From 43eb7cfcbd8091e1d349178a4b2b223728ea00f3 Mon Sep 17 00:00:00 2001 From: Bogdan Nagirniak <33626169+bnagirniak@users.noreply.github.com> Date: Fri, 27 May 2022 05:15:33 +0300 Subject: [PATCH] Release May 2022 (#246) * Increment plugin version * Update CHANGELOG.md --- CHANGELOG.md | 29 +++++++++++++++++++++++++++++ src/hdusd/__init__.py | 2 +- 2 files changed, 30 insertions(+), 1 deletion(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index f197c398..4e5dd042 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,3 +1,32 @@ +# Version 1.1 +## Features: +- The Pixar USD version has been updated to 21.11 with many new features, particularly enabling MaterialX in the OpenGL renderer. +- Support for Blender 3.1 and 3.2 has been added. +- Support for animated USD files has been added for final renders. Furthermore, animated USD files can now be exported from Blender. +- Using Pixar’s RenderMan for final and viewport rendering is now supported. + +## Fixes: +- Support for the Film Transparent Background option for final renders has been added. +- The export process for instanced geometry has been accelerated. +- Materials could become orange if the user selected them in the viewport render — fixed. +- Fixed issues in the MaterialX editor: + - An issue in the UI when linking nodes in the MaterialX editor has been eliminated; + - Links between incompatible node sockets are not allowed anymore; + - An issue with opening the MaterialX editor when a second window is open Has been fixed; + - Errors if the MaterialX editor is open in the World mode or no objects are selected have been corrected. +- An issue which could lead to preview renders looping infinitely because of textures caching has been fixed. +- Wrong texture coordinates were applied with the OpenGL renderer — fixed. +- With the RPR Interactive mode, point lights could appear as cubes — fixed. +- Results when converting a Blender Principled node to Standard Surface have been improved. +- An issue in rendering scenes with empty material node trees has been fixed. +- Support for the Math shader node has been added. +- Errors when rendering the Animal Logic USD Lab scene have been fixed. +- Undo now works correctly with imported USD objects. +- Changing render modes with viewport rendering active now always updates the view. +- The environment light is now updated correctly when viewport rendering is active and an image is removed from the light color. +- Directional light now works correctly with OpenGL renders. + + # Version 1.0 Version 1.0 of the Blender USD Hydra add-on has now been officially released. This includes: diff --git a/src/hdusd/__init__.py b/src/hdusd/__init__.py index 30686066..e83e1acc 100644 --- a/src/hdusd/__init__.py +++ b/src/hdusd/__init__.py @@ -16,7 +16,7 @@ bl_info = { "name": "USD Hydra", "author": "AMD", - "version": (1, 0, 99), + "version": (1, 1, 0), "blender": (2, 93, 0), "location": "Info header, render engine menu", "description": "USD Hydra rendering plugin for Blender",