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GLDEFS.txt
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GLDEFS.txt
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//******************
// Main/Doom GLDefs
//******************
lightsizefactor 0.667
#include "GLDefs/brightmaps.gl"
Pulselight TIMEFREEZESPHERE
{
Color 0.8 0.8 0.8
Size 40
SecondarySize 42
Interval 2.0
Offset 0 16 0
}
Object TimefreezeSphere
{
Frame TIME { Light TIMEFREEZESPHERE }
}
pointlight BULLERTRACERTRAIL
{
attenuate 1
color 0.957 0.675 0.343
size 12
}
object ZombieBulletTracerTrail
{
Frame CTAC { light BULLERTRACERTRAIL }
}
object ZombieRepeaterTracerTrail
{
Frame CTAC { light BULLERTRACERTRAIL }
}
pointlight INCARNATETRACERTRAIL
{
attenuate 1
color 0.957 0.675 0.343
size 12
}
object IncarnateGlareTracerTrail
{
Frame RTAC { light INCARNATETRACERTRAIL }
}
object DIPuff
{
Frame INPF { light INCARNATETRACERTRAIL }
}
//
//
pointlight DOOMSPELLMANA
{
attenuate 1
color 0.7 0.0 0.0
size 36
offset 0 36 0
}
pointlight DOOMSPELLMANA2
{
attenuate 1
color 0.7 0.0 0.0
size 48
offset 0 48 0
}
pointlight DOOMSPELLMANA3
{
attenuate 1
color 0.7 0.0 0.0
size 60
offset 0 60 0
}
object DoomSpellMana
{
frame MAN3 { light DOOMSPELLMANA }
}
object DoomSpellMana2
{
frame MAN3 { light DOOMSPELLMANA2 }
}
object DoomSpellMana3
{
frame MAN3 { light DOOMSPELLMANA3 }
}
// Sapphire Wand Shots
pointlight SAWAND_X1
{
attenuate 1
color 0.3 0.3 1.0
size 40
}
pointlight SAWAND_X2
{
attenuate 1
color 0.2 0.2 0.8
size 50
}
pointlight SAWAND_X3
{
attenuate 1
color 0.1 0.1 0.6
size 60
}
pointlight SAWAND_X4
{
attenuate 1
color 0.0 0.0 0.4
size 70
}
object MageWandMissileNew
{
frame MWN2E { light SAWAND_X1 }
frame MWN2F { light SAWAND_X2 }
frame MWN2G { light SAWAND_X3 }
frame MWN2H { light SAWAND_X4 }
}
object MageWandMissile2New
{
frame MWN2E { light SAWAND_X1 }
frame MWN2F { light SAWAND_X2 }
frame MWN2G { light SAWAND_X3 }
frame MWN2H { light SAWAND_X4 }
}
// Lightning Spells
object HexenLightningC
{
frame MLFX { light MAGELIGHT }
frame MLF2 { light MAGELIGHT }
}
object MajorHexenLightningC
{
frame MLFX { light MAGELIGHT }
frame MLF2 { light MAGELIGHT }
}
object HexenLightningF
{
frame MLFX { light MAGELIGHT }
frame MLF2 { light MAGELIGHT }
}
object MajorHexenLightningF
{
frame MLFX { light MAGELIGHT }
frame MLF2 { light MAGELIGHT }
}
object HexenLightningZap
{
frame MLFX { light MAGELIGHT }
frame MLF2 { light MAGELIGHT }
}
object MajorHexenLightningZap
{
frame MLFX { light MAGELIGHT }
frame MLF2 { light MAGELIGHT }
}
// Acid Rain
pointlight ACIDRAIN
{
color 1.0 0.0 0.0
size 48
attenuate 1
}
pointlight ACIDRAIN_X1
{
color 1.0 0.4 0.4
size 72
attenuate 1
}
pointlight ACIDRAIN_X2
{
color 0.8 0.3 0.3
size 60
attenuate 1
}
pointlight ACIDRAIN_X3
{
color 0.5 0.1 0.1
size 48
attenuate 1
}
pointlight ACIDRAIN_X4
{
color 0.3 0.0 0.0
size 36
attenuate 1
}
