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Signals compat #6

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josephcsible opened this issue Nov 14, 2017 · 6 comments
Open
2 of 3 tasks

Signals compat #6

josephcsible opened this issue Nov 14, 2017 · 6 comments
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@josephcsible
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josephcsible commented Nov 14, 2017

We should add compat with the Signals mod. Here's what I have in mind:

  • Writing minecarts' schedules (as a list of strings)
  • Writing minecarts' next destination (as an integer index)
  • Forcibly changing signals, like the rail network controller lets you do (they can already be read with an ordinary redstone reader)
  • Some way of directing items either into the cart's inventory or the engine's inventory, possibly by letting you change a cart hopper's mode
@rubensworks
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Haven't used that mod myself yet, but this definitely sounds like an interesting compatibility to add.

@josephcsible
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@rubensworks Which aspect readers/writers do you think I should use for this? Should I make a "Block Writer” and "Entity Writer”?

@rubensworks
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Perhaps "Machine Writer" instead of "Block Writer" might be better? "Entity Writer" sounds good.

@josephcsible
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Blocked by CyclopsMC/IntegratedDynamics#375

@rubensworks
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Can't you already start implementing it already using that feature branch of ID? I'd rather not merge it in master until the feature release.

@josephcsible
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Yeah, I can. Just noting that it won't be mergeable without that.

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