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project.xml
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project.xml
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<?xml version="1.0" encoding="utf-8"?>
<project xmlns="http://lime.openfl.org/project/1.0.4" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://lime.openfl.org/project/1.0.4 http://lime.openfl.org/xsd/project-1.0.4.xsd">
<!-- _________________________ Application Settings _________________________ -->
<app title="Defective Engine" file="DEFECTIVE" main="Main" version="0.0.1" company="Detective Baldi" />
<!-- The Flixel preloader is not accurate in Chrome.
You can use it regularly if you embed the SWF into an HTML file,
or you can set the actual size of your file manually at "FlxPreloaderBase-onUpdate-bytesTotal" -->
<app preloader="flixel.system.FlxPreloader" />
<!-- Minimum requirements:
- Without FLX_NO_GAMEPAD: 11.8
- Without FLX_NO_NATIVE_CURSOR: 11.2 -->
<set name="SWF_VERSION" value="11.8" />
<!-- ____________________________ Window Settings ___________________________ -->
<window width="1280" height="720" fps="60" background="#000000" hardware="true" vsync="false" />
<window if="desktop" orientation="landscape" fullscreen="false" resizable="true" />
<!-- ______________________________ Defines, Haxedefs, and Libraries _____________________________ -->
<haxelib name="flixel" />
<haxedef name="FLX_NO_DEBUG" unless="debug" />
<haxedef name="FLX_NO_FOCUS_LOST_SCREEN" />
<haxedef name="FLX_NO_HEALTH" />
<haxelib name="flixel-addons" />
<haxelib name="flixel-text-input" />
<haxelib name="haxeui-flixel" />
<haxelib name="haxeui-core" />
<!-- _____________________________ Path Settings ____________________________ -->
<set name="BUILD_DIR" value="bin/debug" if="debug" />
<set name="BUILD_DIR" value="bin/stable" unless="debug" />
<assets path="assets/data" />
<assets path="assets/fonts" />
<assets path="assets/images" />
<assets path="assets/music" />
<assets path="assets/sounds" />
<source path="source" />
<!-- _____________________________ Resources ____________________________ -->
<icon path="resources/logo.png" />
</project>