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@wizardmantis441
) on both twitter or discord and i'll try to explain it here
@wizardmantis441
(that's me :D), i've been following this project since its beginning and would love to fill you in. if you see any issues with it PLEASE create a github issue, that's what they are for 🙏
Friday Night Funkin': Codename Engine is an engine (currently in development) that seems extensibility. Modding requires a moderate amount of hx
and xml
understanding.
Making mods are fairly simple, and the best reference is the engine itself. The assets
folder next to the EXE is a "mod folder", meaning it uses the same mechanics that the mod folder has. Please use the assets folder as a frame of reference if you are ever confused about file structure.
- Mod Folder
- data
- characters
- charts
- script.hx (DEPRECATED!!!)
- config
- credits.xml
- discord.json
- menuItems.txt
- options.xml
- dialogue
- boxes
- dialogue-box.xml
- characters
- dialogue-character.xml
- boxes
- splashes
- stages
- titlescreen
- weeks
alphabet.xml
freeplaySonglist.txt
global.hx
- fonts
- images
- music
- shaders
- songs
- sounds
- videos
- week6 (yosh please remove trolol)
- data