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field.cpp
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field.cpp
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/*
* field.cpp
*
* Created on: 2010-7-21
* Author: Argon
*/
#include "field.h"
#include "duel.h"
#include "card.h"
#include "group.h"
#include "effect.h"
#include "interpreter.h"
#include <cstring>
bool check_playerid(int32_t playerid) {
return playerid >= 0 && playerid <= 1;
}
int32_t field::field_used_count[32] = {0, 1, 1, 2, 1, 2, 2, 3, 1, 2, 2, 3, 2, 3, 3, 4, 1, 2, 2, 3, 2, 3, 3, 4, 2, 3, 3, 4, 3, 4, 4, 5};
bool chain::chain_operation_sort(const chain& c1, const chain& c2) {
auto e1 = c1.triggering_effect;
auto e2 = c2.triggering_effect;
if (e1 && e2) {
if (e1->handler == e2->handler && e1->description != e2->description)
return e1->description < e2->description;
if (e1->id != e2->id)
return e1->id < e2->id;
}
return c1.chain_id < c2.chain_id;
}
void chain::set_triggering_state(card* pcard) {
triggering_controler = pcard->current.controler;
if(pcard->current.is_location(LOCATION_FZONE))
triggering_location = LOCATION_SZONE | LOCATION_FZONE;
else if(pcard->current.is_location(LOCATION_PZONE))
triggering_location = LOCATION_SZONE | LOCATION_PZONE;
else
triggering_location = pcard->current.location;
triggering_sequence = pcard->current.sequence;
triggering_position = pcard->current.position;
triggering_state.code = pcard->get_code();
triggering_state.code2 = pcard->get_another_code();
triggering_state.level = pcard->get_level();
triggering_state.rank = pcard->get_rank();
triggering_state.attribute = pcard->get_attribute();
triggering_state.race = pcard->get_race();
std::pair<int32_t, int32_t> atk_def = pcard->get_atk_def();
triggering_state.attack = atk_def.first;
triggering_state.defense = atk_def.second;
}
bool tevent::operator< (const tevent& v) const {
return std::memcmp(this, &v, sizeof(tevent)) < 0;
}
field::field(duel* pduel) {
this->pduel = pduel;
for (int32_t i = 0; i < 2; ++i) {
player[i].list_mzone.resize(7, 0);
player[i].list_szone.resize(8, 0);
player[i].list_main.reserve(60);
player[i].list_hand.reserve(60);
player[i].list_grave.reserve(75);
player[i].list_remove.reserve(75);
player[i].list_extra.reserve(30);
}
}
void field::reload_field_info() {
pduel->write_buffer8(MSG_RELOAD_FIELD);
pduel->write_buffer8(core.duel_rule);
for(int32_t playerid = 0; playerid < 2; ++playerid) {
pduel->write_buffer32(player[playerid].lp);
for(auto& pcard : player[playerid].list_mzone) {
if(pcard) {
pduel->write_buffer8(1);
pduel->write_buffer8(pcard->current.position);
pduel->write_buffer8((uint8_t)pcard->xyz_materials.size());
} else {
pduel->write_buffer8(0);
}
}
for(auto& pcard : player[playerid].list_szone) {
if(pcard) {
pduel->write_buffer8(1);
pduel->write_buffer8(pcard->current.position);
} else {
pduel->write_buffer8(0);
}
}
pduel->write_buffer8((uint8_t)player[playerid].list_main.size());
pduel->write_buffer8((uint8_t)player[playerid].list_hand.size());
pduel->write_buffer8((uint8_t)player[playerid].list_grave.size());
pduel->write_buffer8((uint8_t)player[playerid].list_remove.size());
pduel->write_buffer8((uint8_t)player[playerid].list_extra.size());
pduel->write_buffer8((uint8_t)player[playerid].extra_p_count);
}
pduel->write_buffer8((uint8_t)core.current_chain.size());
for(const auto& ch : core.current_chain) {
effect* peffect = ch.triggering_effect;
pduel->write_buffer32(peffect->get_handler()->data.code);
pduel->write_buffer32(peffect->get_handler()->get_info_location());
pduel->write_buffer8(ch.triggering_controler);
pduel->write_buffer8((uint8_t)ch.triggering_location);
pduel->write_buffer8(ch.triggering_sequence);
pduel->write_buffer32(peffect->description);
}
}
void field::add_card(uint8_t playerid, card* pcard, uint8_t location, uint8_t sequence, uint8_t pzone) {
if (pcard->current.location != 0)
return;
if (!is_location_useable(playerid, location, sequence))
return;
if(pcard->is_extra_deck_monster() && (location & (LOCATION_HAND | LOCATION_DECK))) {
location = LOCATION_EXTRA;
pcard->sendto_param.position = POS_FACEDOWN_DEFENSE;
}
pcard->current.controler = playerid;
pcard->current.location = location;
switch (location) {
case LOCATION_MZONE: {
player[playerid].list_mzone[sequence] = pcard;
pcard->current.sequence = sequence;
break;
}
case LOCATION_SZONE: {
player[playerid].list_szone[sequence] = pcard;
pcard->current.sequence = sequence;
break;
}
case LOCATION_DECK: {
if (sequence == SEQ_DECKTOP) {
player[playerid].list_main.push_back(pcard);
pcard->current.sequence = (uint8_t)player[playerid].list_main.size() - 1;
} else if (sequence == SEQ_DECKBOTTOM) {
player[playerid].list_main.insert(player[playerid].list_main.begin(), pcard);
reset_sequence(playerid, LOCATION_DECK);
} else { // SEQ_DECKSHUFFLE
if(core.duel_options & DUEL_RETURN_DECK_TOP) {
player[playerid].list_main.push_back(pcard);
pcard->current.sequence = (uint8_t)player[playerid].list_main.size() - 1;
}
else {
player[playerid].list_main.insert(player[playerid].list_main.begin(), pcard);
reset_sequence(playerid, LOCATION_DECK);
}
if(!core.shuffle_check_disabled)
core.shuffle_deck_check[playerid] = TRUE;
}
pcard->sendto_param.position = POS_FACEDOWN;
break;
}
case LOCATION_HAND: {
player[playerid].list_hand.push_back(pcard);
pcard->current.sequence = (uint8_t)player[playerid].list_hand.size() - 1;
uint32_t pos = pcard->is_affected_by_effect(EFFECT_PUBLIC) ? POS_FACEUP : POS_FACEDOWN;
pcard->sendto_param.position = pos;
if(!(pcard->current.reason & REASON_DRAW) && !core.shuffle_check_disabled)
core.shuffle_hand_check[playerid] = TRUE;
break;
}
case LOCATION_GRAVE: {
player[playerid].list_grave.push_back(pcard);
pcard->current.sequence = (uint8_t)player[playerid].list_grave.size() - 1;
break;
}
case LOCATION_REMOVED: {
player[playerid].list_remove.push_back(pcard);
pcard->current.sequence = (uint8_t)player[playerid].list_remove.size() - 1;
break;
}
case LOCATION_EXTRA: {
if(player[playerid].extra_p_count == 0 || (pcard->data.type & TYPE_PENDULUM) && (pcard->sendto_param.position & POS_FACEUP))
player[playerid].list_extra.push_back(pcard);
else
player[playerid].list_extra.insert(player[playerid].list_extra.end() - player[playerid].extra_p_count, pcard);
if((pcard->data.type & TYPE_PENDULUM) && (pcard->sendto_param.position & POS_FACEUP))
++player[playerid].extra_p_count;
reset_sequence(playerid, LOCATION_EXTRA);
break;
}
}
if(pzone)
pcard->current.pzone = true;
else
pcard->current.pzone = false;
pcard->apply_field_effect();
pcard->fieldid = infos.field_id++;
pcard->fieldid_r = pcard->fieldid;
if(check_unique_onfield(pcard, pcard->current.controler, pcard->current.location))
pcard->unique_fieldid = UINT_MAX;
pcard->turnid = infos.turn_id;
refresh_player_info(playerid);
}
void field::remove_card(card* pcard) {
if (!check_playerid(pcard->current.controler) || pcard->current.location == 0)
return;
uint8_t playerid = pcard->current.controler;
switch (pcard->current.location) {
case LOCATION_MZONE:
player[playerid].list_mzone[pcard->current.sequence] = 0;
break;
case LOCATION_SZONE:
player[playerid].list_szone[pcard->current.sequence] = 0;
break;
case LOCATION_DECK:
player[playerid].list_main.erase(player[playerid].list_main.begin() + pcard->current.sequence);
reset_sequence(playerid, LOCATION_DECK);
if(!core.shuffle_check_disabled)
core.shuffle_deck_check[playerid] = TRUE;
break;
case LOCATION_HAND:
pcard->set_status(STATUS_TO_HAND_WITHOUT_CONFIRM, FALSE);
player[playerid].list_hand.erase(player[playerid].list_hand.begin() + pcard->current.sequence);
reset_sequence(playerid, LOCATION_HAND);
break;
case LOCATION_GRAVE:
player[playerid].list_grave.erase(player[playerid].list_grave.begin() + pcard->current.sequence);
reset_sequence(playerid, LOCATION_GRAVE);
break;
case LOCATION_REMOVED:
player[playerid].list_remove.erase(player[playerid].list_remove.begin() + pcard->current.sequence);
reset_sequence(playerid, LOCATION_REMOVED);
break;
case LOCATION_EXTRA:
player[playerid].list_extra.erase(player[playerid].list_extra.begin() + pcard->current.sequence);
reset_sequence(playerid, LOCATION_EXTRA);
if((pcard->data.type & TYPE_PENDULUM) && (pcard->current.position & POS_FACEUP))
--player[playerid].extra_p_count;
break;
}
pcard->cancel_field_effect();
refresh_player_info(playerid);
pcard->previous.controler = pcard->current.controler;
pcard->previous.location = pcard->current.location;
pcard->previous.sequence = pcard->current.sequence;
pcard->previous.position = pcard->current.position;
pcard->previous.pzone = pcard->current.pzone;
pcard->current.controler = PLAYER_NONE;
pcard->current.location = 0;
pcard->current.sequence = 0;
}
void field::move_card(uint8_t playerid, card* pcard, uint8_t location, uint8_t sequence, uint8_t pzone) {
if (!is_location_useable(playerid, location, sequence))
return;
uint8_t preplayer = pcard->current.controler;
uint8_t presequence = pcard->current.sequence;
if(pcard->is_extra_deck_monster() && (location & (LOCATION_HAND | LOCATION_DECK))) {
location = LOCATION_EXTRA;
pcard->sendto_param.position = POS_FACEDOWN_DEFENSE;
}
if (pcard->current.location) {
if (pcard->current.location == location && pcard->current.pzone == !!pzone) {
if (pcard->current.location == LOCATION_DECK) {
if(preplayer == playerid) {
pduel->write_buffer8(MSG_MOVE);
pduel->write_buffer32(pcard->data.code);
