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The title explains it all. The code straight up never calls deathCounter other than to reset it to 0 and to create it on PlayState.
This makes it so deathCounter does literally nothing but appear on the pause screen
The text was updated successfully, but these errors were encountered:
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The title explains it all. The code straight up never calls deathCounter other than to reset it to 0 and to create it on PlayState.
This makes it so deathCounter does literally nothing but appear on the pause screen
The text was updated successfully, but these errors were encountered: