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WizardMantis#8325
) and i'll try to explain it here
WizardMantis#8325
(that's me :D), i've been following this project since its beginning and would love to fill you in. if you see any issues with it PLEASE create a github issue, that's what they are for 🙏
Friday Night Funkin': Codename Engine is an engine (currently in development) that seems extensibility. Modding requires a moderate amount of hx
and xml
understanding.
Making mods are fairly simple, and the best reference is the engine itself. The assets
folder next to the EXE is a "mod folder", meaning it uses the same mechanics that the mod folder has. Please use the assets folder as a frame of reference if you are ever confused about file structure.
Speaking of file structure, here's a good example: (hopefully still updated)
└─ data
├─ characters
│ └─ [character.hx](https://github.com/FNF-CNE-Devs/CodenameEngine/wiki/Cutscenes)
│ └─ character.xml
├─ charts
├─ config
├─ dialogue
├─ scripts
├─ splashes
├─ stages
├─ titlescreen
├─ weeks
│ alphabet.xml
│ freeplaySonglist.txt
│ global.hx
└─ fonts
└─ images
└─ music
└─ shaders
└─ songs
└─ sounds
└─ videos
└─ fonts
└─ week6 (yosh please remove trolol)