pduel->write_buffer32(pcard->get_info_location());
player[preplayer].list_main.erase(player[preplayer].list_main.begin() + pcard->current.sequence);
if (sequence == SEQ_DECKTOP) {
player[playerid].list_main.push_back(pcard);
} else if (sequence == SEQ_DECKBOTTOM) {
player[playerid].list_main.insert(player[playerid].list_main.begin(), pcard);
} else { // SEQ_DECKSHUFFLE
if(core.duel_options & DUEL_RETURN_DECK_TOP)
player[playerid].list_main.push_back(pcard);
else
player[playerid].list_main.insert(player[playerid].list_main.begin(), pcard);
if(!core.shuffle_check_disabled)
core.shuffle_deck_check[playerid] = TRUE;
}
reset_sequence(playerid, LOCATION_DECK);
pcard->previous.controler = preplayer;
pcard->current.controler = playerid;
pduel->write_buffer32(pcard->get_info_location());
pduel->write_buffer32(pcard->current.reason);
return;
} else
remove_card(pcard);
} else if(location & LOCATION_ONFIELD) {
if (playerid == preplayer && sequence == presequence)
return;
if(location == LOCATION_MZONE) {
if(sequence >= (int32_t)player[playerid].list_mzone.size() || player[playerid].list_mzone[sequence])
return;
} else {
if(sequence >= player[playerid].szone_size || player[playerid].list_szone[sequence])
return;
}
if(preplayer == playerid) {
pduel->write_buffer8(MSG_MOVE);
pduel->write_buffer32(pcard->data.code);
pduel->write_buffer32(pcard->get_info_location());
}
pcard->previous.controler = pcard->current.controler;
pcard->previous.location = pcard->current.location;
pcard->previous.sequence = pcard->current.sequence;
pcard->previous.position = pcard->current.position;
pcard->previous.pzone = pcard->current.pzone;
if (location == LOCATION_MZONE) {
player[preplayer].list_mzone[presequence] = 0;
player[playerid].list_mzone[sequence] = pcard;
pcard->current.controler = playerid;
pcard->current.sequence = sequence;
} else {
player[preplayer].list_szone[presequence] = 0;
player[playerid].list_szone[sequence] = pcard;
pcard->current.controler = playerid;
pcard->current.sequence = sequence;
}
if(preplayer == playerid) {
refresh_player_info(playerid);
pduel->write_buffer32(pcard->get_info_location());
pduel->write_buffer32(pcard->current.reason);
} else {
refresh_player_info(preplayer);
refresh_player_info(playerid);
pcard->fieldid = infos.field_id++;
if(check_unique_onfield(pcard, pcard->current.controler, pcard->current.location))
pcard->unique_fieldid = UINT_MAX;
}
return;
} else if(location == LOCATION_HAND) {
if(preplayer == playerid)
return;
remove_card(pcard);
} else {
if(location == LOCATION_GRAVE) {
if(pcard->current.sequence == player[pcard->current.controler].list_grave.size() - 1)
return;
pduel->write_buffer8(MSG_MOVE);
pduel->write_buffer32(pcard->data.code);
pduel->write_buffer32(pcard->get_info_location());
player[pcard->current.controler].list_grave.erase(player[pcard->current.controler].list_grave.begin() + pcard->current.sequence);
player[pcard->current.controler].list_grave.push_back(pcard);
reset_sequence(pcard->current.controler, LOCATION_GRAVE);
pduel->write_buffer32(pcard->get_info_location());
pduel->write_buffer32(pcard->current.reason);
} else if(location == LOCATION_REMOVED) {
if(pcard->current.sequence == player[pcard->current.controler].list_remove.size() - 1)
return;
pduel->write_buffer8(MSG_MOVE);
pduel->write_buffer32(pcard->data.code);
pduel->write_buffer32(pcard->get_info_location());
player[pcard->current.controler].list_remove.erase(player[pcard->current.controler].list_remove.begin() + pcard->current.sequence);
player[pcard->current.controler].list_remove.push_back(pcard);
reset_sequence(pcard->current.controler, LOCATION_REMOVED);
pduel->write_buffer32(pcard->get_info_location());
pduel->write_buffer32(pcard->current.reason);
} else {
pduel->write_buffer8(MSG_MOVE);
pduel->write_buffer32(pcard->data.code);
pduel->write_buffer32(pcard->get_info_location());
player[pcard->current.controler].list_extra.erase(player[pcard->current.controler].list_extra.begin() + pcard->current.sequence);
player[pcard->current.controler].list_extra.push_back(pcard);
reset_sequence(pcard->current.controler, LOCATION_EXTRA);
pduel->write_buffer32(pcard->get_info_location());
pduel->write_buffer32(pcard->current.reason);
}
return;
}
} else {
if((pcard->data.type & TYPE_PENDULUM) && (location == LOCATION_GRAVE)
&& pcard->is_capable_send_to_extra(playerid)
&& (((pcard->current.location == LOCATION_MZONE) && !pcard->is_status(STATUS_SUMMON_DISABLED))
|| ((pcard->current.location == LOCATION_SZONE) && !pcard->is_status(STATUS_ACTIVATE_DISABLED)))) {
location = LOCATION_EXTRA;
pcard->sendto_param.position = POS_FACEUP_DEFENSE;
}
remove_card(pcard);
}
}
