diff --git a/Binaries/Win64/UnrealEditor-MorphsPlayer.dll b/Binaries/Win64/UnrealEditor-MorphsPlayer.dll index 6ecc81d..b26b88d 100644 Binary files a/Binaries/Win64/UnrealEditor-MorphsPlayer.dll and b/Binaries/Win64/UnrealEditor-MorphsPlayer.dll differ diff --git a/Binaries/Win64/UnrealEditor-MorphsPlayer.pdb b/Binaries/Win64/UnrealEditor-MorphsPlayer.pdb index e14b96e..e2a1ec6 100644 Binary files a/Binaries/Win64/UnrealEditor-MorphsPlayer.pdb and b/Binaries/Win64/UnrealEditor-MorphsPlayer.pdb differ diff --git a/Binaries/Win64/UnrealEditor-MorphsPlayerEditor.dll b/Binaries/Win64/UnrealEditor-MorphsPlayerEditor.dll index bf936b6..2b74d0e 100644 Binary files a/Binaries/Win64/UnrealEditor-MorphsPlayerEditor.dll and b/Binaries/Win64/UnrealEditor-MorphsPlayerEditor.dll differ diff --git a/Binaries/Win64/UnrealEditor-MorphsPlayerEditor.pdb b/Binaries/Win64/UnrealEditor-MorphsPlayerEditor.pdb index c9d28d5..0bfdc5d 100644 Binary files a/Binaries/Win64/UnrealEditor-MorphsPlayerEditor.pdb and b/Binaries/Win64/UnrealEditor-MorphsPlayerEditor.pdb differ diff --git a/Binaries/Win64/UnrealEditor.modules b/Binaries/Win64/UnrealEditor.modules index 8a3a3b5..a391623 100644 --- a/Binaries/Win64/UnrealEditor.modules +++ b/Binaries/Win64/UnrealEditor.modules @@ -1,5 +1,5 @@ { - "BuildId": "25360045", + "BuildId": "27405482", "Modules": { "MorphsPlayer": "UnrealEditor-MorphsPlayer.dll", diff --git a/MorphsPlayer.uplugin b/MorphsPlayer.uplugin index 0e95e92..da38e35 100644 --- a/MorphsPlayer.uplugin +++ b/MorphsPlayer.uplugin @@ -10,7 +10,7 @@ "DocsURL": "", "MarketplaceURL": "", "SupportURL": "mailto:janseliw@gmail.com", - "EngineVersion": "5.2.0", + "EngineVersion": "5.3.0", "EnabledByDefault": true, "CanContainContent": false, "IsBetaVersion": false, diff --git a/README.md b/README.md index a937c06..7182a4e 100644 --- a/README.md +++ b/README.md @@ -15,12 +15,18 @@ Check out our [Release](https://github.com/JanSeliv/MorphsPlayer/releases) page Also, explore this [game project repository](https://github.com/JanSeliv/Bomber) to view the Morphs Player in action. ## 📅 Changelog +#### 2024-01-14 +- Updated to **Unreal Engine 5.3**. #### 2023-06-09 - 🎉 Initial public release on Unreal Engine 5.2 ## 📫 Feedback & Contribution -This is an open-source project and we encourage you to contribute. If you encounter any bugs, or if you have any feature requests, please file an issue in the GitHub repository. +Feedback and contributions from the community are highly appreciated! + +If you'd like to contribute, please fork the project and create a pull request targeting the `develop` branch. + +If you've found a bug or have an idea for a new feature, please open a new issue on GitHub. Thank you! ## 📜 License diff --git a/Source/MorphsPlayer/MorphsPlayer.Build.cs b/Source/MorphsPlayer/MorphsPlayer.Build.cs index 5e52f5b..b60050f 100644 --- a/Source/MorphsPlayer/MorphsPlayer.Build.cs +++ b/Source/MorphsPlayer/MorphsPlayer.Build.cs @@ -8,6 +8,7 @@ public MorphsPlayer(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; CppStandard = CppStandardVersion.Latest; + bEnableNonInlinedGenCppWarnings = true; PublicDependencyModuleNames.AddRange(new[] { diff --git a/Source/MorphsPlayerEditor/MorphsPlayerEditor.Build.cs b/Source/MorphsPlayerEditor/MorphsPlayerEditor.Build.cs index ae0c753..99b3e9e 100644 --- a/Source/MorphsPlayerEditor/MorphsPlayerEditor.Build.cs +++ b/Source/MorphsPlayerEditor/MorphsPlayerEditor.Build.cs @@ -8,6 +8,7 @@ public MorphsPlayerEditor(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs; CppStandard = CppStandardVersion.Latest; + bEnableNonInlinedGenCppWarnings = true; PublicDependencyModuleNames.AddRange(new[] {