Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Always spam "failed Simulation" #1808

Open
Justuser3310 opened this issue Nov 18, 2024 · 10 comments
Open

Always spam "failed Simulation" #1808

Justuser3310 opened this issue Nov 18, 2024 · 10 comments
Labels
false positive False positive simulation Related to Simulation / Prediction engine

Comments

@Justuser3310
Copy link

Justuser3310 commented Nov 18, 2024

Describe the false positive and how to replicate it

  1. Load GrimAC
  2. Restart server
  3. Always simulation is failed (just walk, sometimes just stay in one place)

Can I just disable Simulation?
I can't understand what I can do.

Grim Log

https://paste.grim.ac/qowg6vo

Server version

1.20.1 Patina

Client version

1.20.1 Fabric

Plugins

Paper Plugins:

  • BKCommonLib

Bukkit Plugins:

  • AuthMe, Brewery, ChatEx, Chunky, Clickthrough, CoreProtect, CTSimpleAntiRelog, DeluxeMenus, DisableCommands, EasyCarts, *EasyWhitelist, EffectStacker, Essentials, FastAsyncWorldEdit, GrimAC, HsRails, ImageFrame, InvisibleItemFrames, InvSeePlusPlus, LevelledMobs, Logger, LuckPerms, MinerTrack, MiniMOTD, MovableTileEntities, My_Worlds, PlaceholderAPI, Plan, PluginHider, PlugManX, ProtocolLib, ramcleanerpro, ServerBackup, SkinsRestorer, SmoothSleep, SuperVanish, TAB, TerraformGenerator, ToolsNotifier, TradesOff, ViaBackwards, ViaVersion, voicechat, WorldGuard

And other self-written plugins that do not have any effect.

@Justuser3310 Justuser3310 added false positive False positive simulation Related to Simulation / Prediction engine labels Nov 18, 2024
@ManInMyVan
Copy link
Contributor

replicate without plugins

@Justuser3310
Copy link
Author

Removed all plugins - no detections...
Okay, I will try find the ploblem plugin.

Just sometimes it detect *something*, sometimes all ok.

@Justuser3310
Copy link
Author

Justuser3310 commented Nov 18, 2024

Checked all plugins and... Nothing.
It sometimes appear, sometimes no.

I can't test it over time and play without half plugins.

@Justuser3310
Copy link
Author

More logs:
https://paste.grim.ac/dip0wpx

@ManInMyVan
Copy link
Contributor

readd plugins until you can't walk anymore, the last one you readded is probably the problem

@SamB440
Copy link
Contributor

SamB440 commented Nov 18, 2024

Are you using a world height datapack?

@Justuser3310
Copy link
Author

Justuser3310 commented Nov 18, 2024

Are you using a world height datapack?

No, but... Using:

  • Better Trees 1.8
  • Furnicraft 2.3

Don't think any of this affects GrimAC.

@ManInMyVan
Copy link
Contributor

Are you using a world height datapack?

No, but... Using:

  • Better Trees 1.8
  • Furnicraft 2.3
    Don't think any of this affects GrimAC.

does your server have a different world height than usual?

@tt-thoma
Copy link

Binary tree checking

  1. Disable half of your plugins
  2. See if the issue is still going on
  3. > If it is, then repeat step 1 with the plugins that are left
    > If it isn't, then repeat step 1 with the plugins that you disabled

@tt-thoma
Copy link

tt-thoma commented Nov 30, 2024

Checked all plugins and... Nothing. It sometimes appear, sometimes no.

I can't test it over time and play without half plugins.

@Justuser3310 Try finding when it could happen? Test custom blocks, moving into entities, going places
Also try custom features (block, items, effects...) from plugins/datapacks

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
false positive False positive simulation Related to Simulation / Prediction engine
Projects
None yet
Development

No branches or pull requests

4 participants