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core.go
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package gocv
/*
#include <stdlib.h>
#include "core.h"
*/
import "C"
import (
"errors"
"image"
"image/color"
"reflect"
"unsafe"
)
const (
// MatChannels1 is a single channel Mat.
MatChannels1 = 0
// MatChannels2 is 2 channel Mat.
MatChannels2 = 8
// MatChannels3 is 3 channel Mat.
MatChannels3 = 16
// MatChannels4 is 4 channel Mat.
MatChannels4 = 24
)
// MatType is the type for the various different kinds of Mat you can create.
type MatType int
const (
// MatTypeCV8U is a Mat of 8-bit unsigned int
MatTypeCV8U MatType = 0
// MatTypeCV8S is a Mat of 8-bit signed int
MatTypeCV8S MatType = 1
// MatTypeCV16U is a Mat of 16-bit unsigned int
MatTypeCV16U MatType = 2
// MatTypeCV16S is a Mat of 16-bit signed int
MatTypeCV16S MatType = 3
// MatTypeCV16SC2 is a Mat of 16-bit signed int with 2 channels
MatTypeCV16SC2 = MatTypeCV16S + MatChannels2
// MatTypeCV32S is a Mat of 32-bit signed int
MatTypeCV32S MatType = 4
// MatTypeCV32F is a Mat of 32-bit float
MatTypeCV32F MatType = 5
// MatTypeCV64F is a Mat of 64-bit float
MatTypeCV64F MatType = 6
// MatTypeCV8UC1 is a Mat of 8-bit unsigned int with a single channel
MatTypeCV8UC1 = MatTypeCV8U + MatChannels1
// MatTypeCV8UC2 is a Mat of 8-bit unsigned int with 2 channels
MatTypeCV8UC2 = MatTypeCV8U + MatChannels2
// MatTypeCV8UC3 is a Mat of 8-bit unsigned int with 3 channels
MatTypeCV8UC3 = MatTypeCV8U + MatChannels3
// MatTypeCV8UC4 is a Mat of 8-bit unsigned int with 4 channels
MatTypeCV8UC4 = MatTypeCV8U + MatChannels4
// MatTypeCV8SC1 is a Mat of 8-bit signed int with a single channel
MatTypeCV8SC1 = MatTypeCV8S + MatChannels1
// MatTypeCV8SC2 is a Mat of 8-bit signed int with 2 channels
MatTypeCV8SC2 = MatTypeCV8S + MatChannels2
// MatTypeCV8SC3 is a Mat of 8-bit signed int with 3 channels
MatTypeCV8SC3 = MatTypeCV8S + MatChannels3
// MatTypeCV8SC4 is a Mat of 8-bit signed int with 4 channels
MatTypeCV8SC4 = MatTypeCV8S + MatChannels4
// MatTypeCV16UC1 is a Mat of 16-bit unsigned int with a single channel
MatTypeCV16UC1 = MatTypeCV16U + MatChannels1
// MatTypeCV16UC2 is a Mat of 16-bit unsigned int with 2 channels
MatTypeCV16UC2 = MatTypeCV16U + MatChannels2
// MatTypeCV16UC3 is a Mat of 16-bit unsigned int with 3 channels
MatTypeCV16UC3 = MatTypeCV16U + MatChannels3
// MatTypeCV16UC4 is a Mat of 16-bit unsigned int with 4 channels
MatTypeCV16UC4 = MatTypeCV16U + MatChannels4
// MatTypeCV16SC1 is a Mat of 16-bit signed int with a single channel
MatTypeCV16SC1 = MatTypeCV16S + MatChannels1
// MatTypeCV16SC3 is a Mat of 16-bit signed int with 3 channels
MatTypeCV16SC3 = MatTypeCV16S + MatChannels3
// MatTypeCV16SC4 is a Mat of 16-bit signed int with 4 channels
MatTypeCV16SC4 = MatTypeCV16S + MatChannels4
// MatTypeCV32SC1 is a Mat of 32-bit signed int with a single channel
MatTypeCV32SC1 = MatTypeCV32S + MatChannels1
// MatTypeCV32SC2 is a Mat of 32-bit signed int with 2 channels
MatTypeCV32SC2 = MatTypeCV32S + MatChannels2
// MatTypeCV32SC3 is a Mat of 32-bit signed int with 3 channels
MatTypeCV32SC3 = MatTypeCV32S + MatChannels3
// MatTypeCV32SC4 is a Mat of 32-bit signed int with 4 channels
MatTypeCV32SC4 = MatTypeCV32S + MatChannels4
// MatTypeCV32FC1 is a Mat of 32-bit float int with a single channel
MatTypeCV32FC1 = MatTypeCV32F + MatChannels1
// MatTypeCV32FC2 is a Mat of 32-bit float int with 2 channels
MatTypeCV32FC2 = MatTypeCV32F + MatChannels2
// MatTypeCV32FC3 is a Mat of 32-bit float int with 3 channels
MatTypeCV32FC3 = MatTypeCV32F + MatChannels3
// MatTypeCV32FC4 is a Mat of 32-bit float int with 4 channels
MatTypeCV32FC4 = MatTypeCV32F + MatChannels4
// MatTypeCV64FC1 is a Mat of 64-bit float int with a single channel
MatTypeCV64FC1 = MatTypeCV64F + MatChannels1
// MatTypeCV64FC2 is a Mat of 64-bit float int with 2 channels
MatTypeCV64FC2 = MatTypeCV64F + MatChannels2
// MatTypeCV64FC3 is a Mat of 64-bit float int with 3 channels
MatTypeCV64FC3 = MatTypeCV64F + MatChannels3
// MatTypeCV64FC4 is a Mat of 64-bit float int with 4 channels
MatTypeCV64FC4 = MatTypeCV64F + MatChannels4
)
// CompareType is used for Compare operations to indicate which kind of
// comparison to use.