add_card(playerid, pcard, location, sequence, pzone);
}
void field::swap_card(card* pcard1, card* pcard2, uint8_t new_sequence1, uint8_t new_sequence2) {
uint8_t p1 = pcard1->current.controler, p2 = pcard2->current.controler;
uint8_t l1 = pcard1->current.location, l2 = pcard2->current.location;
uint8_t s1 = pcard1->current.sequence, s2 = pcard2->current.sequence;
uint32_t info1 = pcard1->get_info_location(), info2 = pcard2->get_info_location();
if(!(l1 & LOCATION_ONFIELD) || !(l2 & LOCATION_ONFIELD))
return;
if(new_sequence1 != s1 && !is_location_useable(p1, l1, new_sequence1)
|| new_sequence2 != s2 && !is_location_useable(p2, l2, new_sequence2))
return;
if(p1 == p2 && l1 == l2 && (new_sequence1 == s2 || new_sequence2 == s1))
return;
if(l1 == l2) {
pcard1->previous.controler = p1;
pcard1->previous.location = l1;
pcard1->previous.sequence = s1;
pcard1->previous.position = pcard1->current.position;
pcard1->previous.pzone = pcard1->current.pzone;
pcard1->current.controler = p2;
pcard1->current.location = l2;
pcard1->current.sequence = new_sequence2;
pcard2->previous.controler = p2;
pcard2->previous.location = l2;
pcard2->previous.sequence = s2;
pcard2->previous.position = pcard2->current.position;
pcard2->previous.pzone = pcard2->current.pzone;
pcard2->current.controler = p1;
pcard2->current.location = l1;
pcard2->current.sequence = new_sequence1;
if(p1 != p2) {
pcard1->fieldid = infos.field_id++;
pcard2->fieldid = infos.field_id++;
if(check_unique_onfield(pcard1, pcard1->current.controler, pcard1->current.location))
pcard1->unique_fieldid = UINT_MAX;
if(check_unique_onfield(pcard2, pcard2->current.controler, pcard2->current.location))
pcard2->unique_fieldid = UINT_MAX;
}
if(l1 == LOCATION_MZONE) {
player[p1].list_mzone[s1] = 0;
player[p2].list_mzone[s2] = 0;
player[p2].list_mzone[new_sequence2] = pcard1;
player[p1].list_mzone[new_sequence1] = pcard2;
refresh_player_info(p1);
refresh_player_info(p2);
} else if(l1 == LOCATION_SZONE) {
player[p1].list_szone[s1] = 0;
player[p2].list_szone[s2] = 0;
player[p2].list_szone[new_sequence2] = pcard1;
player[p1].list_szone[new_sequence1] = pcard2;
refresh_player_info(p1);
refresh_player_info(p2);
}
} else {
remove_card(pcard1);
remove_card(pcard2);
add_card(p2, pcard1, l2, new_sequence2);
add_card(p1, pcard2, l1, new_sequence1);
}
if(s1 == new_sequence1 && s2 == new_sequence2) {
pduel->write_buffer8(MSG_SWAP);
pduel->write_buffer32(pcard1->data.code);
pduel->write_buffer32(info1);
pduel->write_buffer32(pcard2->data.code);
pduel->write_buffer32(info2);
} else if(s1 == new_sequence1) {
pduel->write_buffer8(MSG_MOVE);
pduel->write_buffer32(pcard1->data.code);
pduel->write_buffer32(info1);
pduel->write_buffer32(pcard1->get_info_location());
pduel->write_buffer32(0);
pduel->write_buffer8(MSG_MOVE);
pduel->write_buffer32(pcard2->data.code);
pduel->write_buffer32(info2);
pduel->write_buffer32(pcard2->get_info_location());
pduel->write_buffer32(0);
} else {
pduel->write_buffer8(MSG_MOVE);
pduel->write_buffer32(pcard2->data.code);
pduel->write_buffer32(info2);
pduel->write_buffer32(pcard2->get_info_location());
pduel->write_buffer32(0);
pduel->write_buffer8(MSG_MOVE);
pduel->write_buffer32(pcard1->data.code);
pduel->write_buffer32(info1);
pduel->write_buffer32(pcard1->get_info_location());
pduel->write_buffer32(0);
}
}
void field::swap_card(card* pcard1, card* pcard2) {
return swap_card(pcard1, pcard2, pcard1->current.sequence, pcard2->current.sequence);
}
void field::set_control(card* pcard, uint8_t playerid, uint16_t reset_phase, uint8_t reset_count) {
if((core.remove_brainwashing && pcard->is_affected_by_effect(EFFECT_REMOVE_BRAINWASHING)) || std::get<uint8_t>(pcard->refresh_control_status()) == playerid)
return;
effect* peffect = pduel->new_effect();
if(core.reason_effect)
peffect->owner = core.reason_effect->get_handler();
else
peffect->owner = pcard;
peffect->handler = pcard;
peffect->type = EFFECT_TYPE_SINGLE;
peffect->code = EFFECT_SET_CONTROL;
peffect->value = playerid;
peffect->flag[0] = EFFECT_FLAG_CANNOT_DISABLE;
peffect->reset_flag = RESET_EVENT | 0xc6c0000;
if(reset_count) {
peffect->reset_flag |= RESET_PHASE | reset_phase;
if(!(peffect->reset_flag & (RESET_SELF_TURN | RESET_OPPO_TURN)))
peffect->reset_flag |= (RESET_SELF_TURN | RESET_OPPO_TURN);
peffect->reset_count = reset_count;
}
pcard->add_effect(peffect);
pcard->current.controler = playerid;
}
int32_t field::get_pzone_sequence(uint8_t pseq) const {
if (core.duel_rule >= NEW_MASTER_RULE) {
if(!pseq)
return 0;
else
return 4;
}
else {
if (!pseq)
return 6;
else
return 7;
}
}
card* field::get_field_card(uint8_t playerid, uint32_t general_location, uint8_t sequence) const {
if (!check_playerid(playerid))
