Releases: KhronosGroup/glTF-Asset-Generator
Releases · KhronosGroup/glTF-Asset-Generator
v0.6.1
Changes
- Code Style and Contributing documentation.
- Updated to .Net Core 2.2
- Split the Output folder into Positive and Negative Tests.
- Models are now tagged as loadable or not.
- glTF-Validator support.
- Setup launch configurations for generating screenshots and running the validator.
- Added extensionsRequired to Material_SpecularGlossiness and moved the fallback test to Compatibility.
- Removed texture coords from models that don't have a texture.
- Removed unused material from Mesh_PrimitiveVertexColor.
- Removed Animation_Skin_03
- New Tests:
- Primitive Restart models.
- Animation_Node model with asymmetric tangents for cubic spline.
v0.6.0
Changes
- Mesh_Primitives is now a single model (The other models were not working as described and/or not needed)
- Mesh_PrimitiveMode Points and Lines positions are now asymmetrical
- Material_AlphaMask_04 now has a correct sample image
- Instancing support added
- Camera positions in the manifest can now be set on a per-model basis
- New Tests:
- Animation_Node
- Animation_NodeMisc
- Animation_Skin
- Animation_SkinType
v0.5.0
Changes
- Manifest files added listing glTF models
- View models live (when viewed on GitHub)
- Preview screenshots added to README files
- Material_Alpha now split into Material_AlphaBlend and Material_AlphaMask
- Mesh_Indices renamed as Mesh_PrimitiveMode
- Primitive_Attribute separate vertex color models to Mesh_PrimitiveVertexColor
- Mesh_Primitive models updated
- New Tests:
- Buffer_Interleaved
- Material_DoubleSided
- Material_Mixed
- Node_Attribute
- Node_NegativeScale