object SuperiorAcidRainPillar
{
frame FX22A { light ACIDRAIN }
frame FX22B { light ACIDRAIN }
frame FX22C { light ACIDRAIN_X1 }
frame FX22D { light ACIDRAIN_X2 }
frame FX22E { light ACIDRAIN_X3 }
frame FX22F { light ACIDRAIN_X4 }
}
object AcidRainPillar
{
frame FX22A { light ACIDRAIN }
frame FX22B { light ACIDRAIN }
frame FX22C { light ACIDRAIN_X1 }
frame FX22D { light ACIDRAIN_X2 }
frame FX22E { light ACIDRAIN_X3 }
frame FX22F { light ACIDRAIN_X4 }
}
// Raging Spirits
flickerlight RAGINGSPIRIT
{
attenuate 1
color 1.0 1.0 1.0
size 84
secondarysize 78
chance 0.7
}
object RagingSpirit
{
frame SPIRA { light RAGINGSPIRIT }
frame SPIRB { light RAGINGSPIRIT }
}
// PoisonCloud
flickerlight MINORPOISONCLOUD1
{
attenuate 1
color 0.296 0.625 0.25
size 36
secondarysize 44
chance 0.7
}
flickerlight MINORPOISONCLOUD2
{
attenuate 1
color 0.296 0.625 0.25
size 40
secondarysize 48
chance 0.7
}
flickerlight MINORPOISONCLOUD3
{
attenuate 1
color 0.296 0.625 0.25
size 44
secondarysize 52
chance 0.7
}
object MinorPoisonCloud
{
frame PSBGD { light MINORPOISONCLOUD1 }
frame PSBGE { light MINORPOISONCLOUD1 }
frame PSBGF { light MINORPOISONCLOUD2 }
frame PSBGG { light MINORPOISONCLOUD3 }
frame PSBGH { light MINORPOISONCLOUD3 }
frame PSBGI { light MINORPOISONCLOUD2 }
}
object HexenPoisonCloud1
{
frame PSBGD { light MINORPOISONCLOUD1 }
frame PSBGE { light MINORPOISONCLOUD1 }
frame PSBGF { light MINORPOISONCLOUD2 }
frame PSBGG { light MINORPOISONCLOUD3 }
frame PSBGH { light MINORPOISONCLOUD3 }
frame PSBGI { light MINORPOISONCLOUD2 }
}
flickerlight NORMALPOISONCLOUD1
{
attenuate 1
color 0.296 0.625 0.25
size 50
secondarysize 54
chance 0.7
}
flickerlight NORMALPOISONCLOUD2
{
attenuate 1
color 0.296 0.625 0.25
size 62
secondarysize 66
chance 0.7
}
flickerlight NORMALPOISONCLOUD3
{
attenuate 1
color 0.296 0.625 0.25
size 74
secondarysize 78
chance 0.7
}
object NormalPoisonCloud
{
frame PSBGD { light NORMALPOISONCLOUD1 }
frame PSBGE { light NORMALPOISONCLOUD1 }
frame PSBGF { light NORMALPOISONCLOUD2 }
frame PSBGG { light NORMALPOISONCLOUD3 }
frame PSBGH { light NORMALPOISONCLOUD3 }
frame PSBGI { light NORMALPOISONCLOUD2 }
}
object HexenPoisonCloud2Source
{
frame PSBGD { light NORMALPOISONCLOUD1 }
frame PSBGE { light NORMALPOISONCLOUD1 }
frame PSBGF { light NORMALPOISONCLOUD2 }
frame PSBGG { light NORMALPOISONCLOUD3 }
frame PSBGH { light NORMALPOISONCLOUD3 }
frame PSBGI { light NORMALPOISONCLOUD2 }
}
object HexenPoisonCloud2Outer
{
frame PSBGD { light NORMALPOISONCLOUD1 }
frame PSBGE { light NORMALPOISONCLOUD1 }
frame PSBGF { light NORMALPOISONCLOUD2 }
frame PSBGG { light NORMALPOISONCLOUD3 }
frame PSBGH { light NORMALPOISONCLOUD3 }
frame PSBGI { light NORMALPOISONCLOUD2 }
}
flickerlight MAJORPOISONCLOUD1
{
attenuate 1
color 0.296 0.625 0.25
size 72
secondarysize 76
chance 0.7
}
flickerlight MAJORPOISONCLOUD2
{
attenuate 1
color 0.296 0.625 0.25
size 88
secondarysize 92
chance 0.7
}
flickerlight MAJORPOISONCLOUD3
{
attenuate 1
color 0.296 0.625 0.25
size 104
secondarysize 108
chance 0.7
}
object MajorPoisonCloud
{
frame PSBGD { light MAJORPOISONCLOUD1 }
frame PSBGE { light MAJORPOISONCLOUD1 }
frame PSBGF { light MAJORPOISONCLOUD2 }
frame PSBGG { light MAJORPOISONCLOUD3 }
frame PSBGH { light MAJORPOISONCLOUD3 }
frame PSBGI { light MAJORPOISONCLOUD2 }
}
object HexenPoisonCloud3Source
{
frame PSBGD { light MAJORPOISONCLOUD1 }
frame PSBGE { light MAJORPOISONCLOUD1 }
frame PSBGF { light MAJORPOISONCLOUD2 }
frame PSBGG { light MAJORPOISONCLOUD3 }
frame PSBGH { light MAJORPOISONCLOUD3 }
frame PSBGI { light MAJORPOISONCLOUD2 }
}
object HexenPoisonCloud3Outer
{
frame PSBGD { light MAJORPOISONCLOUD1 }
frame PSBGE { light MAJORPOISONCLOUD1 }
frame PSBGF { light MAJORPOISONCLOUD2 }
frame PSBGG { light MAJORPOISONCLOUD3 }
frame PSBGH { light MAJORPOISONCLOUD3 }
frame PSBGI { light MAJORPOISONCLOUD2 }
}
flickerlight POISONCLOUDPART1
{
attenuate 1
color 0.296 0.625 0.25
size 16
secondarysize 18
chance 0.7
}
flickerlight POISONCLOUDPART2
{
attenuate 1
color 0.296 0.625 0.25
size 20
secondarysize 22
chance 0.7
}
flickerlight POISONCLOUDPART3
{
attenuate 1
color 0.296 0.625 0.25
size 25
secondarysize 27
chance 0.7
}
object PoisonCloudParticle
{
Frame TNGTM { light POISONCLOUDPART3 }
Frame TNGTN { light POISONCLOUDPART2 }
Frame TNGTO { light POISONCLOUDPART2 }
Frame TNGTP { light POISONCLOUDPART1 }
}
object PoisonCloudParticle2
{
Frame TNGTM { light POISONCLOUDPART3 }
Frame TNGTN { light POISONCLOUDPART2 }
Frame TNGTO { light POISONCLOUDPART2 }
Frame TNGTP { light POISONCLOUDPART1 }
}
object PoisonCloudParticle3
{
Frame TNGTM { light POISONCLOUDPART3 }
Frame TNGTN { light POISONCLOUDPART2 }
Frame TNGTO { light POISONCLOUDPART2 }
Frame TNGTP { light POISONCLOUDPART1 }
}
//
//
// Forgotton One
PulseLight ForgottenOne1
{
Color 1.0 0.5 0.0
Size 42
SecondarySize 50
Interval 2.5
Offset 0 8 0
}
PointLight ForgottenOne2
{
Color 1.0 0.3 0.0
Size 48
}
PointLight ForgottenOne3
{
Color 1.0 0.1 0.0
Size 52
}
PointLight ForgottenOne4
{
Color 0.7 0.0 0.0
Size 42
}
PointLight ForgottenOne5
{
Color 0.4 0.0 0.0
Size 32
}
Object ForgottenOne
{
Frame FRGOA { Light ForgottenOne1 }
Frame FRGOB { Light ForgottenOne1 }
Frame FRGOC { Light ForgottenOne1 }
Frame FRGOD { Light ForgottenOne1 }
Frame FRGOE { Light ForgottenOne1 }
Frame FRGOF { Light ForgottenOne1 }
Frame FRGOG { Light ForgottenOne2 }
Frame FRGOH { Light ForgottenOne3 }
Frame FRGOI { Light ForgottenOne4 }
Frame FRGOJ { Light ForgottenOne5 }
}
Object FForgottenOne
{
Frame FRGOA { Light ForgottenOne1 }
Frame FRGOB { Light ForgottenOne1 }
Frame FRGOC { Light ForgottenOne1 }
Frame FRGOD { Light ForgottenOne1 }
Frame FRGOE { Light ForgottenOne1 }
Frame FRGOF { Light ForgottenOne1 }
Frame FRGOG { Light ForgottenOne2 }
Frame FRGOH { Light ForgottenOne3 }
Frame FRGOI { Light ForgottenOne4 }
Frame FRGOJ { Light ForgottenOne5 }
}
object InvulnerabilitySphere2
{
frame PINV { light INVULN }
}
object BlurSphere2
{
frame PINS { light BLURSPHERE1 }
frame PINSA { light BLURSPHERE2 }
frame PINSB { light BLURSPHERE3 }
frame PINSC { light BLURSPHERE4 }
frame PINSD { light BLURSPHERE5 }
}
// Health Potion
pulselight HEALTHPOTION
{
color 0.0 0.0 0.3
size 12
secondarySize 15
interval 2.0
attenuate 1
offset 0 10 0
}
object HealthBonus2
{
frame BON1 { light HEALTHPOTION }
}
pulselight HEALTHPOTIONBIG
{
color 0.0 0.0 0.3
size 21
secondarySize 24
interval 2.0
attenuate 1
offset 0 10 0
}
object HealthBonusBig
{
frame BON3 { light HEALTHPOTIONBIG }
}
pulselight ARMORBONUSGREEN
{
color 0.1 0.3 0.1
size 12
secondarySize 15
interval 1.0
dontlightself 1
attenuate 1
offset 0 10 0
}
pulselight ARMORBONUSBLUE
{
color 0.004 0.004 0.8907
size 12
secondarySize 15
interval 1.0
dontlightself 1
attenuate 1
offset 0 10 0
}
pulselight ARMORBONUSSTONE
{
color 0.629 0.488 0.336
size 12
secondarySize 15
interval 1.0
dontlightself 1
attenuate 1
offset 0 10 0
}
pulselight ARMORBONUSDIAMOND
{
color 0.355 0.601 0.722
size 12
secondarySize 15
interval 1.0
dontlightself 1
attenuate 1
offset 0 10 0
}
object ArmorBonusDS2
{
frame BON2 { light ARMORBONUSGREEN }
}
// Blue Keys
object BlueCard2
{
frame BKEY { light HEALTHPOTION }
}
object BlueSkull2
{
frame BSKU { light HEALTHPOTION }
}
// Yellow Keys
object YellowCard2
{
frame YKEY { light YELLOWKEY }
}
object YellowSkull2
{
frame YSKU { light YELLOWKEY }
}
// Red Keys
object RedCard2
{
frame RKEY { light REDKEY }
}
object RedSkull2
{
frame RSKU { light REDKEY }
}
//Armor
object GreenArmorDS
{
frame ARM1A { light GREENARMOR1 }
frame ARM1B { light GREENARMOR2 }
}
object BlueArmorDS
{
frame ARM2A { light BLUEARMOR1 }
frame ARM2B { light BLUEARMOR2 }
}
// Stone Skin
pointlight STONESKIN1
{
color 0.566 0.4375 0.2929
size 40
attenuate 1
offset 0 10 0
}
pointlight STONESKIN2
{
color 0.566 0.4375 0.2929
size 30
attenuate 1
offset 0 10 0
}
object StoneSkin
{
frame ARM3A { light STONESKIN1 }
frame ARM3B { light STONESKIN2 }
}
object StoneSkinGA
{
frame ARM3A { light STONESKIN1 }
frame ARM3B { light STONESKIN2 }
}
// Diamond Skin
pointlight DIAMONDSKIN1
{
color 0.351 0.597 0.718
size 40
attenuate 1
offset 0 10 0
}
pointlight DIAMONDSKIN2
{
color 0.351 0.597 0.718
size 30
attenuate 1
offset 0 10 0
}
object DiamondSkin
{
frame ARM4A { light DIAMONDSKIN1 }
frame ARM4B { light DIAMONDSKIN2 }
}
object DiamondSkinGA
{
frame ARM4A { light DIAMONDSKIN1 }
frame ARM4B { light DIAMONDSKIN2 }
}
//
//
object DSZombieMan
{
frame POSSF { light ZOMBIEATK }
}
object DSShotgunGuy
{
frame SPOSF { light ZOMBIEATK }
}
object DSChaingunGuy
{
frame CPOSE { light ZOMBIEATK }
frame CPOSF { light ZOMBIEATK }
}
object DoomImpBallNew
{
frame BAL1A { light IMPBALL }
