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SystemMap.h
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SystemMap.h
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#if !defined(AFX_SYSTEMMAP_H__BDFA4861_55EC_4818_9F47_A015AB27CCDB__INCLUDED_)
#define AFX_SYSTEMMAP_H__BDFA4861_55EC_4818_9F47_A015AB27CCDB__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// SystemMap.h : header file
//
#include "System.h"
/////////////////////////////////////////////////////////////////////////////
// CSystemMap dialog
class CSystemMap : public CDialog
{
// Construction
public:
BOOL m_displayNicknames;
CSystem *m_system;
CSystem *m_destsystem;
CSystemMap(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CSystemMap)
enum { IDD = IDD_SYSTEMMAP_DIALOG };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CSystemMap)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CSystemMap)
afx_msg void OnPaint();
afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
afx_msg void OnRButtonUp(UINT nFlags, CPoint point);
virtual BOOL OnInitDialog();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
private:
int m_minX,m_minY;
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SYSTEMMAP_H__BDFA4861_55EC_4818_9F47_A015AB27CCDB__INCLUDED_)