type CompareType int
const (
// CompareEQ src1 is equal to src2.
CompareEQ CompareType = 0
// CompareGT src1 is greater than src2.
CompareGT CompareType = 1
// CompareGE src1 is greater than or equal to src2.
CompareGE CompareType = 2
// CompareLT src1 is less than src2.
CompareLT CompareType = 3
// CompareLE src1 is less than or equal to src2.
CompareLE CompareType = 4
// CompareNE src1 is unequal to src2.
CompareNE CompareType = 5
)
type Point2f struct {
X float32
Y float32
}
func NewPoint2f(x, y float32) Point2f {
return Point2f{x, y}
}
var ErrEmptyByteSlice = errors.New("empty byte array")
// Mat represents an n-dimensional dense numerical single-channel
// or multi-channel array. It can be used to store real or complex-valued
// vectors and matrices, grayscale or color images, voxel volumes,
// vector fields, point clouds, tensors, and histograms.
//
// For further details, please see:
// http://docs.opencv.org/master/d3/d63/classcv_1_1Mat.html
//
type Mat struct {
p C.Mat
// Non-nil if Mat was created with a []byte (using NewMatFromBytes()). Nil otherwise.
d []byte
}
// NewMat returns a new empty Mat.
func NewMat() Mat {
return newMat(C.Mat_New())
}
// NewMatWithSize returns a new Mat with a specific size and type.
func NewMatWithSize(rows int, cols int, mt MatType) Mat {
return newMat(C.Mat_NewWithSize(C.int(rows), C.int(cols), C.int(mt)))
}
// NewMatWithSizes returns a new multidimensional Mat with a specific size and type.
func NewMatWithSizes(sizes []int, mt MatType) Mat {
sizesArray := make([]C.int, len(sizes))
for i, s := range sizes {
sizesArray[i] = C.int(s)
}
sizesIntVector := C.IntVector{
val: (*C.int)(&sizesArray[0]),
length: C.int(len(sizes)),
}
return newMat(C.Mat_NewWithSizes(sizesIntVector, C.int(mt)))
}
// NewMatWithSizesWithScalar returns a new multidimensional Mat with a specific size, type and scalar value.
func NewMatWithSizesWithScalar(sizes []int, mt MatType, s Scalar) Mat {
csizes := []C.int{}
for _, v := range sizes {
csizes = append(csizes, C.int(v))
}
sizesVector := C.struct_IntVector{}
sizesVector.val = (*C.int)(&csizes[0])
sizesVector.length = (C.int)(len(csizes))
sVal := C.struct_Scalar{
val1: C.double(s.Val1),
val2: C.double(s.Val2),
val3: C.double(s.Val3),
val4: C.double(s.Val4),
}
return newMat(C.Mat_NewWithSizesFromScalar(sizesVector, C.int(mt), sVal))
}
// NewMatWithSizesWithScalar returns a new multidimensional Mat with a specific size, type and preexisting data.
func NewMatWithSizesFromBytes(sizes []int, mt MatType, data []byte) (Mat, error) {
cBytes, err := toByteArray(data)
if err != nil {
return Mat{}, err
}
csizes := []C.int{}
for _, v := range sizes {
csizes = append(csizes, C.int(v))
}
sizesVector := C.struct_IntVector{}
sizesVector.val = (*C.int)(&csizes[0])
sizesVector.length = (C.int)(len(csizes))
return newMat(C.Mat_NewWithSizesFromBytes(sizesVector, C.int(mt), *cBytes)), nil
}
// NewMatFromScalar returns a new Mat for a specific Scalar value
func NewMatFromScalar(s Scalar, mt MatType) Mat {
sVal := C.struct_Scalar{
val1: C.double(s.Val1),
val2: C.double(s.Val2),
val3: C.double(s.Val3),
val4: C.double(s.Val4),
}
return newMat(C.Mat_NewFromScalar(sVal, C.int(mt)))
}
// NewMatWithSizeFromScalar returns a new Mat for a specific Scala value with a specific size and type
// This simplifies creation of specific color filters or creating Mats of specific colors and sizes
func NewMatWithSizeFromScalar(s Scalar, rows int, cols int, mt MatType) Mat {
sVal := C.struct_Scalar{
val1: C.double(s.Val1),
val2: C.double(s.Val2),
val3: C.double(s.Val3),
val4: C.double(s.Val4),
}
return newMat(C.Mat_NewWithSizeFromScalar(sVal, C.int(rows), C.int(cols), C.int(mt)))
}
// NewMatFromBytes returns a new Mat with a specific size and type, initialized from a []byte.
func NewMatFromBytes(rows int, cols int, mt MatType, data []byte) (Mat, error) {
cBytes, err := toByteArray(data)
if err != nil {
return Mat{}, err
}
mat := newMat(C.Mat_NewFromBytes(C.int(rows), C.int(cols), C.int(mt), *cBytes))
// Store a reference to the backing data slice. This is needed because we pass the backing
// array directly to C code and without keeping a Go reference to it, it might end up
// garbage collected which would result in crashes.
//
// TODO(bga): This could live in newMat() but I wanted to reduce the change surface.
// TODO(bga): Code that needs access to the array from Go could use this directly.
mat.d = data
return mat, nil
}
// Returns an identity matrix of the specified size and type.
//
// The method returns a Matlab-style identity matrix initializer, similarly to Mat::zeros. Similarly to Mat::ones.
// For further details, please see:
// https://docs.opencv.org/master/d3/d63/classcv_1_1Mat.html#a2cf9b9acde7a9852542bbc20ef851ed2
func Eye(rows int, cols int, mt MatType) Mat {
return newMat(C.Eye(C.int(rows), C.int(cols), C.int(mt)))
}
// Returns a zero array of the specified size and type.
//
// The method returns a Matlab-style zero array initializer.
// For further details, please see:
// https://docs.opencv.org/master/d3/d63/classcv_1_1Mat.html#a0b57b6a326c8876d944d188a46e0f556
func Zeros(rows int, cols int, mt MatType) Mat {
return newMat(C.Zeros(C.int(rows), C.int(cols), C.int(mt)))
}
// Returns an array of all 1's of the specified size and type.
//
// The method returns a Matlab-style 1's array initializer
// For further details, please see:
// https://docs.opencv.org/master/d3/d63/classcv_1_1Mat.html#a69ae0402d116fc9c71908d8508dc2f09
func Ones(rows int, cols int, mt MatType) Mat {
return newMat(C.Ones(C.int(rows), C.int(cols), C.int(mt)))
}
// FromPtr returns a new Mat with a specific size and type, initialized from a Mat Ptr.
func (m *Mat) FromPtr(rows int, cols int, mt MatType, prow int, pcol int) (Mat, error) {
return newMat(C.Mat_FromPtr(m.p, C.int(rows), C.int(cols), C.int(mt), C.int(prow), C.int(pcol))), nil
}
// Ptr returns the Mat's underlying object pointer.
func (m *Mat) Ptr() C.Mat {
return m.p
}
// Empty determines if the Mat is empty or not.
func (m *Mat) Empty() bool {
isEmpty := C.Mat_Empty(m.p)
return isEmpty != 0
}
// IsContinuous determines if the Mat is continuous.
//
// For further details, please see:
// https://docs.opencv.org/master/d3/d63/classcv_1_1Mat.html#aa90cea495029c7d1ee0a41361ccecdf3
//
func (m *Mat) IsContinuous() bool {
return bool(C.Mat_IsContinuous(m.p))
}
// Clone returns a cloned full copy of the Mat.
func (m *Mat) Clone() Mat {
return newMat(C.Mat_Clone(m.p))
}
// CopyTo copies Mat into destination Mat.
//
// For further details, please see:
// https://docs.opencv.org/master/d3/d63/classcv_1_1Mat.html#a33fd5d125b4c302b0c9aa86980791a77
//
func (m *Mat) CopyTo(dst *Mat) {
C.Mat_CopyTo(m.p, dst.p)
return
}
// CopyToWithMask copies Mat into destination Mat after applying the mask Mat.
//
// For further details, please see:
// https://docs.opencv.org/master/d3/d63/classcv_1_1Mat.html#a626fe5f96d02525e2604d2ad46dd574f
//
func (m *Mat) CopyToWithMask(dst *Mat, mask Mat) {
C.Mat_CopyToWithMask(m.p, dst.p, mask.p)
return
}
// ConvertTo converts Mat into destination Mat.
//
// For further details, please see:
// https://docs.opencv.org/master/d3/d63/classcv_1_1Mat.html#adf88c60c5b4980e05bb556080916978b
//
func (m *Mat) ConvertTo(dst *Mat, mt MatType) {
C.Mat_ConvertTo(m.p, dst.p, C.int(mt))
return
}
func (m *Mat) ConvertToWithParams(dst *Mat, mt MatType, alpha, beta float32) {
C.Mat_ConvertToWithParams(m.p, dst.p, C.int(mt), C.float(alpha), C.float(beta))
return
}
// Total returns the total number of array elements.
//
// For further details, please see:
// https://docs.opencv.org/master/d3/d63/classcv_1_1Mat.html#aa4d317d43fb0cba9c2503f3c61b866c8
//
func (m *Mat) Total() int {
return int(C.Mat_Total(m.p))
}
// Size returns an array with one element for each dimension containing the size of that dimension for the Mat.
//
// For further details, please see:
// https://docs.opencv.org/master/d3/d63/classcv_1_1Mat.html#aa4d317d43fb0cba9c2503f3c61b866c8
//
func (m *Mat) Size() (dims []int) {
cdims := C.IntVector{}
C.Mat_Size(m.p, &cdims)
defer C.IntVector_Close(cdims)
h := &reflect.SliceHeader{
Data: uintptr(unsafe.Pointer(cdims.val)),
Len: int(cdims.length),
Cap: int(cdims.length),
}
pdims := *(*[]C.int)(unsafe.Pointer(h))
for i := 0; i < int(cdims.length); i++ {
dims = append(dims, int(pdims[i]))
}
return
}
// ToBytes copies the underlying Mat data to a byte array.
//
// For further details, please see:
// https://docs.opencv.org/3.3.1/d3/d63/classcv_1_1Mat.html#a4d33bed1c850265370d2af0ff02e1564
func (m *Mat) ToBytes() []byte {
b := C.Mat_DataPtr(m.p)
return toGoBytes(b)
}
// DataPtrUint8 returns a slice that references the OpenCV allocated data.
//
// The data is no longer valid once the Mat has been closed. Any data that
// needs to be accessed after the Mat is closed must be copied into Go memory.
func (m *Mat) DataPtrUint8() ([]uint8, error) {
if !m.IsContinuous() {
return nil, errors.New("DataPtrUint8 requires continuous Mat")
}
p := C.Mat_DataPtr(m.p)
h := &reflect.SliceHeader{
Data: uintptr(unsafe.Pointer(p.data)),
Len: int(p.length),
Cap: int(p.length),
}
return *(*[]uint8)(unsafe.Pointer(h)), nil
}
// DataPtrInt8 returns a slice that references the OpenCV allocated data.
//
// The data is no longer valid once the Mat has been closed. Any data that
// needs to be accessed after the Mat is closed must be copied into Go memory.
func (m *Mat) DataPtrInt8() ([]int8, error) {
if m.Type()&MatTypeCV8S != MatTypeCV8S {
return nil, errors.New("DataPtrInt8 only supports MatTypeCV8S")
}
if !m.IsContinuous() {
return nil, errors.New("DataPtrInt8 requires continuous Mat")
}
p := C.Mat_DataPtr(m.p)
h := &reflect.SliceHeader{
Data: uintptr(unsafe.Pointer(p.data)),
Len: int(p.length),
Cap: int(p.length),
}
return *(*[]int8)(unsafe.Pointer(h)), nil
}
// DataPtrUint16 returns a slice that references the OpenCV allocated data.
//
// The data is no longer valid once the Mat has been closed. Any data that
// needs to be accessed after the Mat is closed must be copied into Go memory.
func (m *Mat) DataPtrUint16() ([]uint16, error) {
if m.Type()&MatTypeCV16U != MatTypeCV16U {
return nil, errors.New("DataPtrUint16 only supports MatTypeCV16U")
}
if !m.IsContinuous() {
return nil, errors.New("DataPtrUint16 requires continuous Mat")
}
p := C.Mat_DataPtr(m.p)
h := &reflect.SliceHeader{
Data: uintptr(unsafe.Pointer(p.data)),
Len: int(p.length) / 2,
Cap: int(p.length) / 2,
}
return *(*[]uint16)(unsafe.Pointer(h)), nil
}
// DataPtrInt16 returns a slice that references the OpenCV allocated data.
//
// The data is no longer valid once the Mat has been closed. Any data that
// needs to be accessed after the Mat is closed must be copied into Go memory.
func (m *Mat) DataPtrInt16() ([]int16, error) {
if m.Type()&MatTypeCV16S != MatTypeCV16S {
return nil, errors.New("DataPtrInt16 only supports MatTypeCV16S")
}
if !m.IsContinuous() {
return nil, errors.New("DataPtrInt16 requires continuous Mat")
}
p := C.Mat_DataPtr(m.p)
h := &reflect.SliceHeader{
Data: uintptr(unsafe.Pointer(p.data)),
Len: int(p.length) / 2,
Cap: int(p.length) / 2,
}
return *(*[]int16)(unsafe.Pointer(h)), nil
}
// DataPtrFloat32 returns a slice that references the OpenCV allocated data.
//
// The data is no longer valid once the Mat has been closed. Any data that
// needs to be accessed after the Mat is closed must be copied into Go memory.
func (m *Mat) DataPtrFloat32() ([]float32, error) {
if m.Type()&MatTypeCV32F != MatTypeCV32F {
return nil, errors.New("DataPtrFloat32 only supports MatTypeCV32F")
}
if !m.IsContinuous() {
return nil, errors.New("DataPtrFloat32 requires continuous Mat")
}
p := C.Mat_DataPtr(m.p)
h := &reflect.SliceHeader{
Data: uintptr(unsafe.Pointer(p.data)),
Len: int(p.length) / 4,
Cap: int(p.length) / 4,
}
return *(*[]float32)(unsafe.Pointer(h)), nil
}
// DataPtrFloat64 returns a slice that references the OpenCV allocated data.
//
// The data is no longer valid once the Mat has been closed. Any data that
// needs to be accessed after the Mat is closed must be copied into Go memory.
func (m *Mat) DataPtrFloat64() ([]float64, error) {
if m.Type()&MatTypeCV64F != MatTypeCV64F {
return nil, errors.New("DataPtrFloat64 only supports MatTypeCV64F")
}
if !m.IsContinuous() {
return nil, errors.New("DataPtrFloat64 requires continuous Mat")
}
p := C.Mat_DataPtr(m.p)
h := &reflect.SliceHeader{
Data: uintptr(unsafe.Pointer(p.data)),
Len: int(p.length) / 8,
Cap: int(p.length) / 8,
}
return *(*[]float64)(unsafe.Pointer(h)), nil
}
// Region returns a new Mat that points to a region of this Mat. Changes made to the
// region Mat will affect the original Mat, since they are pointers to the underlying
// OpenCV Mat object.
func (m *Mat) Region(rio image.Rectangle) Mat {
cRect := C.struct_Rect{
x: C.int(rio.Min.X),
y: C.int(rio.Min.Y),
width: C.int(rio.Size().X),
height: C.int(rio.Size().Y),
}
return newMat(C.Mat_Region(m.p, cRect))
}
// Reshape changes the shape and/or the number of channels of a 2D matrix without copying the data.
//
// For further details, please see:
// https://docs.opencv.org/master/d3/d63/classcv_1_1Mat.html#a4eb96e3251417fa88b78e2abd6cfd7d8
//
func (m *Mat) Reshape(cn int, rows int) Mat {
return newMat(C.Mat_Reshape(m.p, C.int(cn), C.int(rows)))
}
// ConvertFp16 converts a Mat to half-precision floating point.
//
// For further details, please see:
// https://docs.opencv.org/master/d2/de8/group__core__array.html#ga9c25d9ef44a2a48ecc3774b30cb80082
//
func (m *Mat) ConvertFp16() Mat {
return newMat(C.Mat_ConvertFp16(m.p))
}
// Mean calculates the mean value M of array elements, independently for each channel, and return it as Scalar
// For further details, please see:
// https://docs.opencv.org/master/d2/de8/group__core__array.html#ga191389f8a0e58180bb13a727782cd461
//
func (m *Mat) Mean() Scalar {
s := C.Mat_Mean(m.p)
return NewScalar(float64(s.val1), float64(s.val2), float64(s.val3), float64(s.val4))
}
// MeanWithMask calculates the mean value M of array elements,independently for each channel,
// and returns it as Scalar vector while applying the mask.
// https://docs.opencv.org/master/d2/de8/group__core__array.html#ga191389f8a0e58180bb13a727782cd461
//
func (m *Mat) MeanWithMask(mask Mat) Scalar {
s := C.Mat_MeanWithMask(m.p, mask.p)
return NewScalar(float64(s.val1), float64(s.val2), float64(s.val3), float64(s.val4))
}
// Sqrt calculates a square root of array elements.
//
// For further details, please see:
// https://docs.opencv.org/master/d2/de8/group__core__array.html#ga186222c3919657890f88df5a1f64a7d7
//
func (m *Mat) Sqrt() Mat {
return newMat(C.Mat_Sqrt(m.p))
}
// Sum calculates the per-channel pixel sum of an image.
//
// For further details, please see:
// https://docs.opencv.org/master/d2/de8/group__core__array.html#ga716e10a2dd9e228e4d3c95818f106722
//
func (m *Mat) Sum() Scalar {
s := C.Mat_Sum(m.p)
return NewScalar(float64(s.val1), float64(s.val2), float64(s.val3), float64(s.val4))
}
// PatchNaNs converts NaN's to zeros.
//
// For further details, please see:
// https://docs.opencv.org/master/d2/de8/group__core__array.html#ga62286befb7cde3568ff8c7d14d5079da
//
func (m *Mat) PatchNaNs() {
C.Mat_PatchNaNs(m.p)
}
// LUT performs a look-up table transform of an array.
//
// The function LUT fills the output array with values from the look-up table.
// Indices of the entries are taken from the input array.