return nullptr;
switch(general_location) {
case LOCATION_MZONE: {
if(sequence < (int32_t)player[playerid].list_mzone.size())
return player[playerid].list_mzone[sequence];
else
return nullptr;
break;
}
case LOCATION_SZONE: {
if(sequence < player[playerid].szone_size)
return player[playerid].list_szone[sequence];
else
return nullptr;
break;
}
case LOCATION_FZONE: {
if(sequence == 0)
return player[playerid].list_szone[5];
else
return nullptr;
break;
}
case LOCATION_PZONE: {
if(sequence == 0 || sequence == 1) {
card* pcard = player[playerid].list_szone[get_pzone_sequence(sequence)];
return (pcard && pcard->current.pzone) ? pcard : nullptr;
} else
return nullptr;
break;
}
case LOCATION_DECK: {
if(sequence < player[playerid].list_main.size())
return player[playerid].list_main[sequence];
else
return nullptr;
break;
}
case LOCATION_HAND: {
if(sequence < player[playerid].list_hand.size())
return player[playerid].list_hand[sequence];
else
return nullptr;
break;
}
case LOCATION_GRAVE: {
if(sequence < player[playerid].list_grave.size())
return player[playerid].list_grave[sequence];
else
return nullptr;
break;
}
case LOCATION_REMOVED: {
if(sequence < player[playerid].list_remove.size())
return player[playerid].list_remove[sequence];
else
return nullptr;
break;
}
case LOCATION_EXTRA: {
if(sequence < player[playerid].list_extra.size())
return player[playerid].list_extra[sequence];
else
return nullptr;
break;
}
}
return nullptr;
}
int32_t field::is_location_useable(uint8_t playerid, uint32_t general_location, uint8_t sequence) const {
if (!check_playerid(playerid))
return FALSE;
uint32_t flag = player[playerid].disabled_location | player[playerid].used_location;
if (general_location == LOCATION_MZONE) {
if (sequence >= (int32_t)player[playerid].list_mzone.size())
return FALSE;
if(flag & (0x1U << sequence))
return FALSE;
if(sequence >= 5) {
uint32_t oppo = player[1 - playerid].disabled_location | player[1 - playerid].used_location;
if(oppo & (0x1U << (11 - sequence)))
return FALSE;
}
} else if (general_location == LOCATION_SZONE) {
if (sequence >= player[playerid].szone_size)
return FALSE;
if(flag & (0x100U << sequence))
return FALSE;
} else if (general_location == LOCATION_FZONE) {
if (sequence >= 1)
return FALSE;
if(flag & (0x100U << (5 + sequence)))
return FALSE;
} else if (general_location == LOCATION_PZONE) {
if (sequence >= 2)
return FALSE;
if (flag & (0x100U << get_pzone_sequence(sequence)))
return FALSE;
}
return TRUE;
}
/**
* Return usable count in `zone` when `uplayer` moves `pcard` to the MZONE or SZONE(0~4) of `playerid` (can be negative).
* For LOCATION_MZONE, "usable" means not used, not disabled, satisfying EFFECT_MUST_USE_MZONE, satisfying EFFECT_MAX_MZONE.
* For LOCATION_SZONE, "usable" means not used, not disabled, satisfying EFFECT_MAX_SZONE.
*
* @param pcard the card about to move
* @param playerid target player
* @param location LOCATION_MZONE or LOCATION_SZONE
* @param uplayer request player, PLAYER_NONE means ignoring EFFECT_MUST_USE_MZONE of uplayer, ignoring EFFECT_MAX_MZONE, EFFECT_MAX_SZONE of playerid
* @param reason location reason
* @param zone specified zones, default: 0xff
* @param list storing unavailable or unspecified zones
*
* @return usable count in the MZONE or SZONE(0~4) of `playerid` (can be negative)
*/
int32_t field::get_useable_count(card* pcard, uint8_t playerid, uint8_t location, uint8_t uplayer, uint32_t reason, uint32_t zone, uint32_t* list) {
if(location == LOCATION_MZONE && pcard && pcard->current.location == LOCATION_EXTRA)
return get_useable_count_fromex(pcard, playerid, uplayer, zone, list);
else
return get_useable_count_other(pcard, playerid, location, uplayer, reason, zone, list);
}
/**
* @param pcard the card about to move from Extra Deck (nullptr means any card in Extra Deck)
* @return usable count in the MZONE of `playerid`
*/
int32_t field::get_useable_count_fromex(card* pcard, uint8_t playerid, uint8_t uplayer, uint32_t zone, uint32_t* list) {
bool use_temp_card = false;
if(!pcard) {
use_temp_card = true;
pcard = temp_card;
pcard->current.location = LOCATION_EXTRA;
}
int32_t useable_count = 0;
if(core.duel_rule >= NEW_MASTER_RULE)
useable_count = get_useable_count_fromex_rule4(pcard, playerid, uplayer, zone, list);
else
useable_count = get_useable_count_other(pcard, playerid, LOCATION_MZONE, uplayer, LOCATION_REASON_TOFIELD, zone, list);
if(use_temp_card)
pcard->current.location = 0;
return useable_count;
}
/**
* @return the number of available slots in `zone` when `pcard` is sp_summoned to the MZONE of `playerid`
* For LOCATION_MZONE, "available" means not used, not disabled, satisfying EFFECT_MUST_USE_MZONE.