frame BAL1B { light IMPBALL }
frame BAL1C { light IMPBALL_X1 }
frame BAL1D { light IMPBALL_X2 }
frame BAL1E { light IMPBALL_X3 }
}
object DoomImpBallCrisis
{
frame BAL1A { light IMPBALL }
frame BAL1B { light IMPBALL }
frame BAL1C { light IMPBALL_X1 }
frame BAL1D { light IMPBALL_X2 }
frame BAL1E { light IMPBALL_X3 }
}
object DoomImpballRain
{
frame BAL1A { light IMPBALL }
frame BAL1B { light IMPBALL }
frame BAL1C { light IMPBALL_X1 }
frame BAL1D { light IMPBALL_X2 }
frame BAL1E { light IMPBALL_X3 }
}
object DoomImpBallCrisis
{
frame BAL1A { light IMPBALL }
frame BAL1B { light IMPBALL }
frame BAL1C { light IMPBALL_X1 }
frame BAL1D { light IMPBALL_X2 }
frame BAL1E { light IMPBALL_X3 }
}
object DoomImpBall_Soul
{
frame BAL1A { light IMPBALL }
frame BAL1B { light IMPBALL }
frame BAL1C { light IMPBALL_X1 }
frame BAL1D { light IMPBALL_X2 }
frame BAL1E { light IMPBALL_X3 }
}
object DoomImpBallCrisis_Soul
{
frame BAL1A { light IMPBALL }
frame BAL1B { light IMPBALL }
frame BAL1C { light IMPBALL_X1 }
frame BAL1D { light IMPBALL_X2 }
frame BAL1E { light IMPBALL_X3 }
}
object CacodemonBallNew
{
frame BAL2A { light CACOBALL }
frame BAL2B { light CACOBALL }
frame BAL2C { light CACOBALL_X1 }
frame BAL2D { light CACOBALL_X2 }
frame BAL2E { light CACOBALL_X3 }
}
object CacodemonBall_Soul
{
frame BAL2A { light CACOBALL }
frame BAL2B { light CACOBALL }
frame BAL2C { light CACOBALL_X1 }
frame BAL2D { light CACOBALL_X2 }
frame BAL2E { light CACOBALL_X3 }
}
object CacodemonBallCrisis_Soul
{
frame BAL2A { light CACOBALL }
frame BAL2B { light CACOBALL }
frame BAL2C { light CACOBALL_X1 }
frame BAL2D { light CACOBALL_X2 }
frame BAL2E { light CACOBALL_X3 }
}
// Baron / Hell Knight fireballs
pointlight BARONBALL
{
color 0.0 1.0 0.0
size 96
attenuate 1
}
flickerlight BARONBALL_X1
{
color 0.6 0.9 0.6
size 120
secondarySize 132
chance 0.25
attenuate 1
}
flickerlight BARONBALL_X2
{
color 0.45 0.6 0.45
size 144
secondarySize 156
chance 0.25
attenuate 1
}
flickerlight BARONBALL_X3
{
color 0.2 0.3 0.2
size 168
secondarySize 180
chance 0.25
attenuate 1
}
flickerlight KNIGHTIDLE1
{
color 0.45 0.6 0.45
size 32
secondarySize 48
chance 0.25
attenuate 1
}
flickerlight BELPHEGORIDLE1
{
color 0.45 0.6 0.45
size 64
secondarySize 80
chance 0.25
attenuate 1
}
flickerlight ARCHONIDLE1
{
color 0.45 0.6 0.45
size 80
secondarySize 96
chance 0.25
attenuate 1
}
flickerlight BARONIDLE1
{
color 0.45 0.6 0.45
size 48
secondarySize 64
chance 0.25
attenuate 1
}
object DoomImpNew
{
frame IMP3A { light BARONBALL_X3 }
frame IMP3B { light BARONBALL_X1 }
}
object HellKnightNew
{
frame BOS2A { light KNIGHTIDLE1 }
frame BOS2B { light KNIGHTIDLE1 }
frame BOS2C { light KNIGHTIDLE1 }
frame BOS2D { light KNIGHTIDLE1 }
frame BOS2H { light KNIGHTIDLE1 }
frame BOS2E { light BARONBALL_X3 }
frame BOS2F { light BARONBALL_X2 }
frame BOS2G { light BARONBALL_X1 }
}
object BaronOfHellNew