//
// For further details, please see:
// https://docs.opencv.org/master/d2/de8/group__core__array.html#gab55b8d062b7f5587720ede032d34156f
func LUT(src, wbLUT Mat, dst *Mat) {
C.LUT(src.p, wbLUT.p, dst.p)
}
// Rows returns the number of rows for this Mat.
func (m *Mat) Rows() int {
return int(C.Mat_Rows(m.p))
}
// Cols returns the number of columns for this Mat.
func (m *Mat) Cols() int {
return int(C.Mat_Cols(m.p))
}
// Channels returns the number of channels for this Mat.
func (m *Mat) Channels() int {
return int(C.Mat_Channels(m.p))
}
// Type returns the type for this Mat.
func (m *Mat) Type() MatType {
return MatType(C.Mat_Type(m.p))
}
// Step returns the number of bytes each matrix row occupies.
func (m *Mat) Step() int {
return int(C.Mat_Step(m.p))
}
// ElemSize returns the matrix element size in bytes.
func (m *Mat) ElemSize() int {
return int(C.Mat_ElemSize(m.p))
}
// GetUCharAt returns a value from a specific row/col
// in this Mat expecting it to be of type uchar aka CV_8U.
func (m *Mat) GetUCharAt(row int, col int) uint8 {
return uint8(C.Mat_GetUChar(m.p, C.int(row), C.int(col)))
}
// GetUCharAt3 returns a value from a specific x, y, z coordinate location
// in this Mat expecting it to be of type uchar aka CV_8U.
func (m *Mat) GetUCharAt3(x, y, z int) uint8 {
return uint8(C.Mat_GetUChar3(m.p, C.int(x), C.int(y), C.int(z)))
}
// GetSCharAt returns a value from a specific row/col
// in this Mat expecting it to be of type schar aka CV_8S.
func (m *Mat) GetSCharAt(row int, col int) int8 {
return int8(C.Mat_GetSChar(m.p, C.int(row), C.int(col)))
}
// GetSCharAt3 returns a value from a specific x, y, z coordinate location
// in this Mat expecting it to be of type schar aka CV_8S.
func (m *Mat) GetSCharAt3(x, y, z int) int8 {
return int8(C.Mat_GetSChar3(m.p, C.int(x), C.int(y), C.int(z)))
}
// GetShortAt returns a value from a specific row/col
// in this Mat expecting it to be of type short aka CV_16S.
func (m *Mat) GetShortAt(row int, col int) int16 {
return int16(C.Mat_GetShort(m.p, C.int(row), C.int(col)))
}
// GetShortAt3 returns a value from a specific x, y, z coordinate location
// in this Mat expecting it to be of type short aka CV_16S.
func (m *Mat) GetShortAt3(x, y, z int) int16 {
return int16(C.Mat_GetShort3(m.p, C.int(x), C.int(y), C.int(z)))
}
// GetIntAt returns a value from a specific row/col
// in this Mat expecting it to be of type int aka CV_32S.
func (m *Mat) GetIntAt(row int, col int) int32 {
return int32(C.Mat_GetInt(m.p, C.int(row), C.int(col)))
}
// GetIntAt3 returns a value from a specific x, y, z coordinate location
// in this Mat expecting it to be of type int aka CV_32S.
func (m *Mat) GetIntAt3(x, y, z int) int32 {
return int32(C.Mat_GetInt3(m.p, C.int(x), C.int(y), C.int(z)))
}
// GetFloatAt returns a value from a specific row/col
// in this Mat expecting it to be of type float aka CV_32F.
func (m *Mat) GetFloatAt(row int, col int) float32 {
return float32(C.Mat_GetFloat(m.p, C.int(row), C.int(col)))
}
// GetFloatAt3 returns a value from a specific x, y, z coordinate location
// in this Mat expecting it to be of type float aka CV_32F.
func (m *Mat) GetFloatAt3(x, y, z int) float32 {
return float32(C.Mat_GetFloat3(m.p, C.int(x), C.int(y), C.int(z)))
}
// GetDoubleAt returns a value from a specific row/col
// in this Mat expecting it to be of type double aka CV_64F.
func (m *Mat) GetDoubleAt(row int, col int) float64 {
return float64(C.Mat_GetDouble(m.p, C.int(row), C.int(col)))
}
// GetDoubleAt3 returns a value from a specific x, y, z coordinate location
// in this Mat expecting it to be of type double aka CV_64F.
func (m *Mat) GetDoubleAt3(x, y, z int) float64 {
return float64(C.Mat_GetDouble3(m.p, C.int(x), C.int(y), C.int(z)))
}
// SetTo sets all or some of the array elements to the specified scalar value.
func (m *Mat) SetTo(s Scalar) {
sVal := C.struct_Scalar{
val1: C.double(s.Val1),
val2: C.double(s.Val2),
val3: C.double(s.Val3),
val4: C.double(s.Val4),
}
C.Mat_SetTo(m.p, sVal)
}
// SetUCharAt sets a value at a specific row/col
// in this Mat expecting it to be of type uchar aka CV_8U.
func (m *Mat) SetUCharAt(row int, col int, val uint8) {
C.Mat_SetUChar(m.p, C.int(row), C.int(col), C.uint8_t(val))
}
// SetUCharAt3 sets a value at a specific x, y, z coordinate location
// in this Mat expecting it to be of type uchar aka CV_8U.
func (m *Mat) SetUCharAt3(x, y, z int, val uint8) {
C.Mat_SetUChar3(m.p, C.int(x), C.int(y), C.int(z), C.uint8_t(val))
}
// SetSCharAt sets a value at a specific row/col
// in this Mat expecting it to be of type schar aka CV_8S.
