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c10000080.lua
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c10000080.lua
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--ラーの翼神竜-球体形
function c10000080.initial_effect(c)
Duel.EnableGlobalFlag(GLOBALFLAG_BRAINWASHING_CHECK)
--summon with 3 tribute
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(10000080,0))
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_LIMIT_SUMMON_PROC)
e1:SetCondition(c10000080.ttcon1)
e1:SetOperation(c10000080.ttop1)
e1:SetValue(SUMMON_TYPE_ADVANCE)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(10000080,1))
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE+EFFECT_FLAG_SPSUM_PARAM)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_LIMIT_SUMMON_PROC)
e2:SetTargetRange(POS_FACEUP_ATTACK,1)
e2:SetCondition(c10000080.ttcon2)
e2:SetOperation(c10000080.ttop2)
e2:SetValue(SUMMON_TYPE_ADVANCE)
c:RegisterEffect(e2)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_LIMIT_SET_PROC)
e3:SetCondition(c10000080.setcon)
c:RegisterEffect(e3)
--cannot special summon
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetCode(EFFECT_SPSUMMON_CONDITION)
e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
c:RegisterEffect(e4)
--control return
local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e5:SetCode(EVENT_SUMMON_SUCCESS)
e5:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e5:SetOperation(c10000080.retreg)
c:RegisterEffect(e5)
--attack limit
local e6=Effect.CreateEffect(c)
e6:SetType(EFFECT_TYPE_SINGLE)
e6:SetCode(EFFECT_CANNOT_ATTACK)
c:RegisterEffect(e6)
--cannot be target
local e7=Effect.CreateEffect(c)
e7:SetType(EFFECT_TYPE_SINGLE)
e7:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e7:SetCode(EFFECT_CANNOT_BE_BATTLE_TARGET)
e7:SetRange(LOCATION_MZONE)
e7:SetValue(aux.imval1)
c:RegisterEffect(e7)
local e8=e7:Clone()
e8:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e8:SetValue(aux.tgoval)
c:RegisterEffect(e8)
--spsummon
local e9=Effect.CreateEffect(c)
e9:SetDescription(aux.Stringid(10000080,2))
e9:SetCategory(CATEGORY_SPECIAL_SUMMON)
e9:SetType(EFFECT_TYPE_IGNITION)
e9:SetRange(LOCATION_MZONE)
e9:SetCost(c10000080.spcost)
e9:SetTarget(c10000080.sptg)
e9:SetOperation(c10000080.spop)
c:RegisterEffect(e9)
end
function c10000080.ttcon1(e,c,minc)
if c==nil then return true end
return minc<=3 and Duel.CheckTribute(c,3)
end
function c10000080.ttop1(e,tp,eg,ep,ev,re,r,rp,c)
local g=Duel.SelectTribute(tp,c,3,3)
c:SetMaterial(g)
Duel.Release(g,REASON_SUMMON+REASON_MATERIAL)
end
function c10000080.ttcon2(e,c,minc)
if c==nil then return true end
local tp=c:GetControler()
local mg=Duel.GetFieldGroup(tp,0,LOCATION_MZONE)
return minc<=3 and Duel.CheckTribute(c,3,3,mg,1-tp)
end
function c10000080.ttop2(e,tp,eg,ep,ev,re,r,rp,c)
local mg=Duel.GetFieldGroup(tp,0,LOCATION_MZONE)
local g=Duel.SelectTribute(tp,c,3,3,mg,1-tp)
c:SetMaterial(g)
Duel.Release(g,REASON_SUMMON+REASON_MATERIAL)
end
function c10000080.setcon(e,c,minc)
if not c then return true end
return false
end
function c10000080.retreg(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
c:RegisterFlagEffect(10000080,RESET_EVENT+RESETS_STANDARD-RESET_TURN_SET+RESET_PHASE+PHASE_END,0,2)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetLabel(Duel.GetTurnCount()+1)
e1:SetCountLimit(1)
e1:SetCondition(c10000080.retcon)
e1:SetOperation(c10000080.retop)
e1:SetReset(RESET_PHASE+PHASE_END,2)
Duel.RegisterEffect(e1,tp)
end
function c10000080.retcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnCount()==e:GetLabel() and e:GetOwner():GetFlagEffect(10000080)~=0
end
function c10000080.retop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetOwner()
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_REMOVE_BRAINWASHING)
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e1:SetLabelObject(c)
e1:SetTarget(c10000080.rettg)
Duel.RegisterEffect(e1,tp)
--reset
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EVENT_ADJUST)
e2:SetLabelObject(e1)
e2:SetOperation(c10000080.reset)
Duel.RegisterEffect(e2,tp)
end
function c10000080.rettg(e,c)
return c==e:GetLabelObject() and c:GetFlagEffect(10000080)~=0
end
function c10000080.reset(e,tp,eg,ep,ev,re,r,rp)
e:GetLabelObject():Reset()
e:Reset()
end
function c10000080.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsReleasable() end
Duel.Release(e:GetHandler(),REASON_COST)
end
function c10000080.filter(c,e,tp)
return c:IsCode(10000010) and c:IsCanBeSpecialSummoned(e,0,tp,true,false)
end
function c10000080.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>-1
and Duel.IsExistingMatchingCard(c10000080.filter,tp,LOCATION_HAND+LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_DECK)
end
function c10000080.spop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,c10000080.filter,tp,LOCATION_HAND+LOCATION_DECK,0,1,1,nil,e,tp)
local tc=g:GetFirst()
if tc and Duel.SpecialSummonStep(tc,0,tp,tp,true,false,POS_FACEUP) then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK)
e1:SetValue(4000)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_SET_DEFENSE)
tc:RegisterEffect(e2)
end
Duel.SpecialSummonComplete()
end