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How to create a texture mask

emorling edited this page Sep 11, 2012 · 10 revisions

Step 1) Prepare the graphics

Inverse alpha mask

You will need to create two images of the same size:

Image 1: the actual texture.

Image 2: the inverse alpha mask. This image must be a transparent PNG. The transparency determines what will be visible through the mask.

Add these images to your assets/textures/tiles folder.

Step 2) The script

Create this MaskTexture.js script in your gameClasses folder.

var MaskTexture = IgeTexture .extend({ classId : 'MaskTexture', init : function(url, horizontalCells, verticalCells) { this._super(url, horizontalCells, verticalCells); }, applyMask : function(maskTexture) { var inverseAlphaMask = maskTexture.image; this.applyFilter(function (canvas, ctx, originalImage) { ctx.drawImage(originalImage, 0, 0); ctx.globalCompositeOperation = 'xor'; ctx.drawImage(inverseAlphaMask, 0, 0); }); }, }); if (typeof (module) !== 'undefined' && typeof (module.exports) !== 'undefined') { module.exports = IgeCellSheetExt; }

Step 3) Setup

Load the images you created in your client.js:

gameTexture[0] = new MaskTexture('../assets/textures/tiles/my_texture.png');
gameTexture[1] = new IgeTexture('../assets/textures/tiles/my_mask.png');

Apply the mask using this function:

gameTexture[0].applyMask(gameTexture[1]);

Simply use your gameTexture[0] like you normally would.