func (m *Mat) SetSCharAt(row int, col int, val int8) {
C.Mat_SetSChar(m.p, C.int(row), C.int(col), C.int8_t(val))
}
// SetSCharAt3 sets a value at a specific x, y, z coordinate location
// in this Mat expecting it to be of type schar aka CV_8S.
func (m *Mat) SetSCharAt3(x, y, z int, val int8) {
C.Mat_SetSChar3(m.p, C.int(x), C.int(y), C.int(z), C.int8_t(val))
}
// SetShortAt sets a value at a specific row/col
// in this Mat expecting it to be of type short aka CV_16S.
func (m *Mat) SetShortAt(row int, col int, val int16) {
C.Mat_SetShort(m.p, C.int(row), C.int(col), C.int16_t(val))
}
// SetShortAt3 sets a value at a specific x, y, z coordinate location
// in this Mat expecting it to be of type short aka CV_16S.
func (m *Mat) SetShortAt3(x, y, z int, val int16) {
C.Mat_SetShort3(m.p, C.int(x), C.int(y), C.int(z), C.int16_t(val))
}
// SetIntAt sets a value at a specific row/col
// in this Mat expecting it to be of type int aka CV_32S.
func (m *Mat) SetIntAt(row int, col int, val int32) {
C.Mat_SetInt(m.p, C.int(row), C.int(col), C.int32_t(val))
}
// SetIntAt3 sets a value at a specific x, y, z coordinate location
// in this Mat expecting it to be of type int aka CV_32S.
func (m *Mat) SetIntAt3(x, y, z int, val int32) {
C.Mat_SetInt3(m.p, C.int(x), C.int(y), C.int(z), C.int32_t(val))
}
// SetFloatAt sets a value at a specific row/col
// in this Mat expecting it to be of type float aka CV_32F.
func (m *Mat) SetFloatAt(row int, col int, val float32) {
C.Mat_SetFloat(m.p, C.int(row), C.int(col), C.float(val))
}
// SetFloatAt3 sets a value at a specific x, y, z coordinate location
// in this Mat expecting it to be of type float aka CV_32F.
func (m *Mat) SetFloatAt3(x, y, z int, val float32) {
C.Mat_SetFloat3(m.p, C.int(x), C.int(y), C.int(z), C.float(val))
}
// SetDoubleAt sets a value at a specific row/col
// in this Mat expecting it to be of type double aka CV_64F.
func (m *Mat) SetDoubleAt(row int, col int, val float64) {
C.Mat_SetDouble(m.p, C.int(row), C.int(col), C.double(val))
}
// SetDoubleAt3 sets a value at a specific x, y, z coordinate location
// in this Mat expecting it to be of type double aka CV_64F.
func (m *Mat) SetDoubleAt3(x, y, z int, val float64) {
C.Mat_SetDouble3(m.p, C.int(x), C.int(y), C.int(z), C.double(val))
}
// AddUChar adds a uchar value to each element in the Mat. Performs a
// mat += val operation.
func (m *Mat) AddUChar(val uint8) {
C.Mat_AddUChar(m.p, C.uint8_t(val))
}
// SubtractUChar subtracts a uchar value from each element in the Mat. Performs a
// mat -= val operation.
func (m *Mat) SubtractUChar(val uint8) {
C.Mat_SubtractUChar(m.p, C.uint8_t(val))
}
// MultiplyUChar multiplies each element in the Mat by a uint value. Performs a
// mat *= val operation.
func (m *Mat) MultiplyUChar(val uint8) {
C.Mat_MultiplyUChar(m.p, C.uint8_t(val))
}
// DivideUChar divides each element in the Mat by a uint value. Performs a
// mat /= val operation.
func (m *Mat) DivideUChar(val uint8) {
C.Mat_DivideUChar(m.p, C.uint8_t(val))
}
// AddFloat adds a float value to each element in the Mat. Performs a
// mat += val operation.
func (m *Mat) AddFloat(val float32) {
C.Mat_AddFloat(m.p, C.float(val))
}
// SubtractFloat subtracts a float value from each element in the Mat. Performs a
// mat -= val operation.
func (m *Mat) SubtractFloat(val float32) {
C.Mat_SubtractFloat(m.p, C.float(val))
}
// MultiplyFloat multiplies each element in the Mat by a float value. Performs a
// mat *= val operation.
func (m *Mat) MultiplyFloat(val float32) {
C.Mat_MultiplyFloat(m.p, C.float(val))
}
// DivideFloat divides each element in the Mat by a float value. Performs a
// mat /= val operation.
func (m *Mat) DivideFloat(val float32) {
C.Mat_DivideFloat(m.p, C.float(val))
}
// MultiplyMatrix multiplies matrix (m*x)
func (m *Mat) MultiplyMatrix(x Mat) Mat {
return newMat(C.Mat_MultiplyMatrix(m.p, x.p))
}
// T transpose matrix
// https://docs.opencv.org/4.1.2/d3/d63/classcv_1_1Mat.html#aaa428c60ccb6d8ea5de18f63dfac8e11
func (m *Mat) T() Mat {
return newMat(C.Mat_T(m.p))
}
// AbsDiff calculates the per-element absolute difference between two arrays
// or between an array and a scalar.
