PGUARD_08 = "The Order protects its own.";
TXT_RANDOM_PGUARD_09 = "Acolytes? Hmph. They've yet to see the full glory of the Order.";
TXT_RANDOM_PGUARD_10 = "Heheh, for a woman, you are much stronger than the rest. Join us among your rightful place in the Order!";
TXT_RANDOMGOODBYE_1 = "Alright then, Bye...";
TXT_RANDOMGOODBYE_2 = "Talk to you later...";
TXT_RANDOMGOODBYE_3 = "I better get going...";
TXT_HAVEENOUGH = "You seem to have enough!";
TXT_GOAWAY = "Go away!";
// Tip Texts
TXT_GTIP036 = "Tip #36: The 'Poison Cloud' spells will IGNORE the armor of Deggaris and Illucia if they wander into their areas of effect, so beware, or else a possibly quick death or near-death awaits."
TXT_PETRTIP001 = "Petra Tip #1 - ";
TXT_AILITIP001 = "Ailish Tip #1 - ";
// Footsteps
// Language Definitions
// This is where the footstep sounds for each texture are defined.
// The definition MUST be STEP_<texturename>
// Flats
// This is a list of flats that have footstep sounds associated with them.
// Items are separated by a colon ( : )
// If a flat/texture is not present in this list, then only the default sound will be
// played when it is walked on.
STEP_FLATS = "FWATER1:FWATER2:FWATER3:FWATER4:FLTWAWA1:"
"FLOOR0_1:FLOOR0_3:FLOOR1_7:FLOOR4_1:"
"FLOOR4_5:FLOOR4_6:TLITE6_1:TLITE6_5:"
"CEIL3_1:CEIL3_2:CEIL4_2:CEIL4_3:"
"CEIL5_1:FLAT2:FLAT5:FLAT18:"
"FLOOR0_2:FLOOR0_5:FLOOR0_7:FLAT5_3:"
"CRATOP1:CRATOP2:FLAT9:FLAT17:"
"FLAT19:COMP01:GRNLITE1:FLOOR1_1:"
"FLAT14:FLAT5_5:FLOOR1_6:CEIL4_1:"
"GRASS1:GRASS2:RROCK16:RROCK19:"
"FLOOR6_1:FLOOR6_2:FLAT10:MFLR8_3:"
"MFLR8_4:RROCK17:RROCK18:FLOOR0_6:"
"FLOOR4_8:FLOOR5_1:FLOOR5_2:FLOOR5_3:"
"FLOOR5_4:TLITE6_4:TLITE6_6:FLOOR7_1:"
"MFLR8_1:CEIL3_5:CEIL5_2:CEIL3_6:"
"FLAT8:SLIME13:SP_HOT1:BROWN96:BROWN144:GRAY1:GRAY2:GRAY4:GRAY5:GRAY7:GRAYBIG:GRAYPOIS:GRAYTALL:REDWALL:"
"GSTONE1:GSTONE2:MARBLE1:BROWNHUG:SW1GARG:SW2GARG:STARTAN1:STARTAN2:STARTAN3:"
"STONE:STONE2:STONE3:STONE4:STONE5:STONE6:BRICK4:"
"ZIMMER1:ZIMMER2:ZIMMER3:ZIMMER4:ZIMMER5:ZIMMER6:ZIMMER7:ZIMMER8:"
"METAL:METAL1:METAL2:METAL3:METAL4:METAL5:METAL6:METAL7:STEP1:STEP2:"
"GATE1:GATE2:GATE3:CEIL1_2:"
"CEIL1_3:SLIME14:SLIME15:SLIME16:COMPSPAN:DOORSTOP:"
"FLAT22:FLAT23:CONS1_1:CONS1_5:"
"CONS1_7:GATE4:FLAT4:TEKWALL4:COMPBLUE:SHAWN1:SHAWN2:SHAWN3:PIPES:FLAT1:"
"FLAT5_4:MFLR8_2:FLAT1_1:FLAT1_2:"
"FLAT1_3:FLAT5_7:FLAT5_8:GRNROCK:"
"RROCK01:RROCK02:RROCK03:RROCK04:"
"RROCK05:RROCK06:RROCK07:RROCK08:"
"RROCK09:RROCK10:RROCK11:RROCK12:"
"RROCK13:RROCK14:RROCK15:RROCK20:"
"SLIME09:SLIME10:SLIME11:SLIME12:"
"FLAT5_6:FLOOR3_3:FLAT20:CEIL3_3:"
"CEIL3_4:FLAT3:FLOOR7_2:DEM1_1:"
"DEM1_2:DEM1_3:DEM1_4:DEM1_5:"
"DEM1_6:CEIL1_1:FLAT5_1:FLAT5_2:CRATE1:"
"WOOD1:WOOD2:WOOD3:WOOD4:WOOD5:WOOD6:WOOD7:WOOD8:WOOD9:WOOD10:WOOD12:WOODGARG:"
"WOODMET1:WOODMET2:WOODMET3:WOODMET4:WOODVERT:"
"NUKAGE1:NUKAGE2:NUKAGE3:BLOOD1:"
"BLOOD2:BLOOD3:SLIME01:SLIME02:"
"SLIME03:SLIME04:SLIME05:SLIME06:"
"SLIME07:SLIME08:SFLR6_1:SFLR6_4:"
"SFLR7_1:SFLR7_4:"
"LAVA1:LAVA2:LAVA3:LAVA4:"
"GRAYVINE:FIREBLU1:FIREBLU2:F_SKY1:";
