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c1005587.lua
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c1005587.lua
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--煉獄の落とし穴
function c1005587.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetTarget(c1005587.target)
e1:SetOperation(c1005587.activate)
c:RegisterEffect(e1)
end
function c1005587.filter(c,tp)
return aux.disfilter1(c) and c:IsAttackAbove(2000) and c:GetSummonPlayer()==tp and not c:IsDisabled()
end
function c1005587.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end
if chk==0 then return eg:IsExists(c1005587.filter,1,nil,1-tp) end
Duel.SetTargetCard(eg)
local g=eg:Filter(c1005587.filter,nil,1-tp)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end
function c1005587.filter2(c,e,tp)
return aux.disfilter1(c) and c:IsAttackAbove(2000)
and c:GetSummonPlayer()==tp and c:IsRelateToEffect(e)
end
function c1005587.activate(e,tp,eg,ep,ev,re,r,rp)
local g=eg:Filter(c1005587.filter2,nil,e,1-tp)
local tc=g:GetFirst()
if not tc then return end
if g:GetCount()>1 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
tc=g:Select(tp,1,1,nil):GetFirst()
end
if not tc:IsDisabled() then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1)
Duel.AdjustInstantly()
Duel.NegateRelatedChain(tc,RESET_TURN_SET)
Duel.Destroy(tc,REASON_EFFECT)
end
end