//
// For further details, please see:
// https://docs.opencv.org/master/d2/de8/group__core__array.html#ga6fef31bc8c4071cbc114a758a2b79c14
//
func AbsDiff(src1, src2 Mat, dst *Mat) {
C.Mat_AbsDiff(src1.p, src2.p, dst.p)
}
// Add calculates the per-element sum of two arrays or an array and a scalar.
//
// For further details, please see:
// https://docs.opencv.org/master/d2/de8/group__core__array.html#ga10ac1bfb180e2cfda1701d06c24fdbd6
//
func Add(src1, src2 Mat, dst *Mat) {
C.Mat_Add(src1.p, src2.p, dst.p)
}
// AddWeighted calculates the weighted sum of two arrays.
//
// For further details, please see:
// https://docs.opencv.org/master/d2/de8/group__core__array.html#gafafb2513349db3bcff51f54ee5592a19
//
func AddWeighted(src1 Mat, alpha float64, src2 Mat, beta float64, gamma float64, dst *Mat) {
C.Mat_AddWeighted(src1.p, C.double(alpha),
src2.p, C.double(beta), C.double(gamma), dst.p)
}
// BitwiseAnd computes bitwise conjunction of the two arrays (dst = src1 & src2).
// Calculates the per-element bit-wise conjunction of two arrays
// or an array and a scalar.
//
// For further details, please see:
// https://docs.opencv.org/master/d2/de8/group__core__array.html#ga60b4d04b251ba5eb1392c34425497e14
//
func BitwiseAnd(src1 Mat, src2 Mat, dst *Mat) {
C.Mat_BitwiseAnd(src1.p, src2.p, dst.p)
}
// BitwiseAndWithMask computes bitwise conjunction of the two arrays (dst = src1 & src2).
// Calculates the per-element bit-wise conjunction of two arrays
// or an array and a scalar. It has an additional parameter for a mask.
//
// For further details, please see:
// https://docs.opencv.org/master/d2/de8/group__core__array.html#ga60b4d04b251ba5eb1392c34425497e14
//
func BitwiseAndWithMask(src1 Mat, src2 Mat, dst *Mat, mask Mat) {
C.Mat_BitwiseAndWithMask(src1.p, src2.p, dst.p, mask.p)
}
// BitwiseNot inverts every bit of an array.
//
// For further details, please see:
// https://docs.opencv.org/master/d2/de8/group__core__array.html#ga0002cf8b418479f4cb49a75442baee2f
//
func BitwiseNot(src1 Mat, dst *Mat) {
C.Mat_BitwiseNot(src1.p, dst.p)
}
// BitwiseNotWithMask inverts every bit of an array. It has an additional parameter for a mask.
//
// For further details, please see:
// https://docs.opencv.org/master/d2/de8/group__core__array.html#ga0002cf8b418479f4cb49a75442baee2f
//
func BitwiseNotWithMask(src1 Mat, dst *Mat, mask Mat) {
C.Mat_BitwiseNotWithMask(src1.p, dst.p, mask.p)
}
// BitwiseOr calculates the per-element bit-wise disjunction of two arrays
// or an array and a scalar.
//
// For further details, please see:
// https://docs.opencv.org/master/d2/de8/group__core__array.html#gab85523db362a4e26ff0c703793a719b4
//
func BitwiseOr(src1 Mat, src2 Mat, dst *Mat) {
C.Mat_BitwiseOr(src1.p, src2.p, dst.p)
}
// BitwiseOrWithMask calculates the per-element bit-wise disjunction of two arrays
// or an array and a scalar. It has an additional parameter for a mask.
//
// For further details, please see:
// https://docs.opencv.org/master/d2/de8/group__core__array.html#gab85523db362a4e26ff0c703793a719b4
//
func BitwiseOrWithMask(src1 Mat, src2 Mat, dst *Mat, mask Mat) {
C.Mat_BitwiseOrWithMask(src1.p, src2.p, dst.p, mask.p)
}
// BitwiseXor calculates the per-element bit-wise "exclusive or" operation
// on two arrays or an array and a scalar.
//
// For further details, please see:
// https://docs.opencv.org/master/d2/de8/group__core__array.html#ga84b2d8188ce506593dcc3f8cd00e8e2c
//
func BitwiseXor(src1 Mat, src2 Mat, dst *Mat) {
C.Mat_BitwiseXor(src1.p, src2.p, dst.p)
}
// BitwiseXorWithMask calculates the per-element bit-wise "exclusive or" operation
// on two arrays or an array and a scalar. It has an additional parameter for a mask.
//
// For further details, please see:
// https://docs.opencv.org/master/d2/de8/group__core__array.html#ga84b2d8188ce506593dcc3f8cd00e8e2c
//
func BitwiseXorWithMask(src1 Mat, src2 Mat, dst *Mat, mask Mat) {
C.Mat_BitwiseXorWithMask(src1.p, src2.p, dst.p, mask.p)
}
// BatchDistance is a naive nearest neighbor finder.