// Sounds
STEP_DEFAULT = "step/default";
// Water
STEP_FWATER1 = "step/water";
STEP_FWATER2 = "step/water";
STEP_FWATER3 = "step/water";
STEP_FWATER4 = "step/water";
STEP_FLTWAWA1 = "step/water";
// Ground
STEP_FLOOR0_1 = "step/default";
STEP_FLOOR0_3 = "step/default";
STEP_FLOOR1_7 = "step/default";
STEP_FLOOR4_1 = "step/default";
STEP_FLOOR4_5 = "step/default";
STEP_FLOOR4_6 = "step/default";
STEP_TLITE6_1 = "step/default";
STEP_TLITE6_5 = "step/default";
STEP_CEIL3_1 = "step/default";
STEP_CEIL3_2 = "step/default";
STEP_CEIL4_2 = "step/default";
STEP_CEIL4_3 = "step/default";
STEP_CEIL5_1 = "step/default";
STEP_FLAT2 = "step/default";
STEP_FLAT5 = "step/default";
STEP_FLAT18 = "step/default";
STEP_FLOOR0_2 = "step/default";
STEP_FLOOR0_5 = "step/default";
STEP_FLOOR0_7 = "step/default";
STEP_FLAT5_3 = "step/default";
STEP_CRATOP1 = "step/default";
STEP_CRATOP2 = "step/default";
STEP_FLAT9 = "step/default";
STEP_FLAT17 = "step/default";
STEP_FLAT19 = "step/default";
STEP_COMP01 = "step/default";
STEP_GRNLITE1 = "step/default";
// Carpet
STEP_FLOOR1_1 = "step/carpet";
STEP_FLAT14 = "step/carpet";
STEP_FLAT5_5 = "step/carpet";
STEP_FLOOR1_6 = "step/carpet";
STEP_CEIL4_1 = "step/carpet";
STEP_GRASS1 = "step/grass";
STEP_GRASS2 = "step/grass";
// Dirt
STEP_RROCK16 = "step/dirt";
STEP_RROCK19 = "step/dirt";
// Gravel
STEP_FLOOR6_1 = "step/gravel";
STEP_FLOOR6_2 = "step/gravel";
STEP_FLAT10 = "step/gravel";
STEP_MFLR8_3 = "step/gravel";
STEP_MFLR8_4 = "step/gravel";
STEP_RROCK17 = "step/gravel";
STEP_RROCK18 = "step/gravel";
// Hard
STEP_FLOOR0_6 = "step/hard";
STEP_FLOOR4_8 = "step/hard";
STEP_FLOOR5_1 = "step/hard";
STEP_FLOOR5_2 = "step/hard";
STEP_FLOOR5_3 = "step/hard";
STEP_FLOOR5_4 = "step/hard";
STEP_TLITE6_4 = "step/hard";
STEP_TLITE6_6 = "step/hard";
STEP_FLOOR7_1 = "step/hard";
STEP_MFLR8_1 = "step/hard";
STEP_CEIL3_5 = "step/hard";
STEP_CEIL5_2 = "step/hard";
STEP_CEIL3_6 = "step/hard";
STEP_FLAT8 = "step/hard";
STEP_SLIME13 = "step/hard";
STEP_SP_HOT1 = "step/hard";
STEP_BROWN96 = "step/hard";
STEP_BROWN144 = "step/hard";
STEP_GRAY1 = "step/hard";
STEP_GRAY2 = "step/hard";
STEP_GRAY4 = "step/hard";
STEP_GRAY5 = "step/hard";
STEP_GRAY7 = "step/hard";
STEP_GRAYBIG = "step/hard";
STEP_GRAYPOIS = "step/hard";
STEP_GRAYTALL = "step/hard";
STEP_REDWALL = "step/hard";
STEP_GSTONE1 = "step/hard";
STEP_GSTONE2 = "step/hard";
STEP_MARBLE1 = "step/hard";
STEP_BROWNHUG = "step/hard";
STEP_SW1GARG = "step/hard";
STEP_SW2GARG = "step/hard";
STEP_STARTAN1 = "step/hard";
STEP_STARTAN2 = "step/hard";
STEP_STARTAN3 = "step/hard";
STEP_STONE = "step/hard";
STEP_STONE2 = "step/hard";
STEP_STONE3 = "step/hard";
STEP_STONE4 = "step/hard";
STEP_STONE5 = "step/hard";
STEP_STONE6 = "step/hard";
STEP_BRICK4 = "step/hard";
STEP_ZIMMER1 = "step/hard";
STEP_ZIMMER2 = "step/hard";
STEP_ZIMMER3 = "step/hard";
STEP_ZIMMER4 = "step/hard";
STEP_ZIMMER5 = "step/hard";
STEP_ZIMMER6 = "step/hard";
STEP_ZIMMER7 = "step/hard";
STEP_ZIMMER8 = "step/hard";
// Metal A
STEP_METAL = "step/metal/a";