*/
int32_t field::get_spsummonable_count(card* pcard, uint8_t playerid, uint32_t zone, uint32_t* list) {
if(pcard->current.location == LOCATION_EXTRA)
return get_spsummonable_count_fromex(pcard, playerid, playerid, zone, list);
else
return get_tofield_count(pcard, playerid, LOCATION_MZONE, playerid, LOCATION_REASON_TOFIELD, zone, list);
}
/**
* @param pcard the card about to move from Extra Deck (nullptr means any card in Extra Deck)
* @return the number of available slots in `zone` when `pcard` is sp_summoned to the MZONE of `playerid` by `uplayer`
*/
int32_t field::get_spsummonable_count_fromex(card* pcard, uint8_t playerid, uint8_t uplayer, uint32_t zone, uint32_t* list) {
bool use_temp_card = false;
if(!pcard) {
use_temp_card = true;
pcard = temp_card;
pcard->current.location = LOCATION_EXTRA;
}
int32_t spsummonable_count = 0;
if(core.duel_rule >= NEW_MASTER_RULE)
spsummonable_count = get_spsummonable_count_fromex_rule4(pcard, playerid, uplayer, zone, list);
else
spsummonable_count = get_tofield_count(pcard, playerid, LOCATION_MZONE, uplayer, LOCATION_REASON_TOFIELD, zone, list);
if(use_temp_card)
pcard->current.location = 0;
return spsummonable_count;
}
/**
* @return usable count in `zone` of Main MZONE or SZONE(0~4)
*/
int32_t field::get_useable_count_other(card* pcard, uint8_t playerid, uint8_t location, uint8_t uplayer, uint32_t reason, uint32_t zone, uint32_t* list) {
int32_t count = get_tofield_count(pcard, playerid, location, uplayer, reason, zone, list);
int32_t limit;
if(location == LOCATION_MZONE)
limit = get_mzone_limit(playerid, uplayer, reason);
else
limit = get_szone_limit(playerid, uplayer, reason);
if(count > limit)
count = limit;
return count;
}
/**
* @return the number of available slots in `zone` of Main MZONE or SZONE(0~4)
* for LOCATION_MZONE, "available" means not used, not disabled, satisfying EFFECT_MUST_USE_MZONE
* for LOCATION_SZONE, "available" means not used, not disabled
*/
int32_t field::get_tofield_count(card* pcard, uint8_t playerid, uint8_t location, uint32_t uplayer, uint32_t reason, uint32_t zone, uint32_t* list) {
if (location != LOCATION_MZONE && location != LOCATION_SZONE)
return 0;
uint32_t flag = player[playerid].disabled_location | player[playerid].used_location;
if(location == LOCATION_MZONE && (reason & LOCATION_REASON_TOFIELD)) {
filter_must_use_mzone(playerid, uplayer, reason, pcard, &flag);
}
if (location == LOCATION_MZONE)
flag = (flag | ~zone) & 0x1f;
else
flag = ((flag >> 8) | ~zone) & 0x1f;
int32_t count = 5 - field_used_count[flag];
if(location == LOCATION_MZONE)
flag |= (1u << 5) | (1u << 6);
if(list)
*list = flag;
return count;
}
int32_t field::get_useable_count_fromex_rule4(card* pcard, uint8_t playerid, uint8_t uplayer, uint32_t zone, uint32_t* list) {
int32_t count = get_spsummonable_count_fromex_rule4(pcard, playerid, uplayer, zone, list);
int32_t limit = get_mzone_limit(playerid, uplayer, LOCATION_REASON_TOFIELD);
if(count > limit)
count = limit;
return count;
}
int32_t field::get_spsummonable_count_fromex_rule4(card* pcard, uint8_t playerid, uint8_t uplayer, uint32_t zone, uint32_t* list) {
uint32_t flag = player[playerid].disabled_location | player[playerid].used_location;
filter_must_use_mzone(playerid, uplayer, LOCATION_REASON_TOFIELD, pcard, &flag);
if(player[playerid].list_mzone[5] && is_location_useable(playerid, LOCATION_MZONE, 6)
&& check_extra_link(playerid, pcard, 6)) {
flag |= 1u << 5;
} else if(player[playerid].list_mzone[6] && is_location_useable(playerid, LOCATION_MZONE, 5)
&& check_extra_link(playerid, pcard, 5)) {
flag |= 1u << 6;
} else if(player[playerid].list_mzone[5] || player[playerid].list_mzone[6]) {
flag |= (1u << 5) | (1u << 6);
} else {
if(!is_location_useable(playerid, LOCATION_MZONE, 5))
flag |= 1u << 5;
if(!is_location_useable(playerid, LOCATION_MZONE, 6))
flag |= 1u << 6;
}
uint32_t rule_zone = get_rule_zone_fromex(playerid, pcard);
flag = flag | ~zone | ~rule_zone;
if(list)
*list = flag & 0x7f;
int32_t count = 5 - field_used_count[flag & 0x1f];
if(~flag & ((1u << 5) | (1u << 6)))
++count;
return count;
}
/**
* @param playerid target player
* @param uplayer request player, PLAYER_NONE means ignoring EFFECT_MAX_MZONE
* @param reason location reason
*
* @return the remaining count in the MZONE of `playerid` after applying EFFECT_MAX_MZONE (can be negative).