{
frame BOSSA { light BARONIDLE1 }
frame BOSSB { light BARONIDLE1 }
frame BOSSC { light BARONIDLE1 }
frame BOSSD { light BARONIDLE1 }
frame BOSSH { light KNIGHTIDLE1 }
frame BOSSE { light BARONBALL_X3 }
frame BOSSF { light BARONBALL_X2 }
frame BOSSG { light BARONBALL_X1 }
frame BOSSP { light BARONBALL_X1 }
frame BOSSQ { light BARONBALL }
frame BOSSR { light BARONBALL }
}
object Belphegor
{
frame BOS3A { light BELPHEGORIDLE1 }
frame BOS3B { light BELPHEGORIDLE1 }
frame BOS3C { light BELPHEGORIDLE1 }
frame BOS3D { light BELPHEGORIDLE1 }
frame BOS3H { light KNIGHTIDLE1 }
frame BOS3E { light BARONBALL_X3 }
frame BOS3F { light BARONBALL_X2 }
frame BOS3G { light BARONBALL_X1 }
}
object ArchonOfHell
{
frame BOS4M { light ARCHONIDLE1 }
frame BOS4N { light ARCHONIDLE1 }
frame BOS4O { light ARCHONIDLE1 }
frame BOS4P { light ARCHONIDLE1 }
frame BOS4Q { light ARCHONIDLE1 }
frame BOS4E { light BARONBALL_X3 }
frame BOS4F { light BARONBALL_X2 }
frame BOS4G { light BARONBALL_X1 }
frame BOS4H { light BARONBALL }
frame BOS4I { light BARONBALL_X3 }
frame BOS4J { light BARONBALL_X2 }
frame BOS4K { light BARONBALL_X1 }
frame BOS4L { light BARONBALL }
}
object PyroDemon
{
}
object KnightBallNew
{
frame BAL7A { light BARONBALL }
frame BAL7B { light BARONBALL }
frame BAL7C { light BARONBALL_X1 }
frame BAL7D { light BARONBALL_X2 }
frame BAL7E { light BARONBALL_X3 }
}
object BaronBallNew
{
frame BAL7A { light BARONBALL }
frame BAL7B { light BARONBALL }
frame BAL7C { light BARONBALL_X1 }
frame BAL7D { light BARONBALL_X2 }
frame BAL7E { light BARONBALL_X3 }
}
object BaronOfHellBall
{
frame BAL7A { light BARONBALL }
frame BAL7B { light BARONBALL }
frame BAL7C { light BARONBALL_X1 }
frame BAL7D { light BARONBALL_X2 }
frame BAL7E { light BARONBALL_X3 }
}
object BaronOfHellBallCrisis
{
frame BAL7A { light BARONBALL }
frame BAL7B { light BARONBALL }
frame BAL7C { light BARONBALL_X1 }
frame BAL7D { light BARONBALL_X2 }
frame BAL7E { light BARONBALL_X3 }
}
object BaronOfHellBall_Soul
{
frame BAL7A { light BARONBALL }
frame BAL7B { light BARONBALL }
frame BAL7C { light BARONBALL_X1 }
frame BAL7D { light BARONBALL_X2 }
frame BAL7E { light BARONBALL_X3 }
}
object BaronOfHellBallCrisis_Soul
{
frame BAL7A { light BARONBALL }
frame BAL7B { light BARONBALL }
frame BAL7C { light BARONBALL_X1 }
frame BAL7D { light BARONBALL_X2 }
frame BAL7E { light BARONBALL_X3 }
}
object HellKnightBall
{
frame BAL7A { light BARONBALL }
frame BAL7B { light BARONBALL }
frame BAL7C { light BARONBALL_X1 }
frame BAL7D { light BARONBALL_X2 }
frame BAL7E { light BARONBALL_X3 }
}
object HellKnightBallCrisis
{
frame BAL7A { light BARONBALL }
frame BAL7B { light BARONBALL }
frame BAL7C { light BARONBALL_X1 }
frame BAL7D { light BARONBALL_X2 }
frame BAL7E { light BARONBALL_X3 }
}
object HellKnightBall_Soul
{
frame BAL7A { light BARONBALL }
frame BAL7B { light BARONBALL }