*/
int32_t field::get_mzone_limit(uint8_t playerid, uint8_t uplayer, uint32_t reason) {
uint32_t used_flag = player[playerid].used_location;
used_flag = used_flag & 0x1f;
int32_t max = 5;
int32_t used_count = field_used_count[used_flag];
if(core.duel_rule >= NEW_MASTER_RULE) {
max = 7;
if(player[playerid].list_mzone[5])
++used_count;
if(player[playerid].list_mzone[6])
++used_count;
}
effect_set eset;
if(uplayer < 2)
filter_player_effect(playerid, EFFECT_MAX_MZONE, &eset);
for(int32_t i = 0; i < eset.size(); ++i) {
pduel->lua->add_param(playerid, PARAM_TYPE_INT);
pduel->lua->add_param(uplayer, PARAM_TYPE_INT);
pduel->lua->add_param(reason, PARAM_TYPE_INT);
int32_t v = eset[i]->get_value(3);
if(max > v)
max = v;
}
int32_t limit = max - used_count;
return limit;
}
/**
* @param playerid target player
* @param uplayer request player, PLAYER_NONE means ignoring EFFECT_MAX_SZONE
* @param reason location reason
*
* @return the remaining count in the SZONE(0~4) of `playerid` after applying EFFECT_MAX_SZONE.
*/
int32_t field::get_szone_limit(uint8_t playerid, uint8_t uplayer, uint32_t reason) {
uint32_t used_flag = player[playerid].used_location;
used_flag = (used_flag >> 8) & 0x1f;
effect_set eset;
if(uplayer < 2)
filter_player_effect(playerid, EFFECT_MAX_SZONE, &eset);
int32_t max = 5;
for(int32_t i = 0; i < eset.size(); ++i) {
pduel->lua->add_param(playerid, PARAM_TYPE_INT);
pduel->lua->add_param(uplayer, PARAM_TYPE_INT);
pduel->lua->add_param(reason, PARAM_TYPE_INT);
int32_t v = eset[i]->get_value(3);
if(max > v)
max = v;
}
int32_t limit = max - field_used_count[used_flag];
return limit;
}
uint32_t field::get_linked_zone(int32_t playerid) {
uint32_t zones = 0;
for(const auto& pcard : player[playerid].list_mzone) {
if(pcard)
zones |= pcard->get_linked_zone() & 0xffff;
}
for(const auto& pcard : player[1 - playerid].list_mzone) {
if(pcard)
zones |= pcard->get_linked_zone() >> 16;
}
return zones;
}
uint32_t field::get_rule_zone_fromex(int32_t playerid, card* pcard) {
if(core.duel_rule >= NEW_MASTER_RULE) {
if(core.duel_rule >= MASTER_RULE_2020 && pcard && (pcard->data.type & (TYPE_FUSION | TYPE_SYNCHRO | TYPE_XYZ))
&& (pcard->is_position(POS_FACEDOWN) || !(pcard->data.type & TYPE_PENDULUM)))
return 0x7f;
else
return get_linked_zone(playerid) | (1u << 5) | (1u << 6);
} else {
return 0x1f;
}
}
/**
* @param playerid target player
* @param uplayer request player, PLAYER_NONE means ignoring EFFECT_MUST_USE_MZONE of uplayer
* @param reason location reason
* @param pcard the card about to move
* @param flag storing the zones in MZONE blocked by EFFECT_MUST_USE_MZONE
*/
void field::filter_must_use_mzone(uint8_t playerid, uint8_t uplayer, uint32_t reason, card* pcard, uint32_t* flag) {
effect_set eset;
if(uplayer < 2)
filter_player_effect(uplayer, EFFECT_MUST_USE_MZONE, &eset);
if(pcard)
pcard->filter_effect(EFFECT_MUST_USE_MZONE, &eset);
for(int32_t i = 0; i < eset.size(); ++i) {
if(eset[i]->is_flag(EFFECT_FLAG_COUNT_LIMIT) && eset[i]->count_limit == 0)
continue;
uint32_t value = 0x1f;
if(eset[i]->is_flag(EFFECT_FLAG_PLAYER_TARGET))
value = eset[i]->get_value();
else {
pduel->lua->add_param(playerid, PARAM_TYPE_INT);
pduel->lua->add_param(uplayer, PARAM_TYPE_INT);
pduel->lua->add_param(reason, PARAM_TYPE_INT);
value = eset[i]->get_value(pcard, 3);
}
if(eset[i]->get_handler_player() == playerid)
*flag |= ~value & 0x7f;
else
*flag |= ~(value >> 16) & 0x7f;
}
}
void field::get_linked_cards(uint8_t self, uint8_t s, uint8_t o, card_set* cset) {
cset->clear();
uint8_t c = s;
for(int32_t p = 0; p < 2; ++p) {
if(c) {
uint32_t linked_zone = get_linked_zone(self);
get_cards_in_zone(cset, linked_zone, self, LOCATION_MZONE);
}
self = 1 - self;
c = o;
}
}
int32_t field::check_extra_link(int32_t playerid) {
if(!player[playerid].list_mzone[5] || !player[playerid].list_mzone[6])
return FALSE;
card* pcard = player[playerid].list_mzone[5];
uint32_t checked = 0x1u << 5;
uint32_t linked_zone = pcard->get_mutual_linked_zone();
while(true) {
if((linked_zone >> 6) & 0x1U)
return TRUE;
uint32_t checking = linked_zone & ~checked;
if(!checking)
return FALSE;
uint32_t rightmost = checking & (-checking);
checked |= rightmost;
if(rightmost < 0x10000U) {
for(int32_t i = 0; i < 7; ++i) {
if(rightmost & 0x1U) {
pcard = player[playerid].list_mzone[i];
linked_zone |= pcard->get_mutual_linked_zone();
break;
}
rightmost >>= 1;
}
} else {
rightmost >>= 16;
for(int32_t i = 0; i < 7; ++i) {
if(rightmost & 0x1U) {
pcard = player[1 - playerid].list_mzone[i];
uint32_t zone = pcard->get_mutual_linked_zone();
linked_zone |= (zone << 16) | (zone >> 16);
break;
}
rightmost >>= 1;
}
}
}
return FALSE;
}
int32_t field::check_extra_link(int32_t playerid, card* pcard, int32_t sequence) {
if(!pcard)
return FALSE;
if(player[playerid].list_mzone[sequence])
return FALSE;
uint8_t cur_controler = pcard->current.controler;
uint8_t cur_location = pcard->current.location;
uint8_t cur_sequence = pcard->current.sequence;
player[playerid].list_mzone[sequence] = pcard;
pcard->current.controler = playerid;
pcard->current.location = LOCATION_MZONE;
pcard->current.sequence = sequence;
int32_t ret = check_extra_link(playerid);
player[playerid].list_mzone[sequence] = 0;
pcard->current.controler = cur_controler;
pcard->current.location = cur_location;
pcard->current.sequence = cur_sequence;
return ret;
}
void field::get_cards_in_zone(card_set* cset, uint32_t zone, int32_t playerid, int32_t location) {
if(!(location & LOCATION_ONFIELD))
return;
card_vector& svector = (location == LOCATION_MZONE) ? player[playerid].list_mzone : player[playerid].list_szone;
uint32_t icheck = 0x1;
for(auto& pcard : svector) {
if(zone & icheck) {
if(pcard)
cset->insert(pcard);
}
icheck <<= 1;
}
}
void field::shuffle(uint8_t playerid, uint8_t location) {
if(!(location & (LOCATION_HAND | LOCATION_DECK | LOCATION_EXTRA)))
return;
card_vector& svector = (location == LOCATION_HAND) ? player[playerid].list_hand : (location == LOCATION_DECK) ? player[playerid].list_main : player[playerid].list_extra;
if(svector.size() == 0)
return;
if(location == LOCATION_HAND) {
bool shuffle = false;
for(auto& pcard : svector)
if(!pcard->is_position(POS_FACEUP))
shuffle = true;
if(!shuffle) {
core.shuffle_hand_check[playerid] = FALSE;
return;
}
}
if(location == LOCATION_HAND || !(core.duel_options & DUEL_PSEUDO_SHUFFLE)) {
int32_t s = (int32_t)svector.size();
if(location == LOCATION_EXTRA)
s = s - (int32_t)player[playerid].extra_p_count;
if(s > 1) {
if (core.duel_options & DUEL_OLD_REPLAY)
pduel->random.shuffle_vector_old(svector, 0, s - 1);
else
pduel->random.shuffle_vector(svector, 0, s - 1);
reset_sequence(playerid, location);
}
}
if(location == LOCATION_HAND || location == LOCATION_EXTRA) {
pduel->write_buffer8((location == LOCATION_HAND) ? MSG_SHUFFLE_HAND : MSG_SHUFFLE_EXTRA);
pduel->write_buffer8(playerid);
pduel->write_buffer8((uint8_t)svector.size());
for(auto& pcard : svector)
pduel->write_buffer32(pcard->data.code);
if(location == LOCATION_HAND) {
core.shuffle_hand_check[playerid] = FALSE;
for(auto& pcard : svector) {
for(auto& i : pcard->indexer) {
effect* peffect = i.first;
if(peffect->is_flag(EFFECT_FLAG_CLIENT_HINT) && !peffect->is_flag(EFFECT_FLAG_PLAYER_TARGET)) {
pduel->write_buffer8(MSG_CARD_HINT);
pduel->write_buffer32(pcard->get_info_location());
pduel->write_buffer8(CHINT_DESC_ADD);
pduel->write_buffer32(peffect->description);
}
}
}
}
} else {
pduel->write_buffer8(MSG_SHUFFLE_DECK);
pduel->write_buffer8(playerid);
core.shuffle_deck_check[playerid] = FALSE;
if(core.global_flag & GLOBALFLAG_DECK_REVERSE_CHECK) {
card* ptop = svector.back();
if(core.deck_reversed || (ptop->current.position == POS_FACEUP_DEFENSE)) {
pduel->write_buffer8(MSG_DECK_TOP);
pduel->write_buffer8(playerid);
pduel->write_buffer8(0);
if(ptop->current.position != POS_FACEUP_DEFENSE)
pduel->write_buffer32(